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Thanks Mathaeus for your reply and time!
you are much more ahead of xsi knowlegde than me, maybe some stelar years
the results seens pretty convincing (on the images show in the video demo)
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Search found 38 matches
- 16 Jun 2015, 19:04
- Forum: Materials & Shaders
- Topic: Custom fresnel curves in Softimage, is that possible?
- Replies: 3
- Views: 2457
- 25 May 2015, 21:45
- Forum: Materials & Shaders
- Topic: Custom fresnel curves in Softimage, is that possible?
- Replies: 3
- Views: 2457
Custom fresnel curves in Softimage, is that possible?
I recently read this article about custom fresnel curves for more realistic shading: http://therenderblog.com/custom-fresnel-curves-in-maya/ and the same idea is on this tutorial for shading metals in modo: https://vimeo.com/ondemand/shading1 wondering if its possible to create such curves in XSI, r...
- 24 Apr 2015, 05:46
- Forum: Plugins
- Topic: Is there a plug-in for manage multiple UV tiles in softimage
- Replies: 1
- Views: 1181
Is there a plug-in for manage multiple UV tiles in softimage
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Altough is not that hard manually set up multiples UV tiles in XSI,
wondering if anyone in here knows a. plug-in for that or even a fast workflow for share?
Really thanksmin advance
Altough is not that hard manually set up multiples UV tiles in XSI,
wondering if anyone in here knows a. plug-in for that or even a fast workflow for share?
Really thanksmin advance
- 18 Apr 2015, 11:02
- Forum: Announcements
- Topic: Interested in Houdini tutorials?
- Replies: 9
- Views: 3662
Re: Interested in Houdini tutorials?
* Hey thanks for the offer! I am really interested about making water simulations. I have been trying to figure out how to make white water. Seems so complicated to me, and the tutorials out there are no clear to me :) Any plans on making something like that in the future? Thanks again Ronaldo
- 16 Apr 2015, 15:39
- Forum: Animation
- Topic: Tips on Matching my Blackmagic Pocket camera with RealLens..
- Replies: 4
- Views: 1495
Re: Tips on Matching my Blackmagic Pocket camera with RealLens..
I recently matched a 3D camera in blender with the motion tracker, and then exported to softimage --> works perfect ! Thanks for the tips Julius, i will definetely try that! A forgot to mention it's a static camera Tarkovsky worked great! Thanks a lot! i just had to change 35mm to Super 35mm - Tran...
- 15 Apr 2015, 23:47
- Forum: Animation
- Topic: Tips on Matching my Blackmagic Pocket camera with RealLens..
- Replies: 4
- Views: 1495
Re: Tips on Matching my Blackmagic Pocket camera with RealLens..
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Oh man! really thanks...i will try that and post the results here
Oh man! really thanks...i will try that and post the results here
- 15 Apr 2015, 20:01
- Forum: Animation
- Topic: Tips on Matching my Blackmagic Pocket camera with RealLens..
- Replies: 4
- Views: 1495
Tips on Matching my Blackmagic Pocket camera with RealLens..
* Hey guys i am really having trouble on matching my blackmagic pocket with geometry inside softimage. I know its not a top hollywood camera, but i want play with that how much as can before i advance to something more robust like a blackmagic 4k. This guy already made something that could help me, ...
- 15 Apr 2015, 19:46
- Forum: Animation
- Topic: A very simples question about using CLIPS (SOLVED)
- Replies: 3
- Views: 1596
Re: A very simples question about using CLIPS (SOLVED)
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yesssss...
sorry for the long delay reply!
i am back to active life.
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yesssss...
sorry for the long delay reply!
i am back to active life.
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- 09 Oct 2014, 19:50
- Forum: News
- Topic: In my opinion, the best ever animation/shading made with XSI
- Replies: 9
- Views: 1827
Re: In my opinion, the best ever animation/shading made with XSI
Bullit wrote:I saw some Maya viewports too
Seens Maya was used for modeling. Maybe more? The video cover, where is written on the top, modeling, you see clearly Maya viewport.
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- 08 Oct 2014, 17:38
- Forum: News
- Topic: In my opinion, the best ever animation/shading made with XSI
- Replies: 9
- Views: 1827
In my opinion, the best ever animation/shading made with XSI
have you guys noticed this one:
Ad made by Mill
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Ad made by Mill
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- 15 Sep 2014, 22:00
- Forum: Announcements
- Topic: HDRI Light Studio for Softimage
- Replies: 24
- Views: 8662
Re: HDRI Light Studio for Softimage
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Thanx for the offer man!
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Thanx for the offer man!
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- 15 Sep 2014, 16:47
- Forum: News
- Topic: Acute3d- Photo to 3D free for non comercial.
- Replies: 12
- Views: 3690
Re: Acute3d- Photo to 3D free for non comercial.
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I tried in a lot of ways and could not be that .obj option available...
Wondering how you could make that man,
I tried in a lot of ways and could not be that .obj option available...
Wondering how you could make that man,
- 12 Sep 2014, 19:31
- Forum: Animation
- Topic: A very simples question about using CLIPS (SOLVED)
- Replies: 3
- Views: 1596
Re: A very simples question about using CLIPS (SOLVED)
* After hours struggling against ACTIONS and CLIPS i finally discovered that was a pivot problem (i was moving in local, changing to GLOBAL(cog) fixed. Beside that i was not selecting the right parts of the character. So i rigth-clicked and choose: select driven objects (pose offset only) SOLVED as ...
- 11 Sep 2014, 18:34
- Forum: Animation
- Topic: A very simples question about using CLIPS (SOLVED)
- Replies: 3
- Views: 1596
A very simples question about using CLIPS (SOLVED)
* Hey guys, i hope someone could help me on this: I am trying to mix 2 different animation clips (both i created importing the MOTOR examples files that comes with xsi) the 2 starts on the same position, so i am trying to offset one of them for mix both properly. But my problem is: every time i try ...
- 27 Aug 2014, 22:29
- Forum: News
- Topic: Acute3d- Photo to 3D free for non comercial.
- Replies: 12
- Views: 3690
Re: Acute3d- Photo to 3D free for non comercial.
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I've tried it, seens more precise than the usual photo scan i have seen around, but has no use, since we can just visualize in the native format, even export in any familiar format is impossible
I've tried it, seens more precise than the usual photo scan i have seen around, but has no use, since we can just visualize in the native format, even export in any familiar format is impossible
- 19 Aug 2014, 16:50
- Forum: Rigging & Face Robot
- Topic: How to fix imported .bhv files?
- Replies: 8
- Views: 3012
Re: How to fix imported .bhv files?
* Oh man, sorry for the long delay, i have been busy here lately and didnt come to the forum any more. I tried to find each file i used but i cant. But the file its on the scene it self, its the bone animation. I applied the file to the xsi man and imported the mocap file as well for compare every m...