Search found 27 matches
- 12 Jan 2013, 09:52
- Forum: Materials & Shaders
- Topic: goz and normal map
- Replies: 4
- Views: 1178
Re: goz and normal map
ask for more if it's not clear
- 02 Jan 2013, 15:56
- Forum: Simulation
- Topic: kristinka simulation syflex done
- Replies: 1
- Views: 958
Re: kristinka simulation syflex done
ok, i find it, each part enveloped to head bone
- 02 Jan 2013, 14:50
- Forum: Simulation
- Topic: kristinka simulation syflex done
- Replies: 1
- Views: 958
kristinka simulation syflex done
hi, in simulation_syflex_done.emdl from kristinka hair plugin how collide mesh and the other parts move with head bone?
their aren't parent to head bone
their aren't parent to head bone
- 28 Dec 2012, 16:00
- Forum: Materials & Shaders
- Topic: goz and normal map
- Replies: 4
- Views: 1178
- 22 Dec 2012, 22:20
- Forum: Materials & Shaders
- Topic: goz and normal map
- Replies: 4
- Views: 1178
goz and normal map
hi, i use goz default setting for interact with zbrush, but i got weird pinch effect on the surface, anybody know what is this?
- 02 Nov 2012, 16:14
- Forum: ICE
- Topic: zbrush fibermesh
- Replies: 8
- Views: 2224
- 02 Nov 2012, 08:17
- Forum: ICE
- Topic: zbrush fibermesh
- Replies: 8
- Views: 2224
- 31 Oct 2012, 20:14
- Forum: ICE
- Topic: zbrush fibermesh
- Replies: 8
- Views: 2224
- 31 Oct 2012, 18:30
- Forum: ICE
- Topic: zbrush fibermesh
- Replies: 8
- Views: 2224
Re: zbrush fibermesh
actually i was waiting for you to reply ;) , and again thank you for your great help, you were always be my mentor in this hair stuff , and you are always available , i will work on your answer.
- 16 Oct 2012, 22:21
- Forum: ICE
- Topic: zbrush fibermesh
- Replies: 8
- Views: 2224
Re: zbrush fibermesh
i am still looking for solution, please any idea?
- 15 Oct 2012, 19:55
- Forum: Announcements
- Topic: ZBrush FiberMesh to strands compound
- Replies: 36
- Views: 14637
Re: ZBrush FiberMesh to strands compound
i use ice strands as a hair from zbrush fibermesh, but strands thickness increase as it's far away from world origin, what should i do? it's make me crazy and i can't find anything useful, thank you
- 28 Jul 2012, 07:08
- Forum: Simulation
- Topic: kristinka hair
- Replies: 4
- Views: 1810
Re: kristinka hair
thank you man, i go to that thread for future
- 25 Jul 2012, 08:14
- Forum: Simulation
- Topic: kristinka hair
- Replies: 4
- Views: 1810
Re: kristinka hair
thank you Mathaeus, i really appreciate you generous help, i wanna use simulation_one_point hair in my character, and ok, i try not to move my emdl root with my character so i can fix point cloud in world origin but my character walk around, could you give me step by step instruction based on simula...
- 23 Jul 2012, 19:45
- Forum: Simulation
- Topic: kristinka hair
- Replies: 4
- Views: 1810
kristinka hair
hi, any body know what is transform null in simulation_one_point example? and should i use "kh3 deform hair" node in this example, cause my character is far from world origin and walk around. i set an expression for point cloud and mesh_emitter too put them in world origin, and it's worked...
- 04 Jul 2012, 08:35
- Forum: ICE
- Topic: kristinka hair
- Replies: 2
- Views: 1291
Re: kristinka hair
it worked, i setup hair for four character and it's killing me during these two days, i really owe you man ,thank you for all your support
- 03 Jul 2012, 18:37
- Forum: ICE
- Topic: zbrush fibermesh
- Replies: 8
- Views: 2224
zbrush fibermesh
i use ice strands as a hair from zbrush fibermesh or kristinka, but strands thickness increase as it's far away from world origin, what should i do? it's make me crazy and i can't find anything useful, thank you