Search found 48 matches

by blaxxun
07 Feb 2023, 23:19
Forum: Feedback
Topic: STAY SAFE, SANE & HEALTHY!!!
Replies: 13
Views: 122500

Re: STAY SAFE, SANE & HEALTHY!!!

I did not notice a difference in my lifestyle while covid happened.
by blaxxun
14 Jul 2021, 03:07
Forum: Open Discussion
Topic: Softimage|WIKI - dead or alive?
Replies: 12
Views: 5997

Re: Softimage|WIKI - dead or alive?

Is there an offline version somewhere around? Since the Softimage Wiki is down for a while now and i'am using the Wayback Machine to access old pages....
by blaxxun
14 Jul 2021, 02:43
Forum: News
Topic: 3DCoat 2021 and 3DCoatTextura
Replies: 1
Views: 3104

Re: 3DCoat 2021 and 3DCoatTextura

Yepp, since Kraken #2 ate Allegorithmic, this is a good alternative for substance painter i guess.
I use 3DCoat since 2 years now. UI is... well weird, but one can get the hang of it. :)
by blaxxun
03 Apr 2020, 10:29
Forum: Plugins
Topic: OBJ+STL import export
Replies: 15
Views: 6799

Re: OBJ+STL import export

Super addon, danke!
Thanks a lot! :D
by blaxxun
03 Oct 2019, 22:00
Forum: Finished Work
Topic: Great work done with Softimage
Replies: 360
Views: 191581

Re: Great work done with Softimage

WOW! Thats great!
by blaxxun
11 Jul 2019, 09:29
Forum: News
Topic: Do you will believe what you just said?
Replies: 2
Views: 1262

Re: Do you will believe what you just said?

Deep Fakes....
by blaxxun
06 Jul 2019, 15:47
Forum: Programming
Topic: XSI to UE4 Plugin - Place Instances
Replies: 1
Views: 2987

Re: XSI to UE4 Plugin - Place Instances

As far as i know now i have to translate the XSI Euler values to a Rotation Matrix manipulate it and then back to Euler for UE4.

Does anybody know the Rotation Order in XSI. From the docs i read that its XYZ for bones.
But does this apply to the Editor as well?
by blaxxun
05 Jul 2019, 01:15
Forum: Programming
Topic: XSI to UE4 Plugin - Place Instances
Replies: 1
Views: 2987

XSI to UE4 Plugin - Place Instances

Hello friends, Iam writing a little plugin for UE4 to spawn Static Mesh Actors into the UE4 Scene/Level. Its like matching the XSI Instances living in an XSI Scene to the Level in UE4. It works well already, BUT i have problems with the Rotations. As long as i rotate only two axis of an object in XS...
by blaxxun
05 Jul 2019, 00:58
Forum: News
Topic: Welcome..!
Replies: 65
Views: 34648

Re: Welcome..!

Thanks for keeping this forum up!

Iam still working with XSI on a daily basis.
Its still my source of income.

Keep it going! :)
by blaxxun
23 Apr 2019, 19:01
Forum: News
Topic: Unreal Engine for free
Replies: 101
Views: 22707

Re: Unreal Engine for free

Thanks for the infos Bullit. Thought about writing an "Exporter" for Softimage to UE4 myself. Had an UE4 project some months ago and had to place lots of Instances in the UE4 scene. So i wrote a crappy Autoit Script in combo with VBScript to write the Instances-Nulls coordinates to a textf...
by blaxxun
16 Jan 2019, 07:50
Forum: ICE
Topic: Let's remove Quaternions from every 3D Engine
Replies: 1
Views: 1415

Re: Let's remove Quaternions from every 3D Engine

Quaternions are computationally inexpensive. Thats why they are used.
They are hard to grasp because they are 4 dimensional.

https://www.youtube.com/watch?v=zjMuIxRvygQ
by blaxxun
16 Jan 2019, 07:45
Forum: ICE
Topic: Camera Billboard - Rotate only around Y Axis
Replies: 9
Views: 4446

Re: Camera Billboard - Rotate only around Y Axis

Thats actually what i did, or how do you mean that ?
Could you show it ?
by blaxxun
14 Jan 2019, 13:25
Forum: ICE
Topic: Camera Billboard - Rotate only around Y Axis
Replies: 9
Views: 4446

Re: Camera Billboard - Rotate only around Y Axis

Wow, nice! Thanks!

I had to rotate my trees(Y is up) around X by -90 degrees because they where flat on the ground.
Im sure there is an easyier, more clean way to do that, but for now it works just fine.

Vielen Dank! :-bd

Image
by blaxxun
09 Jan 2019, 14:41
Forum: ICE
Topic: Camera Billboard - Rotate only around Y Axis
Replies: 9
Views: 4446

Re: Camera Billboard - Rotate only around Y Axis

Okay, i tryd that but "Rotate Toward Target" seems to be a "per object" compound.
I try to modify it from "Pose" to "Rotation" since this is "per point".
by blaxxun
09 Jan 2019, 12:01
Forum: ICE
Topic: Camera Billboard - Rotate only around Y Axis
Replies: 9
Views: 4446

Camera Billboard - Rotate only around Y Axis

Hi guys, I have a pointcloud with tree billboards instanced in ICE. Now i want that the tree billboards always face the camera BUT the billboards should ONLY rotate around the Y axis. At the moment they also follow the camera when i move over or under the ground surface height. How can i "lock&...
by blaxxun
08 Jan 2019, 09:14
Forum: Finished Work
Topic: Great work done with Softimage
Replies: 360
Views: 191581

Re: Great work done with Softimage

Wow, great! I like it!