I also loved this video.
It clarified a lot to me, like where the hell Maya shows the Global Transforms.... it doesn't.
Search found 21 matches
- 30 Mar 2015, 18:58
- Forum: News
- Topic: Autodesk retires Softimage
- Replies: 341
- Views: 100630
- 16 Sep 2014, 17:20
- Forum: Announcements
- Topic: cmiVFX new price for Softimage Training
- Replies: 2
- Views: 2003
Re: cmiVFX new price for Softimage Training
hey, GREAT News!
I was already looking forward to buy these. thanks!!
I was already looking forward to buy these. thanks!!
- 16 Sep 2014, 17:14
- Forum: News
- Topic: Acute3d- Photo to 3D free for non comercial.
- Replies: 12
- Views: 3690
Re: Acute3d- Photo to 3D free for non comercial.
the page is offline over here
UPDATE :: *was
UPDATE :: *was
- 19 Mar 2014, 18:18
- Forum: WIP
- Topic: MilanVasek wips
- Replies: 159
- Views: 86981
Re: MilanVasek wips
loved the Go board ;)
- 05 Apr 2013, 15:44
- Forum: ICE
- Topic: LEGOification in ICE
- Replies: 34
- Views: 6752
Re: LEGOification in ICE
Hi.
It's been a while but I have just revived my Legolize compound and felt like sharing with the community...
Here's the post :: http://edschiffer.com/2013/03/legolize_02/
It's been a while but I have just revived my Legolize compound and felt like sharing with the community...
Here's the post :: http://edschiffer.com/2013/03/legolize_02/
- 08 Mar 2012, 20:43
- Forum: ICE
- Topic: Create Polygon Meshes from Instance Shapes
- Replies: 24
- Views: 32979
Re: Create Polygon Meshes from Instance Shapes
great compound, Guillaume, thanks!
just one thing: the Animated parameter is checked on the scene and on the compound, so the instances keep changing.
the compound will be great useful to use Momentum on meshes generated from pointclouds.
just one thing: the Animated parameter is checked on the scene and on the compound, so the instances keep changing.
the compound will be great useful to use Momentum on meshes generated from pointclouds.
- 25 Feb 2012, 20:47
- Forum: Finished Work
- Topic: Hasselblad 500
- Replies: 22
- Views: 17336
Re: Hasselblad 500
awesome renders, making of and promotion of your work and Octane!
kept as wallpapers
kept as wallpapers
- 25 Feb 2012, 20:43
- Forum: ICE Compounds
- Topic: Simple Electrical Arcs
- Replies: 7
- Views: 5930
Re: Simple Electrical Arcs
thanks for sharing, Andy!
- 09 Jan 2012, 13:37
- Forum: Open Discussion
- Topic: Max to SI (with no Max) - any good free way to do this?
- Replies: 9
- Views: 1439
Re: Max to SI (with no Max) - any good free way to do this?
maybe there could be a web service for converting CG files... much like http://www.filespazz.com/ converts Corel .cdr files back to .ai for free.
- 01 Jan 2012, 21:35
- Forum: ICE
- Topic: Test a bounding box for every particle
- Replies: 6
- Views: 1231
Re: Test a bounding box for every particle
I'm thinking if a particle finds 26 particles inside the given bounding box, then mark it... maybe testing if a particle finds others in +X, -X, +Y, -Y, +Z and -Z would also work, but this way any offset in the rows wouldn't probably work. thx for taking the time, Stephen. this issue is the only thi...
- 31 Dec 2011, 21:51
- Forum: ICE
- Topic: Test a bounding box for every particle
- Replies: 6
- Views: 1231
Re: Test a bounding box for every particle
Stephen, this is a good compound, I'll keep it close, but actually doesn't solve what I had in mind: see, it's not always going to be a cube, but any geometry. it's actually a better "hollow" mode for my Legolize compound , to transform geometry into Lego bricks... so I used a modified Gen...
- 31 Dec 2011, 21:38
- Forum: Programming
- Topic: opening the Render Tree of the Current Pass
- Replies: 2
- Views: 959
Re: opening the Render Tree of the Current Pass
I tried time.sleep(), but it only slowed down the opening, as you mentioned...
tried putting the .OpenView under a loop too, but got the same results.
OK, at least it's good to know it's not only a slip of mine...
tried putting the .OpenView under a loop too, but got the same results.
OK, at least it's good to know it's not only a slip of mine...
- 31 Dec 2011, 17:08
- Forum: Programming
- Topic: opening the Render Tree of the Current Pass
- Replies: 2
- Views: 959
opening the Render Tree of the Current Pass
Hi all, I'm learning python and as an exercise, I'm trying to make a script that opens the Render Tree of the Current Pass, without losing the current selection. so far it goes: app = Application sel = app.Selection curSel = [] for obj in sel: curSel.append(obj) app.SelectObj(app.GetCurrentPass()) a...
- 31 Dec 2011, 04:14
- Forum: ICE
- Topic: Test a bounding box for every particle
- Replies: 6
- Views: 1231
Re: Test a bounding box for every particle
hey Stephen what I want is to mark which particles are inside the 3d grid, so I can delete them and have a shell of remaining particles. the thing is that when the particles are cubes, the cutoff distance of Get Closest Neighbors works great, because I test if they find 8 neighbors within a known ra...
- 30 Dec 2011, 16:13
- Forum: ICE
- Topic: Test a bounding box for every particle
- Replies: 6
- Views: 1231
Test a bounding box for every particle
Hi all
I started this thread on XSI Base, but it is still kinda hard to find the answer: http://www.xsibase.com/forum/index.php? ... adid=46119
the desired result is a flag on every inside particle, so I can delete it afterwards.
thx if anyone can give a help.
I started this thread on XSI Base, but it is still kinda hard to find the answer: http://www.xsibase.com/forum/index.php? ... adid=46119
the desired result is a flag on every inside particle, so I can delete it afterwards.
thx if anyone can give a help.
- 19 Dec 2011, 13:25
- Forum: General & Troubleshooting
- Topic: Curve to Mesh bug
- Replies: 1
- Views: 803
Curve to Mesh bug
don't know if people are aware of this, but try the following:
. get a circle
. turn it to a mesh via Model> Create> Poly.Mesh> Curves to Mesh
. change Tesselation to Medial Axis
you'll get this =( :
. get a circle
. turn it to a mesh via Model> Create> Poly.Mesh> Curves to Mesh
. change Tesselation to Medial Axis
you'll get this =( :