Search found 415 matches

by mc_axe
02 Sep 2023, 19:25
Forum: Plugins
Topic: MX_Roundish Can't find it anywhere.
Replies: 23
Views: 28640

Re: MX_Roundish Can't find it anywhere.

Sorry dudes i have been AFK my area affected by wildfires, @FXdude: With a quick look the MX roundish script seem to work fine, :ymparty: As stated earlier, Vitaly super fast paced modeling style, is most likely done on immed mode, (consecutive booleans Etc) So i think any bugs with consecutive oper...
by mc_axe
16 Aug 2023, 18:05
Forum: Plugins
Topic: MX_Roundish Can't find it anywhere.
Replies: 23
Views: 28640

Re: MX_Roundish Can't find it anywhere.

Man, Im so bad at scripting, I feel like the SI SDK is like a desert, filled with super sparse cactus aples, that i need to find, So hard to find answers in simple questions, maybe creators assume you knwo everything about the involved languages? Or the application? Here is a version of the script t...
by mc_axe
15 Aug 2023, 18:55
Forum: Open Discussion
Topic: LiDAR simulation - contraflow traffic detection
Replies: 4
Views: 8140

Re: LiDAR simulation - contraflow traffic detection

Oh sorry, i spelled that wrong, my bad, Its Divergence , https://i.imgur.com/974DebI.png For a circular beam, divergence is defined as the angular measure of how the beam diameter increases with the distance from the laser aperture I was thinking that maybe i can raycast through a sligtly curved gri...
by mc_axe
14 Aug 2023, 18:24
Forum: Open Discussion
Topic: LiDAR simulation - contraflow traffic detection
Replies: 4
Views: 8140

Re: LiDAR simulation - contraflow traffic detection

:-bd Thanks FXDudue this will help alot! https://i.imgur.com/bCxxyXk.jpg The goal is to simmulate "recorded" data, no need to apply conditional logic in here, I also logged the values in the script editor, I might set the scene to 500fps, since the lidars have that frequency, Awesome stuff...
by mc_axe
14 Aug 2023, 14:04
Forum: Plugins
Topic: MX_Roundish Can't find it anywhere.
Replies: 23
Views: 28640

Re: MX_Roundish Can't find it anywhere.

The thing is you cant tell SI to select the polygons that you have in mind, so idealy we need a set of commands that also defines the selection after the colapse, If someone can fix the bellow (read comments), scripts were never my forte: (Starting from a selected nGon) LogMessage("\n\nPreparin...
by mc_axe
13 Aug 2023, 19:11
Forum: Plugins
Topic: MX_Roundish Can't find it anywhere.
Replies: 23
Views: 28640

Re: MX_Roundish Can't find it anywhere.

Workaround: Select nGon, ctrl+d, ctrl+del, hit u select the nGon, apply MXRoundish
by mc_axe
11 Aug 2023, 23:55
Forum: Open Discussion
Topic: LiDAR simulation - contraflow traffic detection
Replies: 4
Views: 8140

LiDAR simulation - contraflow traffic detection

Hi there, long time I hope everyone is doing fine, We are working on a DYI device, that aims to detect contraflow traffic, by taking distance measurements and throwing alerts, on a real street (We is a club of tech enthousiasts), Assume we have 1 or more LiDAR "eyes", placed on a street, c...
by mc_axe
03 Oct 2019, 23:44
Forum: Announcements
Topic: Update to phpBB 3.2.1
Replies: 87
Views: 38657

Re: Update to phpBB 3.2.1

Background attempt: Not sure if i like @-) https://serving.photos.photobox.com/506352542f8a785639fbbeab5532cb671233d669ffb4f9231c9c942c0ce98dd224864d1e.jpg html, body { color: #bbb; background: linear-gradient(to bottom, transparent, #222 1000px) fixed,linear-gradient(to right, rgba(0,0,0,0.15) 200p...
by mc_axe
09 Sep 2019, 11:02
Forum: Materials & Shaders
Topic: NASA Moon KIT
Replies: 1
Views: 3319

NASA Moon KIT

64px per deg? Hmm :-B

Color preview
Image

Displacment preview
Image

https://svs.gsfc.nasa.gov/4720#
by mc_axe
10 Jul 2019, 15:27
Forum: Open Discussion
Topic: So long, and thanks for all the Fish.....
Replies: 15
Views: 5527

Re: So long, and thanks for all the Fish.....

Wish you BEST of luck with your new career and a smooth transition. Im certain you ll get around this fine (even if it feels like the end of the world right now). Im convinced that ppl comming from 3D bring a unique skillset (esp really talented ones like you) and can succed in many different jobs. ...
by mc_axe
02 Jul 2019, 22:43
Forum: ICE Compounds
Topic: SiScatter
Replies: 88
Views: 48450

Re: SiScatter

Nice and thanks!
by mc_axe
01 Jan 2019, 16:58
Forum: Feedback
Topic: Season's Greetings
Replies: 16
Views: 8327

Re: Season's Greetings

Happy new creative year @ everyone \m/
by mc_axe
17 Dec 2018, 17:13
Forum: Modeling
Topic: Center of Mass
Replies: 8
Views: 4619

Re: Center of Mass

Kudos @Martin you are beyond awesome! :D :-bd

@rray incredible idea to break down the mesh in to tiny bits in order to solve all kinds of solid meshes, im going to try a voxelizer just out of curiosity at the weekend to see wat kind of resolution i can get :)
by mc_axe
16 Dec 2018, 22:41
Forum: Modeling
Topic: Center of Mass
Replies: 8
Views: 4619

Re: Center of Mass

Thx alot Kolya you the best! \m/

Next Ill try to figure out how it can work without a need to freeze translations , to update soon.
by mc_axe
15 Dec 2018, 20:40
Forum: Modeling
Topic: Center of Mass
Replies: 8
Views: 4619

Re: Center of Mass

Hi all, tried to figure this out in ICE. *-:) I sumed up all the polygon possitions of a mesh factored by their coresponding area, then i divided the result by the sum of total area of all polygons. Then i fed the result on a null (host of the tree) as possition to visualize the new center (center o...