The Squash Stretch Volume Preservation tools is no available directly on gumroad here for free: https://gumroad.com/julien
More stuff will come soon for softimage and maya
Search found 23 matches
- 09 Aug 2015, 14:49
- Forum: WIP
- Topic: Squash Stretch Volume Preservation with ICE (Fstretch like)
- Replies: 14
- Views: 6259
- 14 Feb 2014, 19:33
- Forum: WIP
- Topic: curve wave deformer Ice
- Replies: 4
- Views: 1697
Re: curve wave deformer Ice
more pics :
- 14 Feb 2014, 19:32
- Forum: WIP
- Topic: curve wave deformer Ice
- Replies: 4
- Views: 1697
curve wave deformer Ice
Hello,
below a wip i am working on. It's a curve deformer that create wave curl effect.
below a wip i am working on. It's a curve deformer that create wave curl effect.
- 25 May 2013, 17:38
- Forum: Programming
- Topic: acces value at previous time (custom ice node) c++
- Replies: 0
- Views: 655
acces value at previous time (custom ice node) c++
Hello,
is there a way to access a value at the previous time in a custom ice noce in C++?
Thanks
is there a way to access a value at the previous time in a custom ice noce in C++?
Thanks
- 23 May 2013, 10:23
- Forum: WIP
- Topic: Kelvin Wave deformer ICE c++
- Replies: 11
- Views: 5111
Re: Kelvin Wave deformer ICE c++
thanks tekano for the file
- 22 May 2013, 11:23
- Forum: WIP
- Topic: Kelvin Wave deformer ICE c++
- Replies: 11
- Views: 5111
Re: Kelvin Wave deformer ICE c++
yes thanks you
- 22 May 2013, 11:08
- Forum: WIP
- Topic: Kelvin Wave deformer ICE c++
- Replies: 11
- Views: 5111
Re: Kelvin Wave deformer ICE c++
Thanks for you reply. @Letterbox : sorry i don't understand your sentence Actually this customNode just generate a pattern of a kelvinWake, so it don't work with and animated boat. The wave are overlapping. I've to investigate more in a way to implement timing and animating position. The link (http:...
- 20 May 2013, 01:43
- Forum: WIP
- Topic: Kelvin Wave deformer ICE c++
- Replies: 11
- Views: 5111
Kelvin Wave deformer ICE c++
Hello, I am trying to create a kelvin wake deformer based on : "Kelvin Wave generation - Wigly hullform by David Brown" -> http://www.thecove.org.uk/NavalArchitecture/NAIndex.html (thanks to Shlyaev). I've decided to create a c++ compound in a way to learn the process between C++ and ice. ...
- 18 May 2013, 00:01
- Forum: Programming
- Topic: C++ customIceNode rotation
- Replies: 4
- Views: 1226
Re: C++ customIceNode rotation
Thanks for the reply
@Ahmidou : Thanks it's work now, i just have to convert the angle into radians and to invert the result matrix.
Below a picture of the compound on which i am working
@Ahmidou : Thanks it's work now, i just have to convert the angle into radians and to invert the result matrix.
Below a picture of the compound on which i am working
- 14 May 2013, 22:08
- Forum: Programming
- Topic: C++ customIceNode rotation
- Replies: 4
- Views: 1226
C++ customIceNode rotation
Hello, I'm building building a custom ice node in c++, and i 've a problem, i don't know how to do a rotation by matrix How can i do something like this : axis = 1,0,0 angle = 90 matrix (identity) rotation (Matrix, angle, axis) newPointPosition = pointposition * Matrix Thanks in advance for your help
- 27 Mar 2013, 13:55
- Forum: ICE Compounds
- Topic: Simple self collide deformer
- Replies: 16
- Views: 9471
Re: Simple self collide deformer
hello,
i've attach to this message a quick exemple on how create deforming collision between two different mesh.
Hope it will help.
Bye
i've attach to this message a quick exemple on how create deforming collision between two different mesh.
Hope it will help.
Bye
- 26 Mar 2013, 20:15
- Forum: ICE Compounds
- Topic: Simple self collide deformer
- Replies: 16
- Views: 9471
Re: Simple self collide deformer
j3st3r: i have look inside you scene, to remove this kind of problem you have to setup the parameter "distance" to 1 almost the time. But sometime for extra pose you can tweak the penetration by animated this parameter. For exemple on you scene (see attach) to remove the issue i've key the...
- 20 Mar 2013, 13:03
- Forum: ICE Compounds
- Topic: Simple self collide deformer
- Replies: 16
- Views: 9471
Re: Simple self collide deformer
the compound works only with one object on himself
- 20 Mar 2013, 11:55
- Forum: ICE Compounds
- Topic: Simple self collide deformer
- Replies: 16
- Views: 9471
Re: Simple self collide deformer
Hello j3st3r, yes the new compound have been updated. What kind of problem do you have? Can you share you scene with this problem?
- 15 Dec 2012, 04:51
- Forum: ICE Compounds
- Topic: Simple self collide deformer
- Replies: 16
- Views: 9471
Re: Simple self collide deformer
thanks for the comments. druitre : actually my fstretch like compound don't work like the self collide compound.The self compound work with raycast and the fstretch like compound don't use raycast at all but it's a good idea i will look and try to apply a bugle effect onto the self collide I've made...
- 13 Dec 2012, 15:54
- Forum: WIP
- Topic: Squash Stretch Volume Preservation with ICE (Fstretch like)
- Replies: 14
- Views: 6259
Re: Squash Stretch Volume Preservation with ICE (Fstretch like)
Thanks for the comment.
Rok: you can download a better quality of the video 1280x720 directly on the website of vimeo, i don't know why the website don't display the HD version of the video directly
I will release the compound soon , but before i need to make some test and modification on it.
Bye
Rok: you can download a better quality of the video 1280x720 directly on the website of vimeo, i don't know why the website don't display the HD version of the video directly
I will release the compound soon , but before i need to make some test and modification on it.
Bye