+1 for staying inside one ICE tree for as much as possible. Reordering might not be as simple as drag n' drop, but still simple enough to justify the benefits of being inside the tree. I can easily bring in other ICE nodes and play/test things out.
cheers,
Daniel
Search found 16 matches
- 23 Mar 2012, 02:07
- Forum: Plugins
- Topic: Motion Tools
- Replies: 33
- Views: 11969
- 15 Mar 2011, 08:08
- Forum: Rendering
- Topic: Nasty Artefacts with Architectural Materials
- Replies: 27
- Views: 3867
Re: Nasty Artefacts with Architectural Materials
Here is what I get when just opening your file and changing cutoff to zero.
- 15 Mar 2011, 07:36
- Forum: Rendering
- Topic: Nasty Artefacts with Architectural Materials
- Replies: 27
- Views: 3867
Re: Nasty Artefacts with Architectural Materials
Hi I think you can get rid of that dithering artefact by lowering your Cutoff values for refraction and reflection to 0. You can find those settings in your arch material under "Optimization". The default value is 0.01. And I think internally Maya uses higher sampling settings than SI when...
- 13 May 2010, 14:17
- Forum: ICE Compounds
- Topic: Joe Compound
- Replies: 20
- Views: 17853
Re: Joe Compound
Thanks a lot for posting your compounds. They'll surely help me to learn a couple of things. I am looking at your ambient occlusion compound right now, and I wonder how did you come up with all those vectors you're using in the build arrays node? Where did you get those numbers from? And do we need ...
- 14 Jul 2009, 14:34
- Forum: Open Discussion
- Topic: What new material do you want Redi to host...
- Replies: 12
- Views: 2822
Re: What new material do you want Redi to host...
Jennifer was thinking out loud on the mailing list on how to distribute Adam Sales training. She mentioned it weights in quiet heavy with around 40GB.
Maybe you two could help out each other in some way.
cheers,
Daniel
Maybe you two could help out each other in some way.
cheers,
Daniel
- 10 Jul 2009, 18:10
- Forum: Finished Work
- Topic: Mitsubishi Lancer Evolution X
- Replies: 15
- Views: 4387
Re: Mitsubishi Lancer Evolution X
Really nice renders! Can you share some of your materials and lighting setups?
cheers,
Daniel
cheers,
Daniel
- 10 Jul 2009, 17:11
- Forum: Rendering
- Topic: Alpha Premultiply problem
- Replies: 6
- Views: 1857
Re: Alpha Premultiply problem
Could you post one frame from each of your passes? That way it's easier to tell what's going on.
cheers,
Daniel
cheers,
Daniel
- 03 Jul 2009, 12:48
- Forum: Plugins
- Topic: emPolygonizer - metaballs for SOFTIMAGE
- Replies: 108
- Views: 42455
Re: upcoming: emPolygonizer - metaballs for SOFTIMAGE
I can definetly life with "a little" higher. :) Also, I can imagine it must be harder to code something that calculates/creates new polygons, instead of manipulating something, that is already there (fluids/particles). At least it sounds more difficult to me. Love your pointCloudRender so ...
- 03 Jul 2009, 12:13
- Forum: Plugins
- Topic: emPolygonizer - metaballs for SOFTIMAGE
- Replies: 108
- Views: 42455
Re: upcoming: emPolygonizer - metaballs for SOFTIMAGE
This looks freakin' amazing! Sweet!
If this gonna end up in the same price range as your other plugins, call me "sold". ;)
Fantasic to see you expanding Softimage with really, really usefull plugins.
Thanks so much for your dedication and hard work.
cheers,
Daniel
If this gonna end up in the same price range as your other plugins, call me "sold". ;)
Fantasic to see you expanding Softimage with really, really usefull plugins.
Thanks so much for your dedication and hard work.
cheers,
Daniel
- 20 Jun 2009, 07:50
- Forum: Compositing
- Topic: Shadow Problems
- Replies: 20
- Views: 5527
Re: Shadow Problems
In your example, either turn the scene ambience down to zero, or render out a seperate diffuse and ambient pass. Then first combine the diffuse and shadow pass. And after that put the ambient on top of that.
- 18 Jun 2009, 15:11
- Forum: Compositing
- Topic: Shadow Problems
- Replies: 20
- Views: 5527
Re: Shadow Problems
Bill, there are many ways to comp the shadow pass. Often, you might use it only as a mask. For example, take your diffuse pass, add a color correction, plug the shadow pass into the mask slot and then dial down the gain. You can also take the shadow pass, invert it and then multiply with your diffus...
- 18 Jun 2009, 05:41
- Forum: Open Discussion
- Topic: Does someone has the old school water compound?
- Replies: 5
- Views: 1534
Re: Does someone has the old school water compound?
Thanks Hirazi!
- 18 Jun 2009, 05:35
- Forum: ICE
- Topic: point position
- Replies: 16
- Views: 3670
Re: point position
Ha!
I already own Thiagos video from cmivfx. ;)
It's really a great training kit. I was hoping there was more in that league available.
cheers,
Daniel
I already own Thiagos video from cmivfx. ;)
It's really a great training kit. I was hoping there was more in that league available.
cheers,
Daniel
- 17 Jun 2009, 14:04
- Forum: Open Discussion
- Topic: Does someone has the old school water compound?
- Replies: 5
- Views: 1534
Does someone has the old school water compound?
Hi I was going through the ICE compounds on the area, looking for Andreas Felix Gebhardts "Old School Water" Compound, which was available on the old |NET community (community.softimage.com/downloads.php?do=file&id=159). But I couldn't find it. If it's not against the site rules, could...
- 17 Jun 2009, 04:56
- Forum: ICE
- Topic: point position
- Replies: 16
- Views: 3670
Re: point position
Would you mind posting a link to those? I would like to check them out too.gigi wrote:btw I have subscribed to your online tutorial and i must admit i am still learning a lot from it is...REALLY helpfull.
Thanks,
Daniel
- 10 Jun 2009, 09:16
- Forum: News
- Topic: Welcome..!
- Replies: 65
- Views: 34748
Re: Welcome..!
Just registered. Thanks for putting this board up. I hope it will be as successfull as the old .|NET site.
I try to avoid the area boards like a plague.
cheers,
Daniel
I try to avoid the area boards like a plague.
cheers,
Daniel