Search found 4 matches

by skylark3
31 Jul 2009, 20:19
Forum: ICE Compounds
Topic: Phil's ICE pack released
Replies: 10
Views: 7791

Re: Phil's ICE pack released

I totally agree. One of the more interesting of Phil's videos was the dynamic tail, but trying to recreate the scene has got me into all kinds of trouble: there are just too many nodes either not supplied or not seen in full. I wonder if Softimage/Autodesk are simply not aware of how much some of us...
by skylark3
29 Jul 2009, 12:46
Forum: ICE Compounds
Topic: Phil's ICE pack released
Replies: 10
Views: 7791

Re: Phil's ICE pack released

I've been following along with the strand dynamics video but have run into a problem: in the video, when Phil moves the sphere (the strand emitter) the hair follows along with it; this doesn't happen when I do it - the hair is left behind. Parenting doesn't work, and anyway that's not how Phil is do...
by skylark3
24 Jun 2009, 12:44
Forum: ICE
Topic: vector confusion
Replies: 2
Views: 1510

Re: vector confusion

Thank you for the tutorial link - the 'null trap' was one I was just about to fall into. ICE is very powerful, but there are a lot of hazards for the unwary.
by skylark3
22 Jun 2009, 23:45
Forum: ICE
Topic: vector confusion
Replies: 2
Views: 1510

vector confusion

Regarding vectors: Why do vectors (when displayed) for points on an object originate from the world space position of the point and not the origin? If a cube has a point on it (e.g. 1,1,1) then it would be reasonable to represent the vector of the point as a line drawn from the origin to the point i...