Search found 13 matches
- 30 Nov 2012, 23:49
- Forum: Announcements
- Topic: Course "Introduccion a Softimage" in Spanish
- Replies: 6
- Views: 2197
Re: Course "Introduccion a Softimage" in Spanish
Well. I'm a spanish speaker, but I needed to learn english in order to understand the differents tutorials that there are out there; zao3d your efforts will be very appreciated among the softimage spanish community, I hope you`re planning to do some more in the future, I'll be waiting for it.
- 20 Feb 2012, 20:05
- Forum: News
- Topic: Vray for Softimage official release
- Replies: 108
- Views: 26467
Re: Vray for Softimage official release
Why is this the version 1.5 and not 2.0? Does this version have all the features the version for 3dsmax has?
- 14 Oct 2011, 05:48
- Forum: ICE Compounds
- Topic: New Grass
- Replies: 18
- Views: 15436
Re: New Grass
Now it's much better, also it would be great if you implement simulation, I mean forces like gravity, wind, colition with objest, etc, thanks for the compound.
- 14 Oct 2011, 03:41
- Forum: Finished Work
- Topic: "Character Tales" series
- Replies: 1
- Views: 1238
Re: "Character Tales" series
Ok, I just want to say one thing, the movements of the charecters don't represent the voices, I mean, for me all the voices are strong, then the movements needed to be strong too, besides, I'd have been much better if the camera had pointed the faces of the cahracters closer, in some points, to have...
- 14 Sep 2011, 01:11
- Forum: ICE Compounds
- Topic: AI_Apply Thickness Compound
- Replies: 13
- Views: 8344
Re: AI_Apply Thickness Compound
This is great¡¡¡ this tool will help a lot when rendering, thanks
- 13 Sep 2011, 23:14
- Forum: ICE Compounds
- Topic: New Grass
- Replies: 18
- Views: 15436
Re: New Grass
I've got some question, what does Weight_map does? beacuse Height_map let you paint the grass, but when I draw having wight_map selected, nothing happen. What's overral color wheight, strand color gradient and strand color weight?, beacuse doing some testing, I can change the color of the strands wi...
- 13 Sep 2011, 02:41
- Forum: ICE Compounds
- Topic: New Grass
- Replies: 18
- Views: 15436
Re: New Grass
Yeah, now is working, thanks a lot Maximus.
Although sofitmage crashes when I reduce o change the features.
Although sofitmage crashes when I reduce o change the features.
- 13 Sep 2011, 01:46
- Forum: ICE Compounds
- Topic: New Grass
- Replies: 18
- Views: 15436
Re: New Grass
I've got some problems: The compound doesn't create any strand, and it seems correct, when I pick the wight maps, it creates some point, but the compound turns red and when I try to render softimage gives me an error. In Get particle EmitLocation, the Get self.EmitPosition is red, both, the one conn...
- 06 Sep 2011, 02:29
- Forum: ICE Compounds
- Topic: Ice Procedural Door v2.0
- Replies: 3
- Views: 4451
Re: Ice Procedural Door v2.0
I've edited the principal page and changed the title, I'm presenting the second version of my Ice Procedural Door.
- 25 Aug 2011, 17:28
- Forum: News
- Topic: Portal: No Escape
- Replies: 5
- Views: 1397
Re: Portal: No Escape
If it's posible for you to show a making off of the film? or at least of the Ice particle system? it would be great to see it, awsome work, thanks.
- 01 Aug 2011, 22:25
- Forum: ICE
- Topic: I've Got a question About Ice
- Replies: 2
- Views: 914
Re: I've Got a question About Ice
Thank you very much Fabriccio, that practically solve my problem, the compound change the rotation of the null according to the polygonvector, now it was easy to modify the translation based on the polygonposition, at last the compound is this
- 01 Aug 2011, 00:55
- Forum: ICE
- Topic: I've Got a question About Ice
- Replies: 2
- Views: 914
I've Got a question About Ice
Hello everybody, I'm explaining my problem and my question in the next video, thanks in advance for your answers.
- 28 Jul 2011, 20:23
- Forum: ICE Compounds
- Topic: Ice Procedural Door v2.0
- Replies: 3
- Views: 4451
Ice Procedural Door v2.0
Ok, here is the second version of the door compound, now there a 2 new systems, and an aditional compound the will allow us to control the door using nulls; well I wanted to reproduce the doors that are available in 3ds max, that means that the next compund will be the sliding door and the posibilit...