Search found 29 matches
- 31 Jul 2014, 13:11
- Forum: Migration
- Topic: Aixcademy "VFX" new date and goodie!
- Replies: 0
- Views: 3431
Aixcademy "VFX" new date and goodie!
Hi all, due to a couple of requests we have a new and off-Oktoberfest-season date for the VFX-workshop: October 11./12. 2014. In addition, our friends at ThinkboxSoftware have an exclusive Aixcademy-offer for every participant. Here´s some more info about the course details: http://www.aixsponza.com...
- 31 Jul 2014, 13:09
- Forum: ICE
- Topic: Aixcademy FX-workshop new date!
- Replies: 0
- Views: 1186
Aixcademy FX-workshop new date!
Hi all, due to a couple of requests we have a new and off-Oktoberfest-season date for the VFX-workshop: October 11./12. 2014. In addition, our friends at ThinkboxSoftware have an exclusive Aixcademy-offer for every participant. Here´s some more info about the course details: http://www.aixsponza.com...
- 30 Jul 2014, 16:51
- Forum: Migration
- Topic: Aixcademy "VFX with C4D"-Workshop
- Replies: 4
- Views: 4246
Re: Aixcademy "VFX with C4D"-Workshop
Aside from Nitro plugins, is there another option for fracturing for C4D? I heard that maybe XP3 will have it (looking forward to it). yes, indeed, we will use GeoBreaker from http://www.remotion4d.net/index_3.html in that course. it´s a voronoi-based fracturing tool (included in the GeoTools pack)...
- 29 Jul 2014, 21:53
- Forum: Migration
- Topic: Aixcademy "VFX with C4D"-Workshop
- Replies: 4
- Views: 4246
Aixcademy "VFX with C4D"-Workshop
Hi all, we have a brandnew weekend-training-series called Aixcademy. Here´s some info: http://www.aixsponza.com/aixcademy/ Also having in mind to adress people interested in migrating to C4D maybe, therefore i also post it here (and in the ICE-forum). The course instructor Fuat has a big love for IC...
- 29 Jul 2014, 21:49
- Forum: ICE
- Topic: Aixsponza|Aixcademy FX-Workshop
- Replies: 0
- Views: 1036
Aixsponza|Aixcademy FX-Workshop
Hi all, we have a brandnew weekend-training-series called Aixcademy. Next we have a FX-workshop coming up, that´s why i post it here in the ICE-forum. Here´s some info: http://www.aixsponza.com/aixcademy/visual-effects/ Also having in mind to adress interested people in migrating to other packages m...
- 04 Dec 2013, 10:34
- Forum: ICE
- Topic: remove every other value in array
- Replies: 4
- Views: 924
Re: remove every other value in array
so the value "-1" deletes an array entry?
(so time ago i heard smething similar with -2 or polygons when building topo).
is that true?
(so time ago i heard smething similar with -2 or polygons when building topo).
is that true?
- 28 Oct 2013, 14:52
- Forum: ICE & Math
- Topic: Matrix - What the Crazy Node is this ?
- Replies: 31
- Views: 12642
Re: Matrix - What the Crazy Node is this ?
here you go - all explained very well (it is 3x3 matrices, but the 4th row only represents the translate aka the position, also explained in the help manual):
http://www.andynicholas.com/?p=861
http://www.andynicholas.com/?p=861
- 15 Oct 2013, 12:05
- Forum: ICE & Math
- Topic: Maths & Physics: Hookes Law
- Replies: 6
- Views: 5143
Re: Maths & Physics: Hookes Law
Hello Dwigfor, thanks for the explanations. 1. how can the position difference vector stay constant, when it changes over time? what i mean: the difference vector changes (shortens) from frame to frame. how comes the speed stays same? I think the speed remains the same, because there's nothing dampe...
- 11 Oct 2013, 17:07
- Forum: ICE & Math
- Topic: Maths & Physics: Hookes Law
- Replies: 6
- Views: 5143
Re: Maths & Physics: Hookes Law
great post, because the force has hooked me, too. but these two things i never understood: 1. how can the position difference vector stay constant, when it changes over time? what i mean: the difference vector changes (shortens) from frame to frame. how comes the speed stays same? 2. the vector chan...
- 23 Sep 2013, 16:45
- Forum: ICE
- Topic: help to create good liquid with Lagoa
- Replies: 3
- Views: 822
Re: help to create good liquid with Lagoa
without wanting to denigrate Lagoa (which i love), i think this is a typical and perfect realflow kind-of-task.
there are tons of realflow-juice-packshot shots done and you´ll find a lot of documentation i guess.
hope this helps.
there are tons of realflow-juice-packshot shots done and you´ll find a lot of documentation i guess.
hope this helps.
- 08 Aug 2013, 15:25
- Forum: ICE
- Topic: Flow Along Curve with nice flocking motion
- Replies: 4
- Views: 993
Re: Flow Along Curve with nice flocking motion
oops, didn´t know. will do in the future.nautilus wrote:Newcomer (<20 posts) alert: please use the URL tags - HB
- 08 Aug 2013, 11:27
- Forum: ICE
- Topic: Flow Along Curve with nice flocking motion
- Replies: 4
- Views: 993
Re: Flow Along Curve with nice flocking motion
maybe this one may point you in the right direction:
http://vimeo.com/1330615
Newcomer (<20 posts) alert: please use the URL tags - HB
http://vimeo.com/1330615
Newcomer (<20 posts) alert: please use the URL tags - HB
- 11 Apr 2013, 10:36
- Forum: ICE
- Topic: global transforms (symmetry)
- Replies: 2
- Views: 530
Re: global transforms (symmetry)
hello grahamef,
this makes things clear now, didnt know there´s such a functionality.
learned something new. very good.
thank you for your answer.
this makes things clear now, didnt know there´s such a functionality.
learned something new. very good.
thank you for your answer.
- 10 Apr 2013, 17:51
- Forum: ICE
- Topic: global transforms (symmetry)
- Replies: 2
- Views: 530
global transforms (symmetry)
hello forum, i tumbled over this problem and can´t find a solution. i have: -parentgeo (untransformed) --childgeo (locally rotated) now when i SCALE the X-axis of the parentgeo globally (like a symmetrical mirroring), the local rotation of the childgeo isnt "mirrored". but when i do the sa...
- 27 Mar 2013, 14:36
- Forum: ICE
- Topic: C4D's Range mapper in ICE
- Replies: 6
- Views: 953
Re: C4D's Range mapper in ICE
c4d rangemapper = ICE rescale
- 11 Jun 2012, 18:50
- Forum: ICE
- Topic: Procedural sea shell
- Replies: 11
- Views: 4996
Re: Procedural sea shell
maybe ask Daniel Brassard, i guess he is the Procedural-Nurbs-Surfaces-Man in this forum...