Search found 42 matches

by nixx
02 Sep 2014, 03:58
Forum: Open Discussion
Topic: Autodesk going all rental?
Replies: 111
Views: 27644

Re: Autodesk going all rental?

McNistor wrote:When it comes to the small guy, it's clear as the daylight by now that Autodesk's giveafuckometer is still oscillating around zero.
100% agreed, and
giveafuckometer
giveafuckometer
giveafuckometer
:))

seriously,

=))


^:)^
by nixx
17 Jun 2014, 17:42
Forum: ICE
Topic: Particle density/transparency in the viewport
Replies: 7
Views: 1343

Re: Particle density/transparency in the viewport

Bullit wrote:Separate with color to rgba isn't it?
Yeah, I got the nodes backwards, it was the middle of the night :)
It works but you need to define a timer or frame counter since all particles fade at same time.
You could use a per-particle attribute, like age for example.
by nixx
17 Jun 2014, 04:58
Forum: ICE
Topic: Particle density/transparency in the viewport
Replies: 7
Views: 1343

Re: Particle density/transparency in the viewport

Or maybe even better, separate the color channels using an rgba to color node, operate only on the alpha, then combine them back with a color to rgba . That way you won't mess with the actual color of the particles (if you 're using that in the shader). You can save it as a quick compound named &quo...
by nixx
31 May 2014, 17:42
Forum: Finished Work
Topic: Demoreel 2014
Replies: 7
Views: 2136

Re: Demoreel 2014

mattmos wrote: Not sure if they're 100% based, but I've definitely seen quite a few commercials done in SI by them. I imagine they're a mixed studio depending on talent?
Didn't know that, thanks :)
Also seen tweets from jellyfish and lola post in the last week. Still work out there for us softies!
Hopefully !
by nixx
30 May 2014, 04:53
Forum: Finished Work
Topic: Demoreel 2014
Replies: 7
Views: 2136

Re: Demoreel 2014

Quality work ! :-bd


(@matt : Is Not To Scale SI-based ?)
by nixx
21 May 2014, 10:37
Forum: ICE
Topic: Rescale love/hate relation :)
Replies: 6
Views: 1237

Re: Rescale love/hate relation :)

I 've lost my share of hours (and sanity) too, trying to find what the hell is wrong with my tree, only to find it was a reset rescale node. Now I usually add scalar nodes before all start/end inputs of a rescale node, and feed those with whatever values I want. That way the actual rescale node is n...
by nixx
18 May 2014, 08:47
Forum: ICE
Topic: Emit from particle instances
Replies: 4
Views: 1276

Re: Emit from particle instances

Off the top of my head : For every instanced object, save the point positions in an array. Those point positions are essentially offsets from its center (or pivot point). Then in your pointcloud ICE tree, for each instanced object, use these saved values as offsets for the emission, by adding them t...
by nixx
10 Oct 2013, 21:16
Forum: ICE
Topic: Spawned particles inheriting original particle shape?...
Replies: 2
Views: 733

Re: Spawned particles inheriting original particle shape?...

Spawned particles inherit everything, by design. You have to (re)set whatever changes you want for the new cloud.
So, off the top of my head, setting the StrandLength and StrandCount attributes to zero for the spawned particles ("Execute on Spawn") should do what you want.
by nixx
06 Oct 2013, 20:21
Forum: WIP
Topic: MilanVasek wips
Replies: 159
Views: 80660

Re: MilanVasek wips

Beautiful work Milan. Maybe it's just me, but at least the lava scene (but also the others, too) strongly reminds me of Lucasarts' adventure games of the late 80s / early 90s. Which is a good thing :)
by nixx
05 Sep 2013, 04:13
Forum: ICE
Topic: offset of a object ruins things
Replies: 2
Views: 605

Re: offset of a object ruins things

If you 're getting the .pointposition of the object's points (and you probably are), then you have to multiply that position by the object's srt matrix (yourobject.kine.global). Otherwise the .pointposition will only return the local position of the points, relative to the object space.
by nixx
14 Aug 2013, 17:28
Forum: News
Topic: Some news from Siggraph
Replies: 247
Views: 33574

Re: Some news from Siggraph

bottleofram wrote:[...] Maybe we finally witness the birth of mICE. [...]
Exactly what I thought when I saw that video. As far as I could tell, that system looks and feels (and probably works) exactly like ICE.
by nixx
09 Aug 2013, 13:12
Forum: Finished Work
Topic: Norse Warlord
Replies: 8
Views: 2707

Re: Norse Warlord

Very cool stuff Aumakua ! Congratulations on getting your tutorials published :)
by nixx
08 Aug 2013, 08:14
Forum: ICE
Topic: Flow Along Curve with nice flocking motion
Replies: 4
Views: 993

Re: Flow Along Curve with nice flocking motion

For a start, you could try getting the closest location on the curve, get the tangent vector of that location, turbulize it and set it as particle velocity.

Btw, emFlock is perfectly capable of that, with lots of precise control.
by nixx
06 Aug 2013, 02:50
Forum: ICE
Topic: Is there a way to deform instances by strands?
Replies: 8
Views: 1318

Re: Is there a way to deform instances by strands?

I managed to create a set-up which enables me to deform copied topology. But as you might guess, this starts to become very slow with more than a few copied objects. I wonder what one would do with blades of grass or wheat which gets deformed by the wind (in close up). There would be 100k+ to make ...
by nixx
29 Jul 2013, 17:37
Forum: ICE
Topic: Emit strands from instanced geometry
Replies: 6
Views: 1387

Re: Emit strands from instanced geometry

I don't think you can access such properties in instances. If you want to avoid actual geometry, maybe you could use strands (with intance shapes) for the actual seeds, too, as well as for the fine hair on top of them. You won't have very accurate control as to where the fine hair will grow, at leas...
by nixx
27 Jul 2013, 04:11
Forum: Finished Work
Topic: Bongo Dance - Baile del Bongo
Replies: 6
Views: 2139

Re: Bongo Dance - Baile del Bongo

That was very fun to watch, Draise ! I liked the synchronized shape play, and the camera motion, too (you 'd think that camera moves like those would be tiring, but no, at least not to me) ! The character looks good, too. As for the character animation, that also looked good to me, but then again, I...