Search found 364 matches

by SamHowell
31 Jan 2018, 19:35
Forum: Finished Work
Topic: Some of my new work :)
Replies: 33
Views: 17649

Re: Some of my new work :)

Very nice indeed. Any plans for animation?
by SamHowell
22 Jan 2018, 17:14
Forum: Finished Work
Topic: new personal projects
Replies: 14
Views: 10648

Re: new personal projects

The man is back!

Really nice and definitely your style.
by SamHowell
21 Dec 2017, 16:54
Forum: News
Topic: Happy X-Mas from Mootzoid
Replies: 53
Views: 24212

Re: Happy X-Mas from Mootzoid

Great plugins, great times.

Thankyou and good luck.
by SamHowell
18 Feb 2017, 12:18
Forum: Maya
Topic: Finally used Maya and here are my initial thoughts.
Replies: 16
Views: 7136

Re: Finally used Maya and here are my initial thoughts.

"I'd not use Maya for characters" Well in that case I think you will be pleasantly suprised by Houdini rigging. It's not on the level of Softimage but it's getting there. At the rate SideFX are going hopefully it will be just a few years and a couple of versions until they have what we need.
by SamHowell
17 Feb 2017, 16:53
Forum: Maya
Topic: Finally used Maya and here are my initial thoughts.
Replies: 16
Views: 7136

Re: Finally used Maya and here are my initial thoughts.

VOPS are very similar to ICE. They even flow left to right unlike the rest of Houdini. There doesn't seem to be a lot of information out there other than the help files but a lot of your ICE skills will transfer nicely. It takes a bit of trial and error to work out what equivalent things are, it jus...
by SamHowell
14 Feb 2017, 16:46
Forum: Finished Work
Topic: warhammer 40k stuff
Replies: 11
Views: 8422

Re: warhammer 40k stuff

kissb wrote:Thanks guys! About the bokeh : all you need is lots of samples :) if you use redshift just set the blade count to 6-7, no bokeh image was used on these.
DIE HERETIC SCUM!!! X(

Really nice work. Thanks for the Redshift tip.
by SamHowell
08 Feb 2017, 12:59
Forum: News
Topic: Houdini 16
Replies: 53
Views: 9957

Re: Houdini 16

Well I would say that presentation was a pretty clear demonstration of the way Houdini is going and the kind of people SideFX are. They didn't say it outright but they have people like us Softies and others in their sights. They actually listened to what people need and they have generated a lot of...
by SamHowell
08 Feb 2017, 12:57
Forum: News
Topic: Houdini 16
Replies: 53
Views: 9957

Re: Houdini 16

Fianna wrote:@Rork - there's a few jazz fans at work but if you are wondering who picked the music for the evening, i gotta say, i have no idea :) wasn't me :)
There is never an occasion that doesn't require some Miles Davis.
by SamHowell
07 Feb 2017, 17:11
Forum: News
Topic: Houdini 16
Replies: 53
Views: 9957

Re: Houdini 16

... Now they just need to get the Cloth sorted. :) I may be faster to deliver your wish, when I will start implementing Phy.. later this month, but :-$ about it for now :- Cool :D I'll keep an eye out for it. Good to see the Think Procedural Discord forum doing so well. It's really become a lively ...
by SamHowell
07 Feb 2017, 11:24
Forum: News
Topic: Houdini 16
Replies: 53
Views: 9957

Re: Houdini 16

Well I would say that presentation was a pretty clear demonstration of the way Houdini is going and the kind of people SideFX are. They didn't say it outright but they have people like us Softies and others in their sights. They actually listened to what people need and they have generated a lot of ...
by SamHowell
02 Feb 2017, 10:38
Forum: Houdini
Topic: Biosuit WIP
Replies: 52
Views: 15757

Re: Biosuit WIP

A few small tricks to share... Transparency in viewport: for getting that old school alpha like helmet in first pic, still not doing anything with materials, it seems to be enough to create attribute called Alpha and set something between 0 and 1, somewhere in SOP network. Convert VDB to polygons, ...
by SamHowell
20 Jan 2017, 09:36
Forum: Houdini
Topic: Houdini training courses?
Replies: 21
Views: 8802

Re: Houdini training courses?

Bullit wrote:
All of these Entagma tutorials are excellent. Short and very well explained. Better than a lot of paid stuff.
by SamHowell
04 Jan 2017, 11:42
Forum: Houdini
Topic: Houdini training courses?
Replies: 21
Views: 8802

Re: Houdini training courses?

Are there any tutorials specifically geared towards understanding vops/vex from the perspective of Softimage ICE users? I'm afraid not. I haven't come across any. It requires a lot of trial and error. A good place to start learning VEX is here: https://vimeo.com/67677051 It's a little old but this ...
by SamHowell
14 Dec 2016, 17:19
Forum: Houdini
Topic: Houdini training courses?
Replies: 21
Views: 8802

Re: Houdini training courses?

That's the spirit everyone :ymhug:

Just remember Houdini is not a direct replacement for Softimage. In many ways it is nothing like it and never will be. Just leave your Softimage baggage at the door and approach it like you are learning CG for the first time.
by SamHowell
13 Dec 2016, 11:19
Forum: Houdini
Topic: Houdini training courses?
Replies: 21
Views: 8802

Re: Houdini training courses?

I'm very much looking forward to Houdini 16, after all the teaser videos. I really hope they cleaned up some of the more convoluted workflows and made it (again) a bit more user friendly for the 'regular' artist. This is exactly what H16 is all about. They have made the UI more user friendly. It's ...
by SamHowell
12 Dec 2016, 14:52
Forum: Houdini
Topic: Houdini training courses?
Replies: 21
Views: 8802

Re: Houdini training courses?

Also

As a beginner make sure you do not do any tutorials over 2 years old. Tutorials for versions lower than 15.0 can be confusing.