Search found 35 matches

by pcd
22 May 2015, 08:14
Forum: News
Topic: Microsoft HoloLens and Autodesk.
Replies: 10
Views: 3193

Re: Microsoft HoloLens and Autodesk.

They just said that Maya will be able to author hololens content, we have a prototype of that. We also demoed a separate Maya multitouch prototype at the Microsoft's Build conference last week. There is nothing else to read into that. Sorry for late post into this, but i am really interested in thi...
by pcd
28 Aug 2014, 21:14
Forum: Modo
Topic: Zen Modo Interface
Replies: 45
Views: 19651

Re: Zen Modo Interface

@pcd: Well... If you don't tell them, they don't know what to fix. ;-) But SP2 seems to have some work done on FBX and Collada I/O, see if that changes things for you. And I agree on the pricing. I have looked at it in the past, but always found it too pricey as well. Especially these days. Yes, i ...
by pcd
28 Aug 2014, 21:11
Forum: Modo
Topic: Zen Modo Interface
Replies: 45
Views: 19651

Re: Zen Modo Interface

When Maxon tried the modular approach for Cinema 4D, it was an interesting package to switch to, as you needn't only buy the modules you really needed, but now the Studio version would seem overpriced and Visualize just doesn't offer enough of the IMHO necessary features. Having said that: I fell i...
by pcd
28 Aug 2014, 15:30
Forum: Modo
Topic: Zen Modo Interface
Replies: 45
Views: 19651

Re: Zen Modo Interface

At least C4D has a sort of modular interface as well. Not half as powerful as the Modo one, but a very good one. These problems with Modo import are kind of crazy, given that now it's TF and they are all for pipeline integration, formats, etc. I would go to C4D instead of Modo if C4D was cheaper. B...
by pcd
28 Aug 2014, 12:21
Forum: Modo
Topic: Zen Modo Interface
Replies: 45
Views: 19651

Re: Zen Modo Interface

i just looked at Zen interface and it's very nice, for my workflow at least. The biggest problem with Modo is with it's import plugins. Both alembic and fbx modules are messed up. When i export a fluid sequence from Houdini it's only show the first frame with an error message. Something like 'changi...
by pcd
23 Aug 2014, 15:20
Forum: News
Topic: Houdini Indie Teaser
Replies: 97
Views: 17873

Re: Houdini Indie Teaser

.......But even then the tools are just not on par with MOTOR, you can't adjust your data based on each joint before commit to changes(i'm talking about offset some channels basically; this is done in MOTOR before applying your MOCAP to rig). In my particular situation Maya is of no use, and way be...
by pcd
23 Aug 2014, 13:27
Forum: News
Topic: Houdini Indie Teaser
Replies: 97
Views: 17873

Re: Houdini Indie Teaser

When it comes to anything mocap related, I would choose Motionbuilder all the time. Yes, Soft does have MOTOR, and it's ok, but Mobu is way better and certainly more reliable. Of course as someone for Autodesk, I'm bound to say that, but I'm also basing that many years of working with mocap. Withou...
by pcd
23 Aug 2014, 10:23
Forum: News
Topic: Houdini Indie Teaser
Replies: 97
Views: 17873

Re: Houdini Indie Teaser

In fact the only app with built inn MOCAP support was XSI I'll be in close future working with mocap. Can you give a primer in what Softimage has for that? Sure, I'm glad to help whenever i can. You have two main components for that. First, you can import BVH files inside XSI, and clean the motion ...
by pcd
22 Aug 2014, 14:10
Forum: News
Topic: Houdini Indie Teaser
Replies: 97
Views: 17873

Re: Houdini Indie Teaser

....Please don't run in this again, please don't turn Houdini thread into into 'pcd against the rest of world' thread. I said "applying". To explain more in detail, it is about already prepared mocap by someone else. Exactly in same way as tons of mocap data were applied to Max biped, and...
by pcd
12 Aug 2014, 13:07
Forum: News
Topic: Houdini Indie Teaser
Replies: 97
Views: 17873

Re: Houdini Indie Teaser

One of the problems with a deal like this, especially as it involves rental, not perpetual licenses, is that SideFX can theoretically without prior notice shut the whole "Houdini Indie" program down, like they technically already did with Apprentice HD, leaving you hooked on Houdini (and ...
by pcd
12 Aug 2014, 08:01
Forum: News
Topic: Houdini Indie Teaser
Replies: 97
Views: 17873

Re: Houdini Indie Teaser

As Bellsey already said, it's typical configuration for game development. A lot of poly modeling, UV and texture work, baking, applying Mocap, finally some simple animation from time to time. But, 'render' or "simulate" button perhaps never. Such work asks for a lot of human power, lot of...
by pcd
12 Aug 2014, 07:45
Forum: News
Topic: Houdini Indie Teaser
Replies: 97
Views: 17873

Re: Houdini Indie Teaser

It's an aggressive move from sidefx to move from a specialized package to a general usage one. So far you have nothing in your offer to counter this. There is a fine line between an aggressive move and a desperate one and frankly ATM it's "too close to call" IMHO. Now this is some NEW att...
by pcd
11 Aug 2014, 21:41
Forum: News
Topic: Houdini Indie Teaser
Replies: 97
Views: 17873

Re: Houdini Indie Teaser

Trouble with houdini is that if you just try it's not enough Or you have not enough of blind faith to forget what is missing. You can workout the missing part only to some extent - beyond some extent, only developer can do. The rest is a sort of, let's call it, switch context. All the time, you don...
by pcd
11 Aug 2014, 21:28
Forum: News
Topic: Houdini Indie Teaser
Replies: 97
Views: 17873

Re: Houdini Indie Teaser

@pcd - just a point of note, reading some previous posts, I think you're getting confused on MayaLT. Comparing MayaLT to this new Houdini offering doesn't really work because MayaLT is aimed at indie games developers only . This is why features such as particles, dynamics and some rendering are not...
by pcd
11 Aug 2014, 14:33
Forum: News
Topic: Houdini Indie Teaser
Replies: 97
Views: 17873

Re: Houdini Indie Teaser

Well, ... Absolutely. For me it is a no brainer. With alembic and fbx in and out and the engine for 99 bucks it's like a unipurpose plugin. And a good way to start a slow transition. Yea, this is the word: slow. I can't wait to see what's new in 14, but i will purchase no matter what. You can purch...
by pcd
11 Aug 2014, 08:11
Forum: News
Topic: Houdini Indie Teaser
Replies: 97
Views: 17873

Re: Houdini Indie Teaser

Just to clarify, I did try it around 2012, let's say enough to figure out how it's not competitor to Maya or SI, when it comes to deformations, rigs, key framing. In meantime, heard the same from other people. But all that doesn't matter, once Houdini developer confirmed that there is a room for im...