Search found 12 matches
- 24 Aug 2013, 13:46
- Forum: Materials & Shaders
- Topic: my VRayMtl Compound with texmap multipliers
- Replies: 5
- Views: 1948
Re: my VRayMtl Compound with texmap multipliers
I started to test it just some month ago and I'm using it only in spare time, so I didn't test it completely yet. But for now, in a scale from 0 to 10, I think I can rate it 8. I like the integration in Softimage, well made, and seems to be very stable. In Chaosgroup forum, the staff seems to be car...
- 23 Aug 2013, 18:08
- Forum: Materials & Shaders
- Topic: my VRayMtl Compound with texmap multipliers
- Replies: 5
- Views: 1948
my VRayMtl Compound with texmap multipliers
I just built a Compound shader that extend the current VRayMtl shader with texture inputs and multipiler values for each texture I reorganized a bit the PPG, due to integrate the texture input ports on bottom of each Tab. With this compound you can manage indipendently the color and the texture of e...
- 14 Aug 2013, 18:09
- Forum: Programming
- Topic: Customizing Compound PPG
- Replies: 0
- Views: 712
Customizing Compound PPG
Hi all I'm here again with another two questions: 1) How I can edit the width of input labels on a Compound's PPG? What I need is to place some items side by side to reduce the total PPG height. 2) In the PPG I have some color input. These inputs have all 4 channels (RGBA). How can I show only the R...
- 14 Aug 2013, 17:19
- Forum: Programming
- Topic: get material name from Compound's PPG
- Replies: 2
- Views: 841
Re: get material name from Compound's PPG
Thanks a lot, it works now!
I found also another way using: PPG.name_of_inner_node.Parent
It return the exact position of the Compound on the shader.
I found also another way using: PPG.name_of_inner_node.Parent
It return the exact position of the Compound on the shader.
- 14 Aug 2013, 08:29
- Forum: Programming
- Topic: get material name from Compound's PPG
- Replies: 2
- Views: 841
get material name from Compound's PPG
Hi all
I have a material with a Compound node nested on it.
Anyone know if there is a way to retrieve the material name from the Compound's PPGLogic?
Thanks,
Loki
I have a material with a Compound node nested on it.
Anyone know if there is a way to retrieve the material name from the Compound's PPGLogic?
Thanks,
Loki
- 12 Aug 2013, 18:30
- Forum: Materials & Shaders
- Topic: a bug in the Compound's PPG Logic?
- Replies: 2
- Views: 950
Re: a bug in the Compound's PPG Logic?
Unfortunately no, this is not the problem. Also with different names it crashes
- 12 Aug 2013, 11:11
- Forum: Materials & Shaders
- Topic: a bug in the Compound's PPG Logic?
- Replies: 2
- Views: 950
a bug in the Compound's PPG Logic?
Hi all I'm working on a Compound shader to extend the features of an existing shader. This shader don't have all parameter exposed, so I'm trying to access them throught the Compound's PPG Logic due to add them on the Compound's PPG. Just an example using the Architectural shader: The original shade...
- 25 Jun 2013, 08:54
- Forum: Programming
- Topic: Creating Shelves and Buttons via scripting
- Replies: 2
- Views: 980
Re: Creating Shelves and Buttons via scripting
Hi csaez and thanks for your reply! You're right! The next day I opened (by mistake!) a toolbar with the Script Editor and saw that it's a simple XML code. I didn't know it! This made my code a little more complex, especially to modify an existing toolbar instead of create it... But seems to work :)...
- 20 Jun 2013, 19:16
- Forum: Programming
- Topic: Creating Shelves and Buttons via scripting
- Replies: 2
- Views: 980
Creating Shelves and Buttons via scripting
Hi all I'm trying to find a way to create a custom Shelf and Buttons via script (I'm using Python) I looked at the SDK help and here around and in other blogs/forums...but I found only something about CreateToolbar (not Shelf!!!) and CreateToolbarButton commands, but them seems to be not so useful f...
- 22 Feb 2012, 15:31
- Forum: Finished Work
- Topic: Hasselblad 500
- Replies: 22
- Views: 17210
Re: Hasselblad 500
Wunderbar!!!
Great job Maghetto!
Great job Maghetto!
- 22 Jun 2011, 13:38
- Forum: ICE Compounds
- Topic: Create Grass
- Replies: 31
- Views: 21620
Re: Create Grass
Hallo
Anyone knows how can I use a texture to color the grass made with this compound?
Anyone knows how can I use a texture to color the grass made with this compound?
- 15 Jul 2010, 10:26
- Forum: Scripts
- Topic: Reducing the number of decimals in a floating point value
- Replies: 1
- Views: 1721
Reducing the number of decimals in a floating point value
Hi I'm tryng to animate a text that display the distance between two objects. I reach to add a scripted operator and to connect it to a ctr_dist value. The problem is that the value I obtain with GetValue is a floating point with 16 decimals. Here te result: http://www.zoefactory.com/Loki/XSI/XSI_Qu...