Thanks Owei, I feel really dumb right now
I thought it said that emFluid was not installed instead, my mistake
Everything works fine now
Have a nice day
Search found 19 matches
- 04 Feb 2018, 14:34
- Forum: Plugins
- Topic: emFluid issue
- Replies: 4
- Views: 1635
- 02 Feb 2018, 12:24
- Forum: Plugins
- Topic: emFluid issue
- Replies: 4
- Views: 1635
emFluid issue
Hey everyone I'm having a hard time having emFluid to work I installed the latest version of the plugin but still, no way around found to this day I'm attaching screenshots of the messages that I get in the script editor In the Ice Tree, the nodes are actually available but the output connections ar...
- 10 Feb 2014, 10:24
- Forum: ICE
- Topic: How to get a given number of randomly chosen particles ?
- Replies: 5
- Views: 615
Re: How to get a given number of randomly chosen particles ?
Thanks guys for the answer NNois yeah I figured out last evening that I could store them points in a custom value and reuse them afterwards but your screenshot made it easier for me to understand how to return different types of contexts. Also I didn't know that Build In Array could manage boolean v...
- 09 Feb 2014, 22:44
- Forum: ICE
- Topic: Turbulize area of mesh using ICE
- Replies: 2
- Views: 570
Re: Turbulize area of mesh using ICE
Hey
don't know if you already know this one but I thought
of this one as I read your post.
Maybe not exactly what you're after but you could
perhaps grab an ice setup or two from this tutorial.
Hope that helps
https://vimeo.com/31487036
don't know if you already know this one but I thought
of this one as I read your post.
Maybe not exactly what you're after but you could
perhaps grab an ice setup or two from this tutorial.
Hope that helps
https://vimeo.com/31487036
- 09 Feb 2014, 21:42
- Forum: ICE
- Topic: How to get a given number of randomly chosen particles ?
- Replies: 5
- Views: 615
Re: How to get a given number of randomly chosen particles ?
Hey
thanks a lot for the answer !
guess what, I have another question right now
What if I want to access that particular array
of points to, let's say, build another point cloud
based on those points ? can this array be
"memorized" in some way ?
Thanks !
thanks a lot for the answer !
guess what, I have another question right now
What if I want to access that particular array
of points to, let's say, build another point cloud
based on those points ? can this array be
"memorized" in some way ?
Thanks !
- 09 Feb 2014, 19:00
- Forum: ICE
- Topic: How to get a given number of randomly chosen particles ?
- Replies: 5
- Views: 615
How to get a given number of randomly chosen particles ?
Hey people, it's all in the title ;) My point is, I have a point cloud in which I want to pick a certain amount of particles and i dont really mind which points are picked up. I just want to be able to select a certain number of particles without having to enter each ID in a string to array dialog b...
- 25 Mar 2013, 10:08
- Forum: ICE
- Topic: constrain random bounce on a given plane
- Replies: 0
- Views: 393
constrain random bounce on a given plane
Hey everyone I've been wondering lately, is there a way to constrain the "randomness angle" in the Bounce Off Surface node to a given plane ? For example to allow particles to bounce only on the XZ plane but still in a random direction. I've dug a bit into the Bounce Off Surface node and I...
- 21 Mar 2013, 21:34
- Forum: ICE
- Topic: trail to inherit one leading particle's color
- Replies: 4
- Views: 499
Re: trail to inherit one leading particle's color
Thanks for the explanation, very useful
- 21 Mar 2013, 18:23
- Forum: ICE
- Topic: trail to inherit one leading particle's color
- Replies: 4
- Views: 499
Re: trail to inherit one leading particle's color
Steve thanks a lot, just tried it and it works pretty well !
Would you mind explaining why do we have to do the whole
array thing instead of just plugin the get color node please?
So I can get a better understanding of how things work.
Thanks again for the ultra fast answer
cheers
Would you mind explaining why do we have to do the whole
array thing instead of just plugin the get color node please?
So I can get a better understanding of how things work.
Thanks again for the ultra fast answer
cheers
- 21 Mar 2013, 18:02
- Forum: ICE
- Topic: trail to inherit one leading particle's color
- Replies: 4
- Views: 499
trail to inherit one leading particle's color
hey everyone, I've been working on a simple scene lately. I've made a cube and a particle is bouncing inside of it. Everytime the particle hits a face of the cube, it changes color randomly. Then I created another point cloud that creates a particle at every position the lead particle has occupied i...
- 24 Jan 2013, 11:55
- Forum: ICE
- Topic: Particle's opacity fade out
- Replies: 13
- Views: 3926
- 24 Jan 2013, 09:51
- Forum: ICE
- Topic: Particle's opacity fade out
- Replies: 13
- Views: 3926
Re: Particle's opacity fade out
thanks Tekano ! I'll post results ASAP
Cheers
Cheers
- 23 Jan 2013, 22:57
- Forum: ICE
- Topic: Particle's opacity fade out
- Replies: 13
- Views: 3926
Re: Particle's opacity fade out
Hey guys, been playing around with similar stuff lately, I moved to something a bit different. As you can see in the file attached, I'm trying to have that kind of "fade/gradient" look as discussed above, but this time flowing along a curve. I'd like the gradient to start where the curve s...
- 17 Jan 2013, 15:55
- Forum: ICE
- Topic: Particle's opacity fade out
- Replies: 13
- Views: 3926
Re: Particle's opacity fade out
Thanks for the tip since I wouldn't have figured it out by myself ;)
- 16 Jan 2013, 10:22
- Forum: ICE
- Topic: Particle's opacity fade out
- Replies: 13
- Views: 3926
Re: Particle's opacity fade out
Hey NNois > Yes right and I noticed also that this type of setup doesn't work if instead of orbiting the camera around the point cloud, you rotate the point cloud. It all looks kinda frozen. Tekano > Cool, thanks for the input, I was actually wondering about how to get this type of effect on geometr...
- 12 Jan 2013, 15:27
- Forum: ICE
- Topic: Particle's opacity fade out
- Replies: 13
- Views: 3926
Re: Particle's opacity fade out
Yet another way to achieve the look I wanted, this time since the falloff always starts from the point which is the closest from the camera, and not the camera itself, I can have a better control over the way it fades out through the rescale node. Maybe there's an less complicated way of making it w...