Ha Presto!!! That's exactly what I was looking for, never considered looking under that menu. Thank you so much, I really appreciate it.
Cheers
AJ
Search found 41 matches
- 03 Mar 2014, 15:11
- Forum: Animation
- Topic: How to convert position animation to singular path animation
- Replies: 2
- Views: 1434
- 01 Mar 2014, 17:01
- Forum: Animation
- Topic: How to convert position animation to singular path animation
- Replies: 2
- Views: 1434
How to convert position animation to singular path animation
Hi; I have an object that has its posx, y, and z animated. I want to be able to extract the path of this animation using, say plot>Curve. Then I want to be able to path constrain another object to this extracted path which is supposed to follow the keyframe animated object, so I need to calculate th...
- 27 Nov 2013, 20:18
- Forum: ICE
- Topic: ICE Modeling Problem: Merging Material ID's
- Replies: 5
- Views: 1804
Re: ICE Modeling Problem: Merging Material ID's
Thanx Graham... But, how do I adjust that? What do I need to do?
- 27 Nov 2013, 18:12
- Forum: ICE
- Topic: ICE Modeling Problem: Merging Material ID's
- Replies: 5
- Views: 1804
Re: ICE Modeling Problem: Merging Material ID's
Oh my... No answers?
- 27 Nov 2013, 08:36
- Forum: ICE
- Topic: ICE Modeling Problem: Merging Material ID's
- Replies: 5
- Views: 1804
ICE Modeling Problem: Merging Material ID's
Hi; I have 3 simple meshes I merged using the Merge Polygon Data Compound. In the help file, it seems that it is as easy as 123 to merge the materials using a Merge Material IDs compound and then a Set Materials from Library compound to set the materials. Yet, in my case that just doesn't work and I...
- 29 Aug 2013, 00:11
- Forum: Rendering
- Topic: Image Proxy Problem
- Replies: 5
- Views: 1121
Re: Image Proxy Problem
.psd... Is that the case maybe you think?
- 28 Aug 2013, 17:16
- Forum: Rendering
- Topic: Image Proxy Problem
- Replies: 5
- Views: 1121
Re: Image Proxy Problem
Yup, that's exactly why I want to create proxies, to ease up on the OpenGL Refresh. My directory structure is as Such:
PICTURES > MOUTH > MAIN > bitmaps
When I enable proxies, nothing is created under MAIN, and that folder has full write access as well.
What gives?
Thanx
AJ
PICTURES > MOUTH > MAIN > bitmaps
When I enable proxies, nothing is created under MAIN, and that folder has full write access as well.
What gives?
Thanx
AJ
- 28 Aug 2013, 14:16
- Forum: Rendering
- Topic: Image Proxy Problem
- Replies: 5
- Views: 1121
Image Proxy Problem
Hi; I have a problem with the creation of image proxies. I have the option to create proxies automatically set in preferences but no image proxy is created at all. I have my textures organized under named folders under the Pictures directory of my Project, is this why they are not being created? Do ...
- 26 Aug 2013, 23:23
- Forum: Programming
- Topic: How to open a param's fcurve
- Replies: 1
- Views: 772
How to open a param's fcurve
Hi; My client asked me to add a button that'll open a separate fcurve editor in which the animated fcurves of a specific param will be displayed. Much like right clicking on the vidget of a param and choosing "Animation Editor", instead you click a button on a custom PPG. I browsed through...
- 16 Aug 2013, 17:45
- Forum: Programming
- Topic: Group inside a Model
- Replies: 5
- Views: 1238
Re: Group inside a Model
Eric, you are so very kind to take the time to help out, I appreciate it so much.
God bless and cheers;
AJ
God bless and cheers;
AJ
- 16 Aug 2013, 16:39
- Forum: Programming
- Topic: Group inside a Model
- Replies: 5
- Views: 1238
Re: Group inside a Model
Thanx Eric. Yet, I just can't seem to get what I want done, which is finding a specific Group under a model, accessing its contents and iterating through them and changing their Render subdiv level. Here's the code: set oparent = PPG.Inspected(0).parent.parent set oGroup = oParent.Groups set GeoGrp ...
- 16 Aug 2013, 05:57
- Forum: Programming
- Topic: Group inside a Model
- Replies: 5
- Views: 1238
Group inside a Model
Hi; I have groups inside a model that I just can't seem to get to. I can get to all the children through Findchildren, but I just can't get the models to be detected through ex: oModel.Findchildren ("Geo*" ,siGroupFamily) or oModel.Findchildren (, ,siGroupType) What's the most suitable way...
- 23 Jul 2013, 01:08
- Forum: ICE
- Topic: Surface Constrain Question
- Replies: 2
- Views: 618
Surface Constrain Question
Hi; There is a certain effect I need to achieve much like the surface constrain preset in ICE, except that I need a null to be constrained onto the surface of a poly object and yet be able to stick on to it's location on the surface as the object deforms. And the user also should be able to pick it ...
- 27 Jun 2013, 20:59
- Forum: Programming
- Topic: Buttons with Bitmaps
- Replies: 7
- Views: 1432
Re: Buttons with Bitmaps
Ouch!! That sucks big time I agree with you on the point that GUI design and practicality is one of the most under-documented and neglected part of the SI SDK (compared to say, Maya)csaez wrote:AFAIK, it's 'locked' to the softimage look&feel, you can't customize the style.
Cheers!
Cheers;
AJ
- 27 Jun 2013, 20:00
- Forum: Programming
- Topic: Buttons with Bitmaps
- Replies: 7
- Views: 1432
Re: Buttons with Bitmaps
Ok, I got what you meant with the Synoptic. Tested a little, and yeah it's very much doable, thank you for the advice. I'm also wondering (couldn't find any relevant info in the SDK docs) how it is possible to go ahead and change the Font size, boldness on regular PPG buttons. How can one control th...
- 27 Jun 2013, 19:33
- Forum: Programming
- Topic: Buttons with Bitmaps
- Replies: 7
- Views: 1432
Re: Buttons with Bitmaps
Wow, that sounds neat. Could you give a small example, if you can? I'd really appreciate it.
Thanx for the reply;
AJ
Thanx for the reply;
AJ