Search found 16 matches

by ionside
03 Dec 2014, 00:58
Forum: ICE
Topic: Wrap Texture switch around rather than use Default
Replies: 4
Views: 1039

Re: Wrap Texture switch around rather than use Default

rray - That worked a treat, thank you! I didn't realize it would be so simple to hook up within the render tree... I didn't know there was a mod op within the scalar basic node! dwigfor - Yes I'm pretty limited with render node knowledge. For some reason in didn't occur to me to use mod in either in...
by ionside
02 Dec 2014, 12:13
Forum: ICE
Topic: Wrap Texture switch around rather than use Default
Replies: 4
Views: 1039

Re: Wrap Texture switch around rather than use Default

Interesting, I think I understand. I'll give it a shot tomorrow, Thanks!
by ionside
02 Dec 2014, 03:22
Forum: ICE
Topic: Wrap Texture switch around rather than use Default
Replies: 4
Views: 1039

Wrap Texture switch around rather than use Default

Hi! I'm using a material with Texture_Array_Switch, it includes around 80 images and check ID for the Attribute. So, in the emitting particle ICE tree the first 80 odd particles display the images (using Set Instance Geometry) but every one after that is of course emitting with the default texture. ...
by ionside
01 Oct 2014, 07:57
Forum: ICE
Topic: Import Particle data from an ASCII Text file
Replies: 18
Views: 5805

Re: Import Particle data from an ASCII Text file

A friend, Niosop, modified the script, I hope that's OK? It splits a .pts file into a user defined number of chunks and writes an icecache file for each. call it with something along the lines of "quick_parser.py filename.pts 0 50" 0 = the axis origin (0 = x, 1 = y, 2 = z). 50 = the number...
by ionside
01 Oct 2014, 04:21
Forum: ICE
Topic: Import Particle data from an ASCII Text file
Replies: 18
Views: 5805

Re: Import Particle data from an ASCII Text file

Sorry to open up an old thread here. Just wanted to say this has helped me quite a lot too and would like to say, thank you! However! Hehe, I have a point cloud which is in the hundreds of millions of points (the client wants the detail). And the only way to get it across is to chop it up and conver...
by ionside
26 Sep 2014, 02:06
Forum: ICE
Topic: Using emReader to read lidar scan point clouds
Replies: 3
Views: 987

Re: Using emReader to read lidar scan point clouds

So Eric got back to me, told me I was doing it all wrong. emReader is for geometry, not particles. I'm such a fool!
by ionside
25 Sep 2014, 00:02
Forum: ICE
Topic: Using emReader to read lidar scan point clouds
Replies: 3
Views: 987

Re: Using emReader to read lidar scan point clouds

Hey thanks for the response, Bullit. Yeah perhaps I should contact Eric RE the emReader.

I'll check out that ASCII post for now though! Thank you for that. Looks promising.
by ionside
24 Sep 2014, 06:29
Forum: ICE
Topic: Using emReader to read lidar scan point clouds
Replies: 3
Views: 987

Using emReader to read lidar scan point clouds

Hello, I have a .pts file of a building which I've converted to .bin using CloudCompare in the hopes of bringing into Softimage via emReader, but it doesn't seem to work. I'm guessing there may be some settings I need to apply in order for it to work correctly. Would anyone have any experience in th...
by ionside
17 Sep 2012, 13:09
Forum: Programming
Topic: save position before Freeze
Replies: 4
Views: 1202

Re: save position before Freeze

That worked, you're a genius! I did it like this: # Freeze mesh and skin mesh to _Socket Null def SkinMesh(): meshName = si.GetValue(mesh.Name) firstNull = (str(meshName) + '_Socket') secondNull = (str(meshName) + '_Ball') TM1 = si.GetValue('%s.%s.kine.posz' % (meshName, firstNull)) TM2 = si.GetValu...
by ionside
17 Sep 2012, 08:39
Forum: Programming
Topic: save position before Freeze
Replies: 4
Views: 1202

Re: save position before Freeze

Thanks, csaez. Gave it a shot and although it's cool watching the commands play through in the viewport, the nulls still end up back at origin. Unless I've done that incorrectly.
by ionside
16 Sep 2012, 05:48
Forum: Programming
Topic: save position before Freeze
Replies: 4
Views: 1202

save position before Freeze

I have two Nulls positioned on a mesh using an ICE compound which is in the mesh's ICE tree. I want to save the position of the Nulls and then freeze or delete the compound from the mesh, then envelope the mesh to one of the nulls. The problem I'm having is even when I set a key on the position of t...
by ionside
15 Sep 2012, 10:25
Forum: Programming
Topic: Find if object exists
Replies: 5
Views: 1855

Re: Find if object exists

Thank you so much!
by ionside
15 Sep 2012, 09:48
Forum: Programming
Topic: Find if object exists
Replies: 5
Views: 1855

Find if object exists

Sorry for such a simple problem, but it's a problem I can't figure out. I need to check if a group exists and if not create it. I've tried: wGroup = oRoot.FindChild('WeaponParts') if (wGroup != ""): si.SelectObj(wGroup) log("group exists") else: si.CreateGroup('WeaponParts') Whic...
by ionside
06 Sep 2012, 22:48
Forum: ICE
Topic: Creating an ICE tree per mesh
Replies: 7
Views: 1245

Re: Creating an ICE tree per mesh

Oh thanks, Steve. I'll learn quite a bit from both of these scripts. I remember seeing this one now, it would be sitting in my email xsi support folder, back home. :)
by ionside
06 Sep 2012, 15:16
Forum: ICE
Topic: Creating an ICE tree per mesh
Replies: 7
Views: 1245

Re: Creating an ICE tree per mesh

That is awesome, thanks so much, Kerro Perro!
by ionside
06 Sep 2012, 14:18
Forum: ICE
Topic: Creating an ICE tree per mesh
Replies: 7
Views: 1245

Creating an ICE tree per mesh

I've created a ICE tree which attaches a null to the minimum and maximum Z axis sides of a mesh. I need to do this to attach multiple meshes together correctly. I'm a little stumped on how I should do this for all meshes. I have over 200 mesh objects that need their own two Nulls added in these posi...