Search found 16 matches

by oglu
13 Mar 2014, 15:01
Forum: Migration
Topic: Transition: Max versus Maya
Replies: 41
Views: 6862

Re: Transition: Max versus Maya

for feature film and fx there is no way around maya if you have only max as competitor.
autodesk is pushing hard on maya... you will see it in the comming releases...
by oglu
04 Mar 2014, 16:12
Forum: Open Discussion
Topic: What to do now?
Replies: 9
Views: 2679

Re: What to do now?

no...
by oglu
13 Jan 2014, 10:48
Forum: Open Discussion
Topic: Cloth the future for skin and deform simulation?
Replies: 11
Views: 2490

Re: Cloth the future for skin and deform simulation?

to get your cloth model i would start with marvelous designer...
a lot of character modlers are using it... they used it also on the hobbit to do the cloth...
http://www.marvelousdesigner.com/

EDIT BY OWEI: PLEASE USE URL TAGS!!!!
by oglu
07 Jan 2014, 17:01
Forum: WIP
Topic: Construction Worker
Replies: 25
Views: 16606

Re: Construction Worker

i like her... great work... but the eyball is to big... in real world scale they are only 24-25mm and thats nearly the size of the eye socket... and the iris is around 11mm... i would take the measurements of a real girl near you from cheek to cheek... scale the head and the eyes to the right size...
by oglu
30 Sep 2013, 15:33
Forum: Open Discussion
Topic: What if Softimage died?
Replies: 746
Views: 105848

Re: What if Softimage died?

Nox wrote:
NEX is still just a plugin stacked on top, not an integral part of Maya.
not true... big parts are new code... and this is still goin on with the original nex devs...
take a look at the extension....
by oglu
18 Aug 2013, 14:51
Forum: News
Topic: Cubify Sculpt
Replies: 7
Views: 2376

Re: Cubify Sculpt

or meshmixer...
by oglu
15 Jul 2013, 07:19
Forum: General & Troubleshooting
Topic: Bugs and feature requests
Replies: 10
Views: 11996

Re: Bugs and feature requests

you should report everything...
softimage user are the lasiest bug reporter ever..!

maybe they are posting the issues in a forum or on a mailing list but do not report to autodesk...
if you have no bug number... there is no bug...
by oglu
08 Jul 2013, 16:15
Forum: Materials & Shaders
Topic: perfect UVs on a sphere ?
Replies: 22
Views: 3654

Re: perfect UVs on a sphere ?

do you use this for a realtime preview..?
let the render subdivide the cube...
by oglu
08 Jul 2013, 11:07
Forum: Materials & Shaders
Topic: perfect UVs on a sphere ?
Replies: 22
Views: 3654

Re: perfect UVs on a sphere ?

use a smoothed and spherified cube...
by oglu
13 May 2013, 11:24
Forum: Modeling
Topic: Maya New Tools - Name ?
Replies: 11
Views: 2041

Re: Maya New Tools - Name ?

without surface sliding/relax the new retopo tools in maya are useless to me...
by oglu
06 Apr 2013, 14:55
Forum: Open Discussion
Topic: Really good article on Pixars'Brave
Replies: 2
Views: 1049

Re: Really good article on Pixars'Brave

all those vegetation and stone placement is done with xGen wich is licenced by autodesk last year i think... :-$
and xGen is a very technical tool... not so easy to handle for a standard artist...
by oglu
29 Apr 2012, 10:23
Forum: Rendering
Topic: V-Ray for Softimage: Tutorials and Walkthrough
Replies: 34
Views: 17356

Re: V-Ray for Softimage: Tutorials and Walkthrough

they may have some custom shader but in the core its the same...
by oglu
29 Apr 2012, 08:18
Forum: Rendering
Topic: V-Ray for Softimage: Tutorials and Walkthrough
Replies: 34
Views: 17356

Re: V-Ray for Softimage: Tutorials and Walkthrough

digital domain and vray
http://www.youtube.com/watch?v=ynUaUEKt250

Newcomer (<20 posts) alert: please use the URL tags - HB
by oglu
26 Nov 2011, 09:35
Forum: Materials & Shaders
Topic: normal map seam
Replies: 8
Views: 2546

Re: normal map seam

Looks like flipped uvs...
by oglu
14 Sep 2011, 09:40
Forum: Announcements
Topic: Alembic for Softimage 1.0
Replies: 9
Views: 5054

Re: Alembic for Softimage 1.0

only maya has native alembic support...
by oglu
19 Aug 2011, 13:25
Forum: News
Topic: Siggraph 2011
Replies: 107
Views: 15455

Re: Siggraph 2011

luceric wrote: The time that would be spent on that will be spent instead on the OpenGL Viewports,...
does this mean we get OGS support like max and maya..?