Search found 19 matches
- 19 Jan 2020, 16:55
- Forum: ICE
- Topic: pointcloud meshing trouble
- Replies: 2
- Views: 6078
Re: pointcloud meshing trouble
Thanks a lot, it sounds like a good start, I'll look into it.
- 19 Jan 2020, 00:42
- Forum: ICE
- Topic: pointcloud meshing trouble
- Replies: 2
- Views: 6078
pointcloud meshing trouble
Hi all, I was wondering if I'm missing something obvious regarding the subject. My goal is to mesh a pointcloud in a way, that each point becomes a vertex, and the closest points are connected, like an icosahedron. Turns out it's not as easy (for me) as I thought. Isn't there an option in topolizer ...
- 13 Sep 2019, 10:11
- Forum: News
- Topic: Amazing Modeling Plugin , Who can change to XSI ?
- Replies: 4
- Views: 1503
Re: Amazing Modeling Plugin , Who can change to XSI ?
nice.. should have been in soft 2013-2014 more or less..
- 12 Mar 2018, 21:12
- Forum: WIP
- Topic: Softimage Nvidia Flex
- Replies: 71
- Views: 106909
Re: Softimage Nvidia Flex
these fluids made me wet
- 17 Dec 2017, 11:49
- Forum: Open Discussion
- Topic: Holiday greetings from the team..!
- Replies: 21
- Views: 4537
Re: Holiday greetings from the team..!
merry chrismas everyone, or have fun regardless of what you believe in! Thankfully xsi always had a great community, and you've been carrying the torch lately, thanks for beeing awesome!
- 04 Dec 2017, 16:18
- Forum: Open Discussion
- Topic: Modeling with Substance?
- Replies: 7
- Views: 1697
Re: Modeling with Substance?
they aren't there yet, and I don't know if they have plans regarding this matter. The potential is there, but when you displace something with their shaders, lets say you make a rocky surface, the polygons will become distorted, long triangles with stretched textures will appear, etc. Auto retopo or...
- 08 Nov 2017, 20:09
- Forum: Announcements
- Topic: Softimage Garage
- Replies: 18
- Views: 10227
- 29 Oct 2017, 17:20
- Forum: News
- Topic: Fabric Engine EOL
- Replies: 52
- Views: 35991
Re: Fabric Engine EOL
I'm hoping for the foundry, to be honest.. or isotropix.. anything but the iceberg called AD.. can't wait to see how this unfolds ( insert dramatic music )
- 29 Oct 2017, 16:49
- Forum: News
- Topic: The return of Mudbox?
- Replies: 16
- Views: 2927
Re: The return of Mudbox?
I still use mudbox a LOT more than zbrush. basically zbrush for concepts, mudbox for everything else, even simple texturing stuff ( mari for not so simple stuff ). I'd rather see a timeline with alembic support and better tools for blendshapes before dynamesh though. I fear they will move away from ...
- 25 Aug 2017, 16:45
- Forum: Announcements
- Topic: Softimage Garage
- Replies: 18
- Views: 10227
Re: Softimage Garage
thanks a lot! I was about to dive into similar things myself, but I guess you just provided me a shortcut
- 14 Feb 2017, 14:20
- Forum: Finished Work
- Topic: warhammer 40k stuff
- Replies: 11
- Views: 8432
Re: warhammer 40k stuff
Thanks guys! About the bokeh : all you need is lots of samples if you use redshift just set the blade count to 6-7, no bokeh image was used on these.
- 12 Feb 2017, 10:04
- Forum: Finished Work
- Topic: warhammer 40k stuff
- Replies: 11
- Views: 8432
Re: warhammer 40k stuff
and a few more from the older stuff as well
- 12 Feb 2017, 09:59
- Forum: Finished Work
- Topic: warhammer 40k stuff
- Replies: 11
- Views: 8432
Re: warhammer 40k stuff
some moar..
- 12 Feb 2017, 09:56
- Forum: Finished Work
- Topic: warhammer 40k stuff
- Replies: 11
- Views: 8432
warhammer 40k stuff
Hi all, I've never posted any work here before, so here comes the (unexpected) inquisition. Some of these are older, but I think they still look ok. All done in softimage, everything is subdivision modeling, textured in mari, displacements, shapes etc, sculpted in mudbox, rendered in redshift, mostl...
- 02 Nov 2016, 19:31
- Forum: Simulation
- Topic: how to constrain something to a momentum/alembic combo?
- Replies: 0
- Views: 3689
how to constrain something to a momentum/alembic combo?
greetings! I wonder if anyone ever came across this issue before : there's a momentum sim on the low res version of my objects, and the abc file is saved. I import it back and try to attach the high res geo to it. I fail and I feel pathetic. Ideally I'd like to have a null constrained to my rigid bo...
- 04 Jun 2016, 19:42
- Forum: ICE
- Topic: Nb Flock or Chase Following 1.5
- Replies: 4
- Views: 1604
Re: Nb Flock or Chase Following 1.5
you are awesome