Search found 28 matches

by brudney
30 Nov 2017, 23:31
Forum: News
Topic: Autodesk to lay off a further 13% of its workforce
Replies: 37
Views: 5286

Autodesk to lay off a further 13% of its workforce

Autodesk is to lay off 13% of its workforce, or around 1,150 jobs in total, as the company continues its transition from sales of perpetual software licences to a rental-only model. The job cuts – the company’s second major sets of layoffs in under two years – are expected to come through a combina...
by brudney
08 Feb 2017, 11:21
Forum: News
Topic: Autodesk CEO and President Carl Bass steps down
Replies: 50
Views: 8471

Re: Autodesk CEO and President Carl Bass steps down

Yeah, funny that happened after H16 was announced :D

I wonder what/if it means anything for Max (or Maya)...
by brudney
29 Mar 2015, 14:13
Forum: News
Topic: Maya LT 2016
Replies: 30
Views: 9662

Re: Maya LT 2016

there are screengrabs and videos floating around the net (cgtalk and others) showing people using both new max and maya.
funny/sad thing is AD tries hard to ignore that fact and clearly won't comment on the features shown/not shown in the videos because new version haven't been announced yet. 8-|
by brudney
12 Feb 2015, 02:09
Forum: Open Discussion
Topic: How long will softimage be Competative...?
Replies: 77
Views: 10449

Re: How long will softimage be Competative...?

Helli wrote:Well it's an Autodesk product.
So is maya ;) but I get your point.
by brudney
12 Feb 2015, 00:57
Forum: Open Discussion
Topic: How long will softimage be Competative...?
Replies: 77
Views: 10449

Re: How long will softimage be Competative...?

.... My tip if you are a studio. Take a very close look on Modo or Cinema (yes Cinema, they have quite a lot coming in the next years). But in general Maya is the way to go as an artist (or Houdini / Maya if you are on the technical side). Modo isn't hard to learn so I would also get into that one....
by brudney
30 May 2014, 00:28
Forum: Materials & Shaders
Topic: Animated weight map baking
Replies: 5
Views: 1653

Re: Animated weight map baking

thank you guys! Leo's script worked great! :]
by brudney
28 May 2014, 22:39
Forum: Materials & Shaders
Topic: Animated weight map baking
Replies: 5
Views: 1653

Re: Animated weight map baking

Hey thanks!

That's exactly what i'm doing. However, when I apply Rendermap attribute to my geo, I can bake one frame at a time only - as opposed to batch baking the whole time range. Instead of pressing 'bake' for each frame, I want SI to automate the process.
by brudney
28 May 2014, 20:56
Forum: Materials & Shaders
Topic: Animated weight map baking
Replies: 5
Views: 1653

Animated weight map baking

Hi guys!

A quick question: is there a way to batch bake animated weight map to texture?
I have about 500 frames of changing weight map that needs to get baked to a texture sequence and I don't feel like doing every frame manually...:)

Thank you!
by brudney
02 Nov 2013, 13:42
Forum: Open Discussion
Topic: What if Softimage died?
Replies: 746
Views: 102082

Re: What if Softimage died?

(-|
by brudney
23 Sep 2013, 22:25
Forum: Open Discussion
Topic: What if Softimage died?
Replies: 746
Views: 102082

Re: What if Softimage died?

maya + modo/c4d
by brudney
23 Aug 2013, 22:30
Forum: News
Topic: Some news from Siggraph
Replies: 247
Views: 33571

Re: Some news from Siggraph

ojo3D wrote:
In any case, it does sound like a great deal for studios.
Yeah, it is. The studio I work in decided to get two additional seats of Maya. They figured the cheapest way to do that is to buy SI and upgrade it to the full Suite :))
by brudney
18 Aug 2013, 12:32
Forum: Announcements
Topic: Softimage 2015 User Survey - Linux question only
Replies: 17
Views: 5791

Re: Softimage 2015 User Survey - Linux question only

hahahahaha that's ridiculous :)) that's gotta be the longest and most convoluted survey I took =))

[sorry for the useless post, I couldn't resist]
by brudney
26 Jul 2013, 12:24
Forum: News
Topic: Some news from Siggraph
Replies: 247
Views: 33571

Re: Some news from Siggraph

as i said before , naiad is a node based software so its need a graph editor , graph editor in Maya is too messy , not user friendly as ICE , if they import all Naiad nodes inside ice i don`t need any other nodes in ice . i need a good UI for create Naiad graph. Have you seen Maya's Node Editor? It...
by brudney
26 Jul 2013, 00:31
Forum: News
Topic: Some news from Siggraph
Replies: 247
Views: 33571

Re: Some news from Siggraph

There's a very interesting post I found (by Luc-Eric@ http://www.mail-archive.com/softimage@listproc.autodesk.com/msg14036.html ) Autodesk is doing the right thing in that context. What they have done with Naiad is add expertise about scalable, distributed, out-of-core simulation that's also platfor...
by brudney
25 Jul 2013, 15:14
Forum: News
Topic: Some news from Siggraph
Replies: 247
Views: 33571

Re: Some news from Siggraph

Because they are killing the product and they obviously dont say anything so they can squeeze everyone money till last release that probably gonna be the 2015 one. It's funny how almost every news somehow gets derailed into 'the death of SI' discussion ;) OK, so here's my take :p Honestly, killing ...