Search found 5 matches

by Lone Deranger
02 May 2023, 04:28
Forum: News
Topic: LightWave Digital acquires LightWave - (A New Hope for SI?)
Replies: 5
Views: 7077

Re: LightWave Digital acquires LightWave - (A New Hope for SI?)

This reminds me of the two enthusiasts who bought Electric Image from their owner back in 2009 hoping to continue it. Former employees had also bought and tried to restart Mirai around those years. It both cases it worked for a couple of years and then quietly died. Oh that's right. I had forgotten...
by Lone Deranger
29 Apr 2023, 03:43
Forum: News
Topic: LightWave Digital acquires LightWave - (A New Hope for SI?)
Replies: 5
Views: 7077

LightWave Digital acquires LightWave - (A New Hope for SI?)

So it turns out, Lightwave enthousiast and former Darkside studio boss Andrew Bishop has acquired the software from current owner Vizrt, in a deal closed on the 28th of April 2023. The move should see development of LightWave restart, following more than two years of inactivity, with LightWave Digit...
by Lone Deranger
30 Jun 2009, 16:58
Forum: WIP
Topic: Mechman Build-up Animation
Replies: 5
Views: 2197

Re: Mechman Build-up Animation

Looks like you've got something cool brewing here. Good job so far. The strands are looking great. Are they curve extrusions?
I am unfamiliar with the MTStrands addon you mention. Could you point me to a website where I might learn more about it?
by Lone Deranger
29 Jun 2009, 18:11
Forum: Rendering
Topic: Set weightmap by selecting without painting manually
Replies: 5
Views: 1628

Re: Set weightmap by selecting without painting manually

Doh... sorry for not reading your first post correctly. But I see what you mean. You cannot do this by default, but somebody did write a script for it called 'WMEditorPB' or something like that. You should be able to download it from here . If it doesn't work, you could always paint with the brush s...
by Lone Deranger
29 Jun 2009, 16:14
Forum: Rendering
Topic: Set weightmap by selecting without painting manually
Replies: 5
Views: 1628

Re: Set weightmap by selecting without painting manually

Easiest way is to use the Weight Editor. It allows you to pick your envelope's vertices and give them explicit weighting values for their deformers.