Search found 168 matches

by opoppopopp
25 Feb 2024, 19:43
Forum: News
Topic: Cycles for Softimage
Replies: 804
Views: 405179

Re: Cycles for Softimage

For Strands rendering, Is "self.ColorAlongStrands" supported ?
or Cycles do NOT support is Originally?
by opoppopopp
17 Dec 2023, 14:43
Forum: Announcements
Topic: EOL SI-COMMUNITY 2024
Replies: 44
Views: 55955

Re: EOL SI-COMMUNITY 2024

I can't lose the resource section ...(is that pure front end based?)
Can we just make an "image" of the whole site, and I local hosting when I need it?
I understand static backup won't work.
by opoppopopp
16 Dec 2023, 20:15
Forum: Feedback
Topic: Staying in touch...
Replies: 9
Views: 10731

Re: Staying in touch...

Yes, I think we need offline viewing, no only the Resource channel, but also all the informative threads...(keep the search function working...)
by opoppopopp
27 Nov 2023, 18:47
Forum: ICE
Topic: How to calculate Velocity of each vertex of any Polygon?
Replies: 4
Views: 22160

Re: How to calculate Velocity of each vertex of any Polygon?

Thank you ! :) 1st one already solve my problem.(since I only transform, not deform the source mesh) records the position at the end of the stack before the next frame and then uses that data to make the calculation. For me, this one is really clever *-:) But for the "Deformed mesh" proble...
by opoppopopp
23 Nov 2023, 02:46
Forum: ICE
Topic: How to calculate Velocity of each vertex of any Polygon?
Replies: 4
Views: 22160

How to calculate Velocity of each vertex of any Polygon?

How to calculate per-Point Velocity of each Vertex of any Shape Deformed/Transformed Polygon? :(
by opoppopopp
17 Nov 2023, 18:39
Forum: News
Topic: Cycles for Softimage
Replies: 804
Views: 405179

Re: Cycles for Softimage

to duplicate instance objects as separate objects inside Softimage by using scripting. This approach allows to split this functionality into separate script, and does not implement in the renderer. Totally make scene! yes, that function should be split to other script! As I remember, cycPointInfo d...
by opoppopopp
16 Nov 2023, 20:10
Forum: News
Topic: Cycles for Softimage
Replies: 804
Views: 405179

Re: Cycles for Softimage

And what about that "cycParticleInfo" ?
Seems it is not mentioned in the manual.
  • This node gives access to the data of the particle that spawned the object instance.
by opoppopopp
16 Nov 2023, 19:30
Forum: News
Topic: Cycles for Softimage
Replies: 804
Views: 405179

Re: Cycles for Softimage

...but in fact the process is the same as for rendering instances. So, by using cycAttribute you get attributes from this virtual mesh. As it is procedural, it does not contains any special attributes. Makes sense So according to my understand, the ultimate reason for all of these, is because the w...
by opoppopopp
15 Nov 2023, 21:27
Forum: News
Topic: Cycles for Softimage
Replies: 804
Views: 405179

Re: Cycles for Softimage

My fault of not explain question well... :( How to use ICE Particle attribute on any arbitrary Sycles shader.(no instance and no volume shader things) have a basic ICE Emission with random size, life, velocity etc. And I want to use, for example, that random per-particle size to drive an arbitrary S...
by opoppopopp
14 Nov 2023, 22:48
Forum: News
Topic: Cycles for Softimage
Replies: 804
Views: 405179

Re: Cycles for Softimage

another question... how to: drive shader parameters (like strength of a cycEmission) , through pure particle attribute (like particle's size) ? without any instance things. After lookup the manual, cycAttribute is intended for instance things right, So tested ... it won't work, and we no longer have...
by opoppopopp
14 Nov 2023, 20:33
Forum: News
Topic: Cycles for Softimage
Replies: 804
Views: 405179

Re: Cycles for Softimage

Shekn wrote: 14 Nov 2023, 08:26 ...then it multiply these values.
Thank you for the comprehensive explanation! :ymparty: :ymparty: :ymparty:
Much better understanding now.
by opoppopopp
12 Nov 2023, 23:57
Forum: News
Topic: Cycles for Softimage
Replies: 804
Views: 405179

Re: Cycles for Softimage

Thank you for the quick explanation :-bd WITHOUT those "Post Get Grid Data" in emFluid trees, both "cycVolumeInfo" and "cycAttribute" will NOT work, am I right? Is "Cycles PC Property" relevant to all things? What does "Native Cycles PC" and "Ov...
by opoppopopp
12 Nov 2023, 02:58
Forum: News
Topic: Cycles for Softimage
Replies: 804
Views: 405179

Re: Cycles for Softimage

Is there any updated doc for Rendering emFluid ? Follow that 03_2022.pdf, I successfully get "Waste" and "Color" by setting up "Set Volume Float" , "Set Volume Color". But not "Heat" for combustion simulation. Something must be wrong here. e.g. What ...
by opoppopopp
05 Oct 2023, 23:24
Forum: Open Discussion
Topic: Nice to be using Softimage again. But where is everyone now?
Replies: 38
Views: 76999

Re: Nice to be using Softimage again. But where is everyone now?

Image

Really, it can't be that they just "invent" this "NEW feature" by their own...Can it?
BTW. "base point" is still a ambiguous name :)
by opoppopopp
20 Sep 2023, 22:46
Forum: Scripts
Topic: Hotkeys
Replies: 20
Views: 45554

Re: Hotkeys

what is the path of your bottom picture? (black) It's Data/Scripts folder OK, and I know your problem. You drag scripts to Toolbar to create those files & custom commands . The intended way to remove the command you created is Right Click that button, and click remove command. and I won't retyp...
by opoppopopp
19 Sep 2023, 19:07
Forum: Open Discussion
Topic: Nice to be using Softimage again. But where is everyone now?
Replies: 38
Views: 76999

Re: Nice to be using Softimage again. But where is everyone now?

Mostly same here, but it no longer bother me for "on an island by myself" :-h

Keep using SI till it is technically can not get most my work done