Search found 39 matches
- 14 Jan 2014, 10:18
- Forum: Materials & Shaders
- Topic: Color depending on height.
- Replies: 14
- Views: 4163
Re: Color depending on height.
I've tried it, but couldn't get it to work (never used it before). caledonian_tartan's way works just perfect though ;]
- 14 Jan 2014, 10:04
- Forum: Modeling
- Topic: Animated giological illustrations (or smth like that)
- Replies: 4
- Views: 1641
Re: Animated giological illustrations (or smth like that)
Thanks, it does help. I guess I just have to wait for a project itself to know more. I won't be able to use "made-up" terrain though. It will have to be Hawaiian islands, if I remember correctly. Ok, question. For example, I make a cube with different layers (magma, crust, water, mountains...
- 13 Jan 2014, 15:26
- Forum: Modeling
- Topic: Animated giological illustrations (or smth like that)
- Replies: 4
- Views: 1641
Animated giological illustrations (or smth like that)
Hey, guys. I have a project comming and I'll have to create and animate (!!!) something like this , this or this . Only prettier. Mountains will have to grow, lava to flow, cunamies to appear and stuff like that. Everything will be showed in a "sliced cube" style, like in a last image, onl...
- 09 Jan 2014, 10:24
- Forum: Materials & Shaders
- Topic: Color depending on height.
- Replies: 14
- Views: 4163
Re: Color depending on height.
Worked like a charm!!!! Thanx a lot!
And now you can tell me about that "Wireframe" node of yours
And now you can tell me about that "Wireframe" node of yours
- 09 Jan 2014, 09:02
- Forum: Materials & Shaders
- Topic: Color depending on height.
- Replies: 14
- Views: 4163
Re: Color depending on height.
It was already above.
Maybe I'm doing something wrong. How do you animate proportional translation of object's points without using Shape Manager?
Maybe I'm doing something wrong. How do you animate proportional translation of object's points without using Shape Manager?
- 08 Jan 2014, 16:47
- Forum: Materials & Shaders
- Topic: Color depending on height.
- Replies: 14
- Views: 4163
Re: Color depending on height.
One more question though. Everything is colored the way I want, but how to make it work, while using Shape Manager? The ICE Tree and Shape Manager don't like each other.
In this project, I'm simply animating few spikes growing from a single grid, using shape manager.
In this project, I'm simply animating few spikes growing from a single grid, using shape manager.
- 08 Jan 2014, 16:32
- Forum: Materials & Shaders
- Topic: Color depending on height.
- Replies: 14
- Views: 4163
Re: Color depending on height.
Thanx, now everything works!
Both links work, by the way ;]
Moderator edit: you're right,I removed my post to avoid confusion.
Seems to be a browser specific issue, another browser: no problem - HB
Both links work, by the way ;]
Moderator edit: you're right,I removed my post to avoid confusion.
Seems to be a browser specific issue, another browser: no problem - HB
- 08 Jan 2014, 15:25
- Forum: Materials & Shaders
- Topic: Color depending on height.
- Replies: 14
- Views: 4163
Re: Color depending on height.
That's exactly what I need.
But I don't seem to have "Color Attribute to CAV" node.
But I don't seem to have "Color Attribute to CAV" node.
- 08 Jan 2014, 14:42
- Forum: Materials & Shaders
- Topic: Color depending on height.
- Replies: 14
- Views: 4163
Color depending on height.
Hi, guys. Maybe you'll be able to help me. I need to create material, which would color the object, depending on it's height in a gradient style. For example, I have a "mountain" of certain size and it's colored in green. When I make the mountain taller, additional colors start to appear, ...
- 18 Oct 2013, 14:16
- Forum: Rendering
- Topic: MR FG weird flickering
- Replies: 0
- Views: 693
MR FG weird flickering
Hi, guys. So, I've got a little problem I don't know how to fix. Maybe some of you have ran into this one before. Basically I have a material with transparent shader, connected to "Surface" port, and a color mixer node, connected to "Volume" port. When I render everything out, so...
- 02 Oct 2013, 08:47
- Forum: ICE
- Topic: Slicing particles
- Replies: 2
- Views: 669
Re: Slicing particles
I don't have SI open now, but I think what you're looking for is Stick To Location, and then select Emit Location. Depending what you're trying to achieve, you might wanna use State Machines. Also, maybe try Test Collision (I forget exact name of node) -> If (true = delete particle) ->Execute Weird...
- 01 Oct 2013, 10:27
- Forum: ICE
- Topic: Slicing particles
- Replies: 2
- Views: 669
Slicing particles
Hey, guys. I've ran into a problem. Basically I have a sphere with particles stuck on it. I need to open that sphere. So either I change Start/End "U/V" values in geometry settings, or just slice it. The problem is - when I animate the opening-up, particles don't respond, they remain in a ...
- 22 Aug 2013, 09:56
- Forum: General & Troubleshooting
- Topic: Hardware usage
- Replies: 6
- Views: 1353
Re: Hardware usage
Thanx, that was very useful!
- 21 Aug 2013, 15:02
- Forum: General & Troubleshooting
- Topic: Hardware usage
- Replies: 6
- Views: 1353
Re: Hardware usage
That's not a great card, the 6 series is a bit crippled compared to more recent versions (or even the older 580 series). I'd look at a 780 if you can stretch to it, or even a titan. Thanx, I'll look into it. How big is the impact of a graphics card in general when working with XSI? What does it exa...
- 21 Aug 2013, 13:35
- Forum: General & Troubleshooting
- Topic: Hardware usage
- Replies: 6
- Views: 1353
Re: Hardware usage
If you're talking about rotating in the viewport, then yes, the graphics card will be the culprit - what have you got at the moment? Not just rotating in viewport. Working in general (like selecting objects, moving them, editing properties etc). Everything is lagging. For the moment I use NVidia Ge...
- 21 Aug 2013, 11:26
- Forum: General & Troubleshooting
- Topic: Hardware usage
- Replies: 6
- Views: 1353
Hardware usage
Hi, guys I have a certain scene with some objects and particles, the usual stuff. It became kinda heavy though. I have to wait quite some time to scrub through timeline or even select objects if the app won't freeze on me. It looks like SoftImage (I'm using 2012) can barely handle the scene, but I c...