Search found 19 matches

by Adam Kesher
04 Feb 2018, 14:34
Forum: Plugins
Topic: emFluid issue
Replies: 4
Views: 1641

Re: emFluid issue

Thanks Owei, I feel really dumb right now
I thought it said that emFluid was not installed instead, my mistake
Everything works fine now
Have a nice day
by Adam Kesher
02 Feb 2018, 12:24
Forum: Plugins
Topic: emFluid issue
Replies: 4
Views: 1641

emFluid issue

Hey everyone I'm having a hard time having emFluid to work I installed the latest version of the plugin but still, no way around found to this day I'm attaching screenshots of the messages that I get in the script editor In the Ice Tree, the nodes are actually available but the output connections ar...
by Adam Kesher
10 Feb 2014, 10:24
Forum: ICE
Topic: How to get a given number of randomly chosen particles ?
Replies: 5
Views: 615

Re: How to get a given number of randomly chosen particles ?

Thanks guys for the answer NNois yeah I figured out last evening that I could store them points in a custom value and reuse them afterwards but your screenshot made it easier for me to understand how to return different types of contexts. Also I didn't know that Build In Array could manage boolean v...
by Adam Kesher
09 Feb 2014, 22:44
Forum: ICE
Topic: Turbulize area of mesh using ICE
Replies: 2
Views: 570

Re: Turbulize area of mesh using ICE

Hey
don't know if you already know this one but I thought
of this one as I read your post.
Maybe not exactly what you're after but you could
perhaps grab an ice setup or two from this tutorial.
Hope that helps

https://vimeo.com/31487036
by Adam Kesher
09 Feb 2014, 21:42
Forum: ICE
Topic: How to get a given number of randomly chosen particles ?
Replies: 5
Views: 615

Re: How to get a given number of randomly chosen particles ?

Hey
thanks a lot for the answer !
guess what, I have another question right now
What if I want to access that particular array
of points to, let's say, build another point cloud
based on those points ? can this array be
"memorized" in some way ?
Thanks !
by Adam Kesher
09 Feb 2014, 19:00
Forum: ICE
Topic: How to get a given number of randomly chosen particles ?
Replies: 5
Views: 615

How to get a given number of randomly chosen particles ?

Hey people, it's all in the title ;) My point is, I have a point cloud in which I want to pick a certain amount of particles and i dont really mind which points are picked up. I just want to be able to select a certain number of particles without having to enter each ID in a string to array dialog b...
by Adam Kesher
25 Mar 2013, 10:08
Forum: ICE
Topic: constrain random bounce on a given plane
Replies: 0
Views: 393

constrain random bounce on a given plane

Hey everyone I've been wondering lately, is there a way to constrain the "randomness angle" in the Bounce Off Surface node to a given plane ? For example to allow particles to bounce only on the XZ plane but still in a random direction. I've dug a bit into the Bounce Off Surface node and I...
by Adam Kesher
21 Mar 2013, 21:34
Forum: ICE
Topic: trail to inherit one leading particle's color
Replies: 4
Views: 499

Re: trail to inherit one leading particle's color

Thanks for the explanation, very useful B-)
by Adam Kesher
21 Mar 2013, 18:23
Forum: ICE
Topic: trail to inherit one leading particle's color
Replies: 4
Views: 499

Re: trail to inherit one leading particle's color

Steve thanks a lot, just tried it and it works pretty well !
Would you mind explaining why do we have to do the whole
array thing instead of just plugin the get color node please?
So I can get a better understanding of how things work.
Thanks again for the ultra fast answer

cheers
by Adam Kesher
21 Mar 2013, 18:02
Forum: ICE
Topic: trail to inherit one leading particle's color
Replies: 4
Views: 499

trail to inherit one leading particle's color

hey everyone, I've been working on a simple scene lately. I've made a cube and a particle is bouncing inside of it. Everytime the particle hits a face of the cube, it changes color randomly. Then I created another point cloud that creates a particle at every position the lead particle has occupied i...
by Adam Kesher
24 Jan 2013, 11:55
Forum: ICE
Topic: Particle's opacity fade out
Replies: 13
Views: 3926

Re: Particle's opacity fade out

hey thanks again, everything works properly now ;)
See you later

Image
by Adam Kesher
24 Jan 2013, 09:51
Forum: ICE
Topic: Particle's opacity fade out
Replies: 13
Views: 3926

Re: Particle's opacity fade out

thanks Tekano ! I'll post results ASAP
Cheers
by Adam Kesher
23 Jan 2013, 22:57
Forum: ICE
Topic: Particle's opacity fade out
Replies: 13
Views: 3926

Re: Particle's opacity fade out

Hey guys, been playing around with similar stuff lately, I moved to something a bit different. As you can see in the file attached, I'm trying to have that kind of "fade/gradient" look as discussed above, but this time flowing along a curve. I'd like the gradient to start where the curve s...
by Adam Kesher
17 Jan 2013, 15:55
Forum: ICE
Topic: Particle's opacity fade out
Replies: 13
Views: 3926

Re: Particle's opacity fade out

Thanks for the tip since I wouldn't have figured it out by myself ;)
by Adam Kesher
16 Jan 2013, 10:22
Forum: ICE
Topic: Particle's opacity fade out
Replies: 13
Views: 3926

Re: Particle's opacity fade out

Hey NNois > Yes right and I noticed also that this type of setup doesn't work if instead of orbiting the camera around the point cloud, you rotate the point cloud. It all looks kinda frozen. Tekano > Cool, thanks for the input, I was actually wondering about how to get this type of effect on geometr...
by Adam Kesher
12 Jan 2013, 15:27
Forum: ICE
Topic: Particle's opacity fade out
Replies: 13
Views: 3926

Re: Particle's opacity fade out

Yet another way to achieve the look I wanted, this time since the falloff always starts from the point which is the closest from the camera, and not the camera itself, I can have a better control over the way it fades out through the rescale node. Maybe there's an less complicated way of making it w...