Search found 1105 matches
- 29 Mar 2024, 23:26
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 491515
Re: Cycles for Softimage
Integer per-point attributes from ICE are supported by using default cycAttribute shader node. Color Multi-Switcher shader node can be constructed by using default Cycles shader nodes. Here is an example: https://i.imgur.com/DhQKi12.png This is a compound container: https://i.imgur.com/hSJbtwH.png ...
- 28 Mar 2024, 15:46
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 491515
Re: Cycles for Softimage
you are the man<3 thanks!
- 26 Mar 2024, 09:45
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 491515
Re: Cycles for Softimage
Hey Shekn is there a way we can have support for native shaders like Integer Attribute and Color Multi-Switch? Its very handy when you use Julian Johnson vertex island in ICE to randomize leaf color with the compound jj_indexer, i cant find a way to do it with Cycles while other engines support the ...
- 23 May 2023, 14:05
- Forum: Announcements
- Topic: Introducing "WavZ" Ocean/Water Toolkit - ( based on "Pedrito's" FlexToXsi )
- Replies: 11
- Views: 12100
Re: Introducing "WavZ" Ocean/Water Toolkit - ( based on "Pedrito's" FlexToXsi )
damn that looks great!!
- 23 Mar 2023, 17:55
- Forum: News
- Topic: Moonray open sourced
- Replies: 2
- Views: 7643
- 24 Feb 2023, 17:05
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 491515
Re: Cycles for Softimage
so i triple checked, the problem is just with the node "Generate Strand Trails".
every other method to create strands, melena included works. I have no clue what is going on but whatever![Happy :)](./images/smilies/1.gif)
every other method to create strands, melena included works. I have no clue what is going on but whatever
![Happy :)](./images/smilies/1.gif)
- 24 Feb 2023, 16:43
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 491515
Re: Cycles for Softimage
this is what i get in the logs and suddenly crash: AddICECompoundNode("Generate Strand Trails", "pointcloud.pointcloud.ICETree"); ConnectICENodes("pointcloud.pointcloud.ICETree.Simulation_Root.Execute1", "pointcloud.pointcloud.ICETree.Generate_Strand_Trails.Execute...
- 23 Feb 2023, 12:23
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 491515
Re: Cycles for Softimage
Im having constant crashes on rendering Strands. Just a simple basic emission > generate strand trails and render causes softimage to crash
anyone experienced this?
anyone experienced this?
- 17 Feb 2023, 17:51
- Forum: Open Discussion
- Topic: aaocean ice foam
- Replies: 5
- Views: 9099
Re: aaocean ice foam
thanks a lot, i really appreciate it, it works ![Happy :)](./images/smilies/1.gif)
![Happy :)](./images/smilies/1.gif)
- 17 Feb 2023, 10:16
- Forum: ICE
- Topic: extracting multiple emission color from a single pointclolud
- Replies: 1
- Views: 7986
extracting multiple emission color from a single pointclolud
hey guys i think im lost on a stupid thing here ehehe i have a pointcloud with 2 emit from geometry nodes that create a sphere shape particle that collide with a box shape particle. from the render tree the only way i know to set colors is deriving them from the ice tree, so i use the color_attribut...
- 11 Feb 2023, 17:32
- Forum: Open Discussion
- Topic: aaocean ice foam
- Replies: 5
- Views: 9099
Re: aaocean ice foam
i tried to replicate your setup but nothing works, my particles dont move and im a bit confused...
can i have your whole ice tree screenshotted?
can i have your whole ice tree screenshotted?
- 07 Feb 2023, 10:54
- Forum: Open Discussion
- Topic: aaocean ice foam
- Replies: 5
- Views: 9099
aaocean ice foam
hey guys, im tryin to use aaocean ice setup and it works fine, im just trying to figure out how to use foam and how it should be set up and connected. here is a screenshot, you can enable foam from the main aaocean compound and the node has a scalar output but i have no clue what to connect there an...
- 24 Jan 2023, 13:50
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 491515
- 22 Jan 2023, 18:34
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 491515
Re: Cycles for Softimage
not a big deal but when you create a scatter system and scatter an instance shape obect, lets say a torus and you have all these torus scattered, the "instance master hidden" option in t he visibility > render tab doesnt work, so your Instance main shape is always visible. again this is mi...
- 18 Jan 2023, 14:57
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 491515
Re: Cycles for Softimage
i've noticed that there are quite some parameters missing, i dont know if they also got removed from the blender cycles but, the progressive render option isnt there anymore, and so the cache geometry option which was handy everytime i use a render region it takes a bit to load because it probably c...
- 17 Jan 2023, 10:45
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 491515
Re: Cycles for Softimage
Try this file: https://github.com/Tugcga/Sycles/releases/download/addon.2.1.1.pre/SyclesPlugin.dll Now it should recognize all cuda gpus in the system, even without lib folder inside addon directory. But without lib it will make empty render, if some gpu is selected. If it will works, then I will p...