Search found 27 matches

by starcow
25 May 2022, 13:40
Forum: Rigging & Face Robot
Topic: Change position and rotation of a deformer afterwards?
Replies: 3
Views: 2673

Re: Change position and rotation of a deformer afterwards?

Great, that works! Thank you for the important tips!
by starcow
21 May 2022, 14:46
Forum: Rigging & Face Robot
Topic: Change position and rotation of a deformer afterwards?
Replies: 3
Views: 2673

Change position and rotation of a deformer afterwards?

Is there a way to change the position and rotation of a deformer afterwards? So this new pose is declared as "default"? Or do I always have to redo all the weights when I notice that the position and rotation of the deformer are not yet optimal?

Many thanks!
Cheers, starcow
by starcow
13 May 2022, 21:55
Forum: Rendering
Topic: how to bake ray lenght
Replies: 7
Views: 3451

Re: how to bake ray lenght

Right, my mistake! ICE is of course onboard! The 2010 simply lacks the ability to create geometry with ICE. I'll try it that way, thanks SPJ! @Surface_VR No, I don't want an animated texture. The depth information should simply be stored (statically) from a certain point and baked into the texture. ...
by starcow
05 May 2022, 17:50
Forum: Rendering
Topic: how to bake ray lenght
Replies: 7
Views: 3451

Re: how to bake ray lenght

Thanks SPJ! I only own the 2010 version. So I don't have ICE at all. In the meantime I found a workaround using a gradient. The distance values need a reference point, i.e. a camera. However, this can neither be defined in the render node (scalar state) nor in the render map - and this would be nece...
by starcow
02 May 2022, 13:25
Forum: Rendering
Topic: how to bake ray lenght
Replies: 7
Views: 3451

Re: how to bake ray lenght

Thanks SPJ for the answer!
Yes, the scalar state node has a ray length setting!
Which node do you mean exactly? I couldn't find such a node that stores the distance for each pixel in a vector.

Cheers, starcow
by starcow
24 Apr 2022, 19:02
Forum: Rendering
Topic: how to bake ray lenght
Replies: 7
Views: 3451

how to bake ray lenght

Hi everyone I'm looking for a way to bake the ray lenght from the scalarstate node into a texture. I would prefer if I could determine where the reference point is from which the rays are measured, e.g. from 0, 0, 0. It does not necessarily have to be the scalarstate node. I simply need to bake the ...
by starcow
19 Apr 2022, 16:07
Forum: Open Discussion
Topic: Softimage 2010 Viewport
Replies: 5
Views: 3246

Re: Softimage 2010 Viewport

Xoliul Shader in http://www.si-community.com/community/resources.php page of this site, should display specular and normal maps in viewport. But seems it not valid in recent version of SI BTW. most non "screen space" effects (e.g. AO) should simply achievable using build in real time shad...
by starcow
10 Apr 2022, 17:12
Forum: Open Discussion
Topic: Softimage 2010 Viewport
Replies: 5
Views: 3246

Softimage 2010 Viewport

I'm still working with my beloved Softimage 2010 (unfortunately I don't have a 2015 license). I'd like to continue working with Softimage in the future and I'm wondering whether there might be a way to add a viewport to Softimage 2010 that can do a bit more. E.g. display specular and normal maps dir...
by starcow
09 Nov 2019, 12:40
Forum: Open Discussion
Topic: Linear Curve Export?
Replies: 1
Views: 363

Re: Linear Curve Export?

I could solve the problem.
If you do not go over the Crosswalk option, but export the model directly as dotXSI in version 3.6, it works.
Either a bug in the crosswalk module or a bug in the newer dotXSI versions.

Cheers, starcow
by starcow
09 Nov 2019, 12:23
Forum: Open Discussion
Topic: Linear Curve Export?
Replies: 1
Views: 363

Linear Curve Export?

Is there a way to export linear curves to an ASCII format? Neither FBX, Collade, dotXSI export the curves data. Only a null object can be seen at the location of the curve container. Although I can export them with the Softimage format emdl, the format is not readable for me. I use Softimage 2010. C...
by starcow
30 Jul 2019, 12:02
Forum: Rendering
Topic: Rendertimes with Ryzen 9
Replies: 3
Views: 3221

Rendertimes with Ryzen 9

Does anyone know how much the rendering speed will benefit from the cores of the new Ryzen? I vary between a Ryzen 7 3700X with 8 cores and a Ryzen 9 3900X with 12 cores. For the time being, I still render under Mental Ray, but will probably switch to Red Shift in the future. Is the extra charge wor...
by starcow
29 Jul 2019, 11:17
Forum: Rendering
Topic: Fast opasity
Replies: 7
Views: 3700

Re: Fast opasity

Hi nicole
Thanks for the answer. Unfortunately, I have already tried this variant. The render times remain in places still much higher.
by starcow
27 Jul 2019, 17:56
Forum: Rendering
Topic: Fast opasity
Replies: 7
Views: 3700

Re: Fast opasity

i am of course the more ignorant user in softimage of this forum, i thought you had to use a layer and connect it to the alpha channel transparency is less time consuming than refraction indexes. hi nicole somehow I do not understand exactly what you mean. Could you explain your idea in more detail...
by starcow
24 Jul 2019, 17:30
Forum: Rendering
Topic: Fast opasity
Replies: 7
Views: 3700

Re: Fast opasity

Mental Ray :-)
by starcow
24 Jul 2019, 12:53
Forum: Rendering
Topic: Fast opasity
Replies: 7
Views: 3700

Fast opasity

Hello everyone Maybe someone knows a quick way how to realize transparency in textures? I have textures where certain area must remain invisible. I have a separate channel for that. The problem is that when I use this channel to control the transparency of a material, rendering time becomes far too ...
by starcow
10 Jul 2019, 10:45
Forum: Rendering
Topic: UDIM in Softimage 2010
Replies: 0
Views: 3190

UDIM in Softimage 2010

Hello everybody

Does anyone know of any way how to use UDIM textures in Softimage 2010 and Metal Ray?

Cheers, starcow