Search found 4 matches
- 10 Jul 2009, 12:32
- Forum: Feedback
- Topic: Suggestions/"Room for improvement"-Thread
- Replies: 18
- Views: 6172
Re: Suggestions/"Room for improvement"-Thread
Contra! A splitting serves no one, as it would then be up to the user to decide, whether his work is "pro" or "noob"...and also would it make everyone even more afraid of posting stuff into the "pro"-section, as there would always be the sword of Damocles, that others ...
- 02 Jul 2009, 15:40
- Forum: Rendering
- Topic: IOR, Glass
- Replies: 9
- Views: 2487
Re: IOR, Glass
I see, same problem as me (this is why having 2 pcs i still keep one of the two with 32bit system, lot of cool shaders/plugins don't work in 64b)...by the way, if the shape you have to give thickness isn't too complex you can even do it by hand, for things such glasses etc it's quite simple
- 02 Jul 2009, 13:17
- Forum: Rendering
- Topic: IOR, Glass
- Replies: 9
- Views: 2487
Re: IOR, Glass
http://www.mindthink.de/
check this, you have to register and then can browse the projects. the one that could do the job for you is the solidify operator
check this, you have to register and then can browse the projects. the one that could do the job for you is the solidify operator
- 25 Jun 2009, 22:20
- Forum: ICE
- Topic: Expand the strand.
- Replies: 6
- Views: 2203
Re: Expand the strand.
This is quite a simple solution to the problem, no custom nodes or anything else (still a ICE noob :P), but could do the job...using the spawn trails compound to create another state of particles, that can be controlled via the state machine node to give them instances different from the main ones. ...