Search found 16 matches
- 03 Dec 2014, 00:58
- Forum: ICE
- Topic: Wrap Texture switch around rather than use Default
- Replies: 4
- Views: 1039
Re: Wrap Texture switch around rather than use Default
rray - That worked a treat, thank you! I didn't realize it would be so simple to hook up within the render tree... I didn't know there was a mod op within the scalar basic node! dwigfor - Yes I'm pretty limited with render node knowledge. For some reason in didn't occur to me to use mod in either in...
- 02 Dec 2014, 12:13
- Forum: ICE
- Topic: Wrap Texture switch around rather than use Default
- Replies: 4
- Views: 1039
Re: Wrap Texture switch around rather than use Default
Interesting, I think I understand. I'll give it a shot tomorrow, Thanks!
- 02 Dec 2014, 03:22
- Forum: ICE
- Topic: Wrap Texture switch around rather than use Default
- Replies: 4
- Views: 1039
Wrap Texture switch around rather than use Default
Hi! I'm using a material with Texture_Array_Switch, it includes around 80 images and check ID for the Attribute. So, in the emitting particle ICE tree the first 80 odd particles display the images (using Set Instance Geometry) but every one after that is of course emitting with the default texture. ...
- 01 Oct 2014, 07:57
- Forum: ICE
- Topic: Import Particle data from an ASCII Text file
- Replies: 18
- Views: 5805
Re: Import Particle data from an ASCII Text file
A friend, Niosop, modified the script, I hope that's OK? It splits a .pts file into a user defined number of chunks and writes an icecache file for each. call it with something along the lines of "quick_parser.py filename.pts 0 50" 0 = the axis origin (0 = x, 1 = y, 2 = z). 50 = the number...
- 01 Oct 2014, 04:21
- Forum: ICE
- Topic: Import Particle data from an ASCII Text file
- Replies: 18
- Views: 5805
Re: Import Particle data from an ASCII Text file
Sorry to open up an old thread here. Just wanted to say this has helped me quite a lot too and would like to say, thank you! However! Hehe, I have a point cloud which is in the hundreds of millions of points (the client wants the detail). And the only way to get it across is to chop it up and conver...
- 26 Sep 2014, 02:06
- Forum: ICE
- Topic: Using emReader to read lidar scan point clouds
- Replies: 3
- Views: 987
Re: Using emReader to read lidar scan point clouds
So Eric got back to me, told me I was doing it all wrong. emReader is for geometry, not particles. I'm such a fool!
- 25 Sep 2014, 00:02
- Forum: ICE
- Topic: Using emReader to read lidar scan point clouds
- Replies: 3
- Views: 987
Re: Using emReader to read lidar scan point clouds
Hey thanks for the response, Bullit. Yeah perhaps I should contact Eric RE the emReader.
I'll check out that ASCII post for now though! Thank you for that. Looks promising.
I'll check out that ASCII post for now though! Thank you for that. Looks promising.
- 24 Sep 2014, 06:29
- Forum: ICE
- Topic: Using emReader to read lidar scan point clouds
- Replies: 3
- Views: 987
Using emReader to read lidar scan point clouds
Hello, I have a .pts file of a building which I've converted to .bin using CloudCompare in the hopes of bringing into Softimage via emReader, but it doesn't seem to work. I'm guessing there may be some settings I need to apply in order for it to work correctly. Would anyone have any experience in th...
- 17 Sep 2012, 13:09
- Forum: Programming
- Topic: save position before Freeze
- Replies: 4
- Views: 1202
Re: save position before Freeze
That worked, you're a genius! I did it like this: # Freeze mesh and skin mesh to _Socket Null def SkinMesh(): meshName = si.GetValue(mesh.Name) firstNull = (str(meshName) + '_Socket') secondNull = (str(meshName) + '_Ball') TM1 = si.GetValue('%s.%s.kine.posz' % (meshName, firstNull)) TM2 = si.GetValu...
- 17 Sep 2012, 08:39
- Forum: Programming
- Topic: save position before Freeze
- Replies: 4
- Views: 1202
Re: save position before Freeze
Thanks, csaez. Gave it a shot and although it's cool watching the commands play through in the viewport, the nulls still end up back at origin. Unless I've done that incorrectly.
- 16 Sep 2012, 05:48
- Forum: Programming
- Topic: save position before Freeze
- Replies: 4
- Views: 1202
save position before Freeze
I have two Nulls positioned on a mesh using an ICE compound which is in the mesh's ICE tree. I want to save the position of the Nulls and then freeze or delete the compound from the mesh, then envelope the mesh to one of the nulls. The problem I'm having is even when I set a key on the position of t...
- 15 Sep 2012, 10:25
- Forum: Programming
- Topic: Find if object exists
- Replies: 5
- Views: 1855
Re: Find if object exists
Thank you so much!
- 15 Sep 2012, 09:48
- Forum: Programming
- Topic: Find if object exists
- Replies: 5
- Views: 1855
Find if object exists
Sorry for such a simple problem, but it's a problem I can't figure out. I need to check if a group exists and if not create it. I've tried: wGroup = oRoot.FindChild('WeaponParts') if (wGroup != ""): si.SelectObj(wGroup) log("group exists") else: si.CreateGroup('WeaponParts') Whic...
- 06 Sep 2012, 22:48
- Forum: ICE
- Topic: Creating an ICE tree per mesh
- Replies: 7
- Views: 1245
Re: Creating an ICE tree per mesh
Oh thanks, Steve. I'll learn quite a bit from both of these scripts. I remember seeing this one now, it would be sitting in my email xsi support folder, back home.
- 06 Sep 2012, 15:16
- Forum: ICE
- Topic: Creating an ICE tree per mesh
- Replies: 7
- Views: 1245
Re: Creating an ICE tree per mesh
That is awesome, thanks so much, Kerro Perro!
- 06 Sep 2012, 14:18
- Forum: ICE
- Topic: Creating an ICE tree per mesh
- Replies: 7
- Views: 1245
Creating an ICE tree per mesh
I've created a ICE tree which attaches a null to the minimum and maximum Z axis sides of a mesh. I need to do this to attach multiple meshes together correctly. I'm a little stumped on how I should do this for all meshes. I have over 200 mesh objects that need their own two Nulls added in these posi...