Search found 21 matches

by amaan
15 Jan 2014, 22:18
Forum: Announcements
Topic: aaOcean open sourced...
Replies: 58
Views: 31078

Re: aaOcean open sourced...

>I have nothing coming up on my GET>PROPERTY menu.. that is legacy workflow, and you might have seen it in the documentation you linked to that is no longer linked from my main website. Please ignore any documentation that is not linked to from my main website. It's been two years now since it was r...
by amaan
15 Jan 2014, 08:23
Forum: Announcements
Topic: aaOcean open sourced...
Replies: 58
Views: 31078

Re: aaOcean open sourced...

Hi Ryan The doc page you linked is no longer linked from my main website, and is obsolete. you need to install the plugins in your softimage workgroup -- hence the "workgroup>application>plugins>..." If you haven't made a workgroup already, softimage makes one for you in your c:\users\<use...
by amaan
11 Oct 2013, 08:44
Forum: Announcements
Topic: aaOcean open sourced...
Replies: 58
Views: 31078

Re: aaOcean open sourced...

Ardworx, I can't reproduce the reported behaviour. I set an expression, draw a render region and then step through the frames manually. I did not test Batch rendering

As a workaround, put an expression on the Current Frame parameter to 'Fc', and then plot it to an animation curve.
by amaan
09 Oct 2013, 00:18
Forum: Announcements
Topic: aaOcean open sourced...
Replies: 58
Views: 31078

Re: aaOcean open sourced...

Is this with the mental ray, or the arnold shader?
by amaan
06 Oct 2013, 21:22
Forum: Announcements
Topic: aaOcean open sourced...
Replies: 58
Views: 31078

Re: aaOcean open sourced...

Hi all,

I have added new Softimage 2014 downloads here
https://bitbucket.org/amaanakram/aaocean/downloads

Ardworks: you need to set an expression on the 'Current Frame' so that it increments with the timeline. Does that not work?

Newcomer (<20 posts) alert: please use the URL tags - HB
by amaan
24 Aug 2013, 11:02
Forum: Announcements
Topic: aaOcean open sourced...
Replies: 58
Views: 31078

Re: aaOcean open sourced...

Hi all, latest build, Rev 226, is available to download from https://bitbucket.org/amaanakram/aaocean/downloads Compiled with Softimage 2013 sdk adds extra features that brings my implementation on-par with Side FX's tessendorf for Houdini 12.5 linux-support: source is available on the bitbucket pag...
by amaan
25 May 2013, 17:36
Forum: Announcements
Topic: aaOcean open sourced...
Replies: 58
Views: 31078

Re: aaOcean open sourced...

Hi all, Apologies for the confusion in the download locations. I've been working flat out in a non-softimage studio and have found it difficult to support this plugin -- I get a lot of support emails and it is hard to keep up with them. The current download link for the stable version is http://www....
by amaan
22 Oct 2012, 17:32
Forum: ICE Compounds
Topic: aa_Ocean: Tessendorf Waves
Replies: 28
Views: 27682

Re: aa_Ocean: Tessendorf Waves

which download link doesn't work for you?
Do you want the Softimage version of the aaOcean Suite?
The Bitbucket source?
by amaan
03 Jun 2012, 21:26
Forum: Announcements
Topic: aaOcean open sourced...
Replies: 58
Views: 31078

Re: aaOcean open sourced...

Hi guys, I just uploaded a new version, Rev079, to bitbucket https://bitbucket.org/amaanakram/aaocean/downloads Changelog: -fixed shader defs not finding dll -added ability to export ocean data as RGBA vector maps, object-space vector displacement in RGB, foam in alpha. This can be used to bake ocea...
by amaan
01 Jun 2012, 08:47
Forum: Announcements
Topic: aaOcean open sourced...
Replies: 58
Views: 31078

Re: aaOcean open sourced...

sorry about these issues. I'll check over the weekend and report back
by amaan
29 May 2012, 18:25
Forum: Announcements
Topic: aaOcean open sourced...
Replies: 58
Views: 31078

Re: aaOcean open sourced...

Hi guys, Thanks for posting this here. Yes, there's a version difference but not much has changed in functionality. A lot of code has changed, new ports added for other applications. Little has changed for the softimage ice node though. The compiled version can be downloaded from https://bitbucket.o...
by amaan
28 Apr 2010, 22:41
Forum: Materials & Shaders
Topic: Geometry Shader for the hidden Options in mr 3.8
Replies: 59
Views: 21953

Re: Geometry Shader for the hidden Options in mr 3.8

>Could you please elaborate on (or document) what options would be affected? just turn on Information in the Diagnostics panel of Render Options in SI. It outputs a list of String options set by SI just before rendering starts. Any options in that list (bsp, ray tracing/scanline, trace depth etc.) y...
by amaan
23 Apr 2010, 13:56
Forum: Materials & Shaders
Topic: Geometry Shader for the hidden Options in mr 3.8
Replies: 59
Views: 21953

Re: Geometry Shader for the hidden Options in mr 3.8

>please create an oldbsp switch This can't be done, I think. Softimage runs its own set of string options after all user geometry shaders have evaluated. In doing so, it overwrites any setting you might put in for the BSP type. Other settings, like Progressive, Softimage doesn't overwrite so we are ...
by amaan
05 Apr 2010, 23:14
Forum: Rendering
Topic: Per object Anti Aliasing overrides like in maya?
Replies: 5
Views: 2011

Re: Per object Anti Aliasing overrides like in maya?

yes, it's already done

new version here:
http://www.warpedspace.org/plugins/objS ... ng1.01.zip
by amaan
01 Apr 2010, 16:32
Forum: Rendering
Topic: Per object Anti Aliasing overrides like in maya?
Replies: 5
Views: 2011

Re: Per object Anti Aliasing overrides like in maya?

you can download a version that I have made from here

http://www.amaanakram.com/plugins/objSa ... mpling.zip
Softimage 2010+ only, Win32/64.
by amaan
30 Jan 2010, 23:04
Forum: ICE Compounds
Topic: aa_Ocean: Tessendorf Waves
Replies: 28
Views: 27682

Re: aa_Ocean: Tessendorf Waves

>yes, the current shaders will not be able to pull point positions from anything other than a tessendorf ocean sim I'll disagree with myself slightly. The displacement shader is designed to work with a pure tessendorf mesh. The rest of the shaders can be layered on top of 3D geometry. So if your 3D ...