Search found 11 matches

by burg
09 Oct 2011, 21:35
Forum: Plugins
Topic: .MD5Mesh and .MD5Anim Exporter
Replies: 4
Views: 2093

Re: .MD5Mesh and .MD5Anim Exporter

Unfortunately Ace is right. This is what I've found before, got excited, then discoverd it is for importing .xsi files into Doom 3 engine ~x( I'm hoping someone out there has written one that they're prepared to part with. I've tried the blender plugin with blender and it seems to fail with an error...
by burg
08 Oct 2011, 17:10
Forum: Plugins
Topic: .MD5Mesh and .MD5Anim Exporter
Replies: 4
Views: 2093

.MD5Mesh and .MD5Anim Exporter

Hey Guys,

Anyone know of one to export this stuff from Softimage by any chance?

Cheers

Burg
by burg
08 Oct 2011, 17:08
Forum: Rendering
Topic: Caustics Pass with Alpha
Replies: 0
Views: 929

Caustics Pass with Alpha

Hey Guys, I'm attempting to render out a Caustics pass with an alpha channel. I have a some nice rainbow colour in the pass and I'm losing that colour in Post when compositing due to the Grid that's receiving caustics being matt blank. Any ideas how I can remedy this?

Thanks

Burg
by burg
25 Jan 2010, 17:46
Forum: ICE Compounds
Topic: aa_Ocean: Tessendorf Waves
Replies: 28
Views: 27543

Re: aa_Ocean: Tessendorf Waves

Thanks Oliver! It's still flicking from one to the other, regardless of the upvector. I'll have a look at it another time, thanks for helping. This aa_Ocean is amazing stuff. I'm attempting to pull a boat through the aa_Ocean Water grid and get a deformation effect. I can get a deformation effect go...
by burg
19 Jan 2010, 14:40
Forum: ICE Compounds
Topic: aa_Ocean: Tessendorf Waves
Replies: 28
Views: 27543

Re: aa_Ocean: Tessendorf Waves

Oliver! That swimmer animation you rendered looks great! So I thought I'd give it ago. I just can't get my swimmer to move smoothly, it keeps rotating backwards and forwards erratically. What is the positioner? I have a null set as that, but what does it represent? Should it be parented to the swimm...
by burg
15 Jun 2009, 23:16
Forum: ICE
Topic: knit the strand
Replies: 54
Views: 32232

Re: knit the strand

That looks awesome! Fantastic stuff!
by burg
15 Jun 2009, 12:58
Forum: ICE
Topic: Multiple Goals - Randomly Selecting Particles
Replies: 6
Views: 2037

Re: Multiple Goals - Randomly Selecting Particles

OK have had a look at this scene and I think i'm getting this now. I'm having a slight problem with you scene tat i can't seem to work out. If I disconnect two of the three of your custom move_selected_particle compounds but still am having three particles moving towards the one goal. What I can't w...
by burg
14 Jun 2009, 13:38
Forum: ICE
Topic: Multiple Goals - Randomly Selecting Particles
Replies: 6
Views: 2037

Re: Multiple Goals - Randomly Selecting Particles

Brilliant! So would there be a way of randomly picking which particles get this variable and change this to other particles at different times? Could this be done via states?
by burg
14 Jun 2009, 10:55
Forum: ICE
Topic: Multiple Goals - Randomly Selecting Particles
Replies: 6
Views: 2037

Re: Multiple Goals - Randomly Selecting Particles

You Sir are a genius!

Thank you so much.

Can you tell me how this is working? You've altered the move towards goal compound right? What have you done?

Thanks again!
by burg
11 Jun 2009, 13:02
Forum: ICE
Topic: point position
Replies: 16
Views: 3670

Re: point position

Get Data node -> Explorer->Expand the PointCloud->Expand Point Cloud->PointPosition I *Think*

Hope that helps

Burgy
by burg
11 Jun 2009, 12:56
Forum: ICE
Topic: Multiple Goals - Randomly Selecting Particles
Replies: 6
Views: 2037

Multiple Goals - Randomly Selecting Particles

Hi All, I'm working on a project with a set of 50 balls (particles) and a grid of about 16 goals. I wonder if anyone can help me figure out a way to randomly choose 16 of those 50 particles and tell them to move to their nearest goal (with no conflicts). I'm using RBD as the balls need to collide wi...