Search found 38 matches
- 31 Jan 2014, 13:18
- Forum: Simulation
- Topic: Hair dissapeared on Reference model
- Replies: 1
- Views: 1107
Re: Hair dissapeared on Reference model
Ah. Just re saved the source model and the hair updated in the scene.
- 31 Jan 2014, 13:03
- Forum: Simulation
- Topic: Hair dissapeared on Reference model
- Replies: 1
- Views: 1107
Hair dissapeared on Reference model
Hi Guys. Have been animating a reference model /dog character for a commercial with hair guides. I made a slight change to the emdl (just adding a few more properties to the root) As soon as I came back into the scene file the hair dissapeared from the virewpoint and render. Switching back to RES 1 ...
- 13 Jan 2014, 15:02
- Forum: General & Troubleshooting
- Topic: Exporting a group as part of a model
- Replies: 4
- Views: 835
Re: Exporting a group as part of a model
Cool Thank you.
I think at this point I'm just going to merge.
Thanks
I think at this point I'm just going to merge.
Thanks
- 13 Jan 2014, 13:53
- Forum: General & Troubleshooting
- Topic: Exporting a group as part of a model
- Replies: 4
- Views: 835
Re: Exporting a group as part of a model
Hi Im Currently using MB Feather tools as a plugin for this. The objects in the group are the master feathers that are instanced across the body of a bird. So its part of the ICE tree. The feathers themselves are under the model object but not the group. Whenever I try to add in the group it gives m...
- 13 Jan 2014, 13:32
- Forum: General & Troubleshooting
- Topic: Exporting a group as part of a model
- Replies: 4
- Views: 835
Exporting a group as part of a model
Hi Guys
Currently having an issue parenting a model (emdl) to a group and including it as part of the export. I'm Using a group of objects as feathers and has to input into the point cloud as feathers on an object.
Would there be a way to do it?
Thanks
Currently having an issue parenting a model (emdl) to a group and including it as part of the export. I'm Using a group of objects as feathers and has to input into the point cloud as feathers on an object.
Would there be a way to do it?
Thanks
- 22 Dec 2013, 13:36
- Forum: Plugins
- Topic: MB Feathers weight painting
- Replies: 0
- Views: 1245
MB Feathers weight painting
Hi Guys. I'm playing around with the MB feather tool. Just having issues with the weight map that should control which feather in the group should be applied on the painted area of the mesh.
Is it weight values on the "type map" that control it for instance 1, 2, 3 ?
Is it weight values on the "type map" that control it for instance 1, 2, 3 ?
- 02 Dec 2013, 11:01
- Forum: Animation
- Topic: Cant scrub in other viewpoints
- Replies: 3
- Views: 1048
Re: Cant scrub in other viewpoints
Thanks Guys.
I think it must be a bug in the scene or something. When I duplicate the first animated camera, the timeline scrubbing works. For some reason I cant do it when creating a fresh camera or in USER view
Very strange:(
I think it must be a bug in the scene or something. When I duplicate the first animated camera, the timeline scrubbing works. For some reason I cant do it when creating a fresh camera or in USER view
Very strange:(
- 29 Nov 2013, 13:43
- Forum: Animation
- Topic: Cant scrub in other viewpoints
- Replies: 3
- Views: 1048
Cant scrub in other viewpoints
Hey guys.
I'm currently in a scene where I'm only able to scrub on the timeline of one camera viewpoint.
When I switch to camera B or User view. My scrub bar freezes and only after a few seconds jumps to the last frame I left it.
Any Thoughts?
I'm currently in a scene where I'm only able to scrub on the timeline of one camera viewpoint.
When I switch to camera B or User view. My scrub bar freezes and only after a few seconds jumps to the last frame I left it.
Any Thoughts?
- 14 Nov 2013, 17:03
- Forum: Animation
- Topic: Shapes (morphs) dissapeared on Reference model
- Replies: 1
- Views: 896
Shapes (morphs) dissapeared on Reference model
Hey Guys. Im animating with a referenced model but I'm having issues with the shape manager not able to connect to the shapes I've built in on the original model.
Pic attached
Pic attached
- 17 Oct 2013, 15:01
- Forum: Animation
- Topic: Cant see what I'm animating
- Replies: 7
- Views: 1563
Re: Cant see what I'm animating
Yes I deleted both and worked perfect;y. Thanks again:)
- 17 Oct 2013, 13:40
- Forum: Animation
- Topic: Cant see what I'm animating
- Replies: 7
- Views: 1563
Re: Cant see what I'm animating
Pic Attached.
- 17 Oct 2013, 13:19
- Forum: Animation
- Topic: Cant see what I'm animating
- Replies: 7
- Views: 1563
Re: Cant see what I'm animating
Got It Thanks!
- 17 Oct 2013, 12:12
- Forum: Animation
- Topic: Cant see what I'm animating
- Replies: 7
- Views: 1563
Re: Cant see what I'm animating
Sorry here's the pic:)
- 17 Oct 2013, 12:10
- Forum: Animation
- Topic: Cant see what I'm animating
- Replies: 7
- Views: 1563
Cant see what I'm animating
Hi Guys just had a software crash and when I restarted the scene I got these green points on my model i cant switch off.
Any Ideas:)
Any Ideas:)
- 10 Oct 2013, 16:25
- Forum: Rigging & Face Robot
- Topic: New Gear backwards compatibility question
- Replies: 2
- Views: 1481
New Gear backwards compatibility question
Hi Guys. Just a question. Ive noticed the new Gear MC rigging system thats available.
Were halfway through a project with a few characters rigged in the older system but I'm curious to upgrade to the new one.
Would the new system still be backwards compatible with older rigs?
Thank You.
Were halfway through a project with a few characters rigged in the older system but I'm curious to upgrade to the new one.
Would the new system still be backwards compatible with older rigs?
Thank You.
- 02 Oct 2013, 12:16
- Forum: Rendering
- Topic: Having an transparency map act as an alpha map
- Replies: 6
- Views: 1267
Re: Having an transparency map act as an alpha map
Thank You. Appreciate the help:)