Search found 242 matches

by Diurno
27 Sep 2014, 11:26
Forum: ICE
Topic: Animate a building.
Replies: 5
Views: 1369

Animate a building.

Hi all. It's been a while since i posted the last time on this community ^^ I need help with a thing: I've a building, already modeled with all separated pieces (for example, the walls are all made of little cubes). Now i need to do an animation where all the pieces just start to fall from the sky a...
by Diurno
15 May 2013, 17:06
Forum: Modeling
Topic: How to Create a Fitting Casing
Replies: 2
Views: 925

Re: How to Create a Fitting Casing

can you specify why Extrude along normal didn't work? It seems strange, when i need something like that usually between extruding, applying thickness and offsetting there is always one that works fine. :-? Btw, if you need none distance by the source object can't you just work on it with the shader?...
by Diurno
12 May 2013, 18:32
Forum: Modeling
Topic: Duplicate Symm Problem
Replies: 2
Views: 868

Re: Duplicate Symm Problem

never had that problem before. Dunno what is you solution, but you can try instead of using simmetry, just freeze the scaling, duplicate the object (if they are more than one add it under a model, a null or a parent,and then set the scale to -1 (in the axys you want the simmetry). Then freeze the tr...
by Diurno
05 May 2013, 16:35
Forum: ICE
Topic: Emit particles from mesh polygons
Replies: 7
Views: 1334

Re: Emit particles from mesh polygons

Update: i'd want to make a wave movement with the particles. I thought i could create a rectangle and use it with a Surface Force passing it on the particles, but it doesn't seems to work, cause all the particles get away from it and not only the ones that are close.
by Diurno
05 May 2013, 15:04
Forum: ICE
Topic: Emit particles from mesh polygons
Replies: 7
Views: 1334

Re: Emit particles from mesh polygons

right now i solved putting a randomize around value in Mass and Speed of the particle, but i'll try to see the difference. Btw for now i want that the particles randomly moves only backward, so away from the camera (cause i'm facing the particle grid). For who knows After Effect a bit, i'm trying to...
by Diurno
05 May 2013, 13:24
Forum: ICE
Topic: Emit particles from mesh polygons
Replies: 7
Views: 1334

Re: Emit particles from mesh polygons

yeah that was that, and it worked. Now i've these cube shaped particle, with 0 speed, that stays in place. My goal now is to play with these particles, like to randomly move them back and forward, spin then etc. My question now is: i've this particles in place (0 speed), if i want them to move forwa...
by Diurno
05 May 2013, 12:36
Forum: ICE
Topic: Emit particles from mesh polygons
Replies: 7
Views: 1334

Emit particles from mesh polygons

Hi all, i'd like to set up an emission; i've a grid mesh, and i'd want that my point cloud emits a particle (Cube shaped) from every polygon of the mesh. Basically i'm triyng to simulate a sort of abstract thing, where the grid (made of particles) move, separates, etc... I searched in the help file,...
by Diurno
01 May 2013, 19:13
Forum: WIP
Topic: JAW COLLECTOR ( short movie )
Replies: 6
Views: 3178

Re: JAW COLLECTOR ( short movie )

like very much the overall design of the model, but: -it's normal that the little piece down the glass is black? -the material shader looks more like a shiny plastic than metal -dunno if it's a normal map issue, but the bolt textured on the side parts, are completely flat, doesn't make much sense. c...
by Diurno
29 Apr 2013, 10:42
Forum: WIP
Topic: Metro Station
Replies: 9
Views: 2664

Re: Metro Station

Update: now i need to model the interior of the wagon (this is the reason for the windows aren't glass yet ^^), tweak some materials and add some minor props to the scene.
by Diurno
25 Apr 2013, 17:35
Forum: Finished Work
Topic: Old Room
Replies: 5
Views: 2119

Re: Old Room

You could use posproduction tricks, this is a normal thing in 3d. In stills Photoshop mainly, in animation after effects, combustion, fusion and other I did a small presentation (use mask in "levels" little mix red and blue channel) - I did not mean to offend you, but only show what you c...
by Diurno
25 Apr 2013, 13:23
Forum: Modeling
Topic: modelling expert at work
Replies: 5
Views: 1643

Re: modelling expert at work

impressive...

What render engine is that?
by Diurno
25 Apr 2013, 13:19
Forum: Finished Work
Topic: Old Room
Replies: 5
Views: 2119

Re: Old Room

Yeah you're right, unfortunately it was to stressfull to rebalance things with MR. To get a speedy feedback with light setup, i had to work on a clay image, and on the clay the lights look much better, but i haven't enought patience to tweak the lights and wait for a 30min render with texture every ...
by Diurno
24 Apr 2013, 13:52
Forum: WIP
Topic: Metro Station
Replies: 9
Views: 2664

Re: Metro Station

Little update:
by Diurno
18 Apr 2013, 20:09
Forum: WIP
Topic: Metro Station
Replies: 9
Views: 2664

Re: Metro Station

Some objects textured. I'm trying to not use preset and create every texture from scratch (of course using images and stuff)
by Diurno
09 Apr 2013, 13:30
Forum: WIP
Topic: Metro Station
Replies: 9
Views: 2664

Re: Metro Station

update. I think now i'll stop modeling for a while and start texturing, stay tuned ^^
by Diurno
07 Apr 2013, 17:48
Forum: WIP
Topic: Metro Station
Replies: 9
Views: 2664

Re: Metro Station

so far Maxwell seems very different from what i got used to, like Mental Ray. I mean, in Mental Ray i'd to set up tons of stuff just to get that kind of illumination; in Maxwell all i'd to do is to create the lights and launch the rendering. The strange thing is that beside the scale factol is set ...