Search found 2355 matches

by Bullit
16 Feb 2018, 00:15
Forum: News
Topic: Blender 2.80 to arrive in 2018
Replies: 23
Views: 1281

Re: Blender 2.80 to arrive in 2018

Stingray is dead.
by Bullit
03 Feb 2018, 13:55
Forum: News
Topic: Unreal Engine for free
Replies: 72
Views: 11662

Re: Unreal Engine for free

Nice to hear that Draise. I know of instance benefit, but do you make changes in material in the original material or in instanced material?
by Bullit
02 Feb 2018, 01:59
Forum: News
Topic: Unreal Engine for free
Replies: 72
Views: 11662

Re: Unreal Engine for free

by Bullit
02 Feb 2018, 01:57
Forum: News
Topic: VectorayGen - Vector Field Generator
Replies: 0
Views: 81

VectorayGen - Vector Field Generator

https://jangafx.com/vectoraygen-sales/ VectorayGen is a real time vector field generator for Unreal Engine 4, Unity and other game engines that use vector fields. If there’s a mathematical equation for a vector field, VectorayGen can visualize, simulate, and export it instantly. What is a vector fie...
by Bullit
29 Jan 2018, 21:37
Forum: Open Discussion
Topic: Modeling with Substance?
Replies: 3
Views: 225

Re: Modeling with Substance?

Rims and Tires.

by Bullit
22 Jan 2018, 22:23
Forum: News
Topic: Blender 2.80 to arrive in 2018
Replies: 23
Views: 1281

Re: Blender 2.80 to arrive in 2018

Well 15-20% faster is much in my rule book. it means 1/5 to 1/6 less time.

Thanks for feedback.
by Bullit
18 Jan 2018, 23:06
Forum: News
Topic: Unreal Engine for free
Replies: 72
Views: 11662

Re: Unreal Engine for free

Except the dust and sand done in Houdini

by Bullit
15 Jan 2018, 21:23
Forum: Open Discussion
Topic: Resurrecting Softimage From Scratch
Replies: 25
Views: 1081

Re: Resurrecting Softimage From Scratch

I think to develop software correctly you need first to develop a narrative. Without language to streamline it you can't develop a software of this complexity. I would start using the road/traffic terminology added with aircraft navigation terminology and logic. We are in space we deal with quantiti...
by Bullit
12 Jan 2018, 07:26
Forum: Open Discussion
Topic: Resurrecting Softimage From Scratch
Replies: 25
Views: 1081

Re: Resurrecting Softimage From Scratch

I agree with Rork, to invest, go for Blender, even do a fork if it is necessary, maybe you can even Softimagine it...
by Bullit
02 Jan 2018, 23:53
Forum: News
Topic: Happy X-Mas from Mootzoid
Replies: 35
Views: 3316

Re: Happy X-Mas from Mootzoid

There was some emFluid tuts in Vimeo.
by Bullit
21 Dec 2017, 20:59
Forum: News
Topic: Happy X-Mas from Mootzoid
Replies: 35
Views: 3316

Re: Happy X-Mas from Mootzoid

Many thanks Motozoid and Merry Christmas.
You were the only person that understood ICE better than anyone, i think even above those that developed it.
by Bullit
20 Dec 2017, 19:05
Forum: Open Discussion
Topic: Holiday greetings from the team..!
Replies: 21
Views: 619

Re: Holiday greetings from the team..!

Merry Christmas and happy holidays everyone.
by Bullit
15 Dec 2017, 17:23
Forum: News
Topic: Autodesk to lay off a further 13% of its workforce
Replies: 37
Views: 1406

Re: Autodesk to lay off a further 13% of its workforce

There are simulation tools and special effects in games. Also integrating with real image in Unreal with new media framework and composure

by Bullit
15 Dec 2017, 03:25
Forum: News
Topic: Autodesk to lay off a further 13% of its workforce
Replies: 37
Views: 1406

Re: Autodesk to lay off a further 13% of its workforce

I've always been baffled as well as to why both softimage and Autodesk M&E wanted to get into the game engine business. But, in Autodesk's defense, they do use stingray inside their own products now for realtime visualization. One of the products is called 3DS Max Interactive. Because a game engine...