There's a difference between having a 3D engine vs. thinking you have one.
it was more the latter case as the philosophy of engineering an engine is quite different than a 3D DCC application.
Search found 10 matches
- 24 Nov 2019, 01:51
- Forum: News
- Topic: Yeah!! Hail to Softimage, winner of three awards at VES ...
- Replies: 96
- Views: 17592
- 24 Nov 2019, 01:46
- Forum: Programming
- Topic: Help with mi_call_material
- Replies: 5
- Views: 3720
Re: Help with mi_call_material
Last time I did anything along these lines was XSI v4.2. So forgive any inaccuracies from rust. The only full automated way I can think of from within mental ray's API would be through the use of geometry shaders. Geometry shaders are called before rendering begins and have ability to traverse the s...
- 23 Nov 2019, 02:56
- Forum: Cooperation & Jobs
- Topic: Need a soft Image master
- Replies: 5
- Views: 4804
Re: Need a soft Image master
I know this is an old thread, but was this ever resolved? If not, I can do the conversion. I wrote a plugin to export from Softimage|3D and a plugin import into XSI to convert my old data. It works reasonably well and can import directly into Softimage 2014 and 2015. My translator can't support ever...
- 22 Nov 2019, 21:50
- Forum: News
- Topic: Yeah!! Hail to Softimage, winner of three awards at VES ...
- Replies: 96
- Views: 17592
Re: Yeah!! Hail to Softimage, winner of three awards at VES ...
I hope you don't mind my comments, as this seems to be a two-person conversation... but I wonder what was going on at Avid at the time, while Softimage had ambitions for a game engine? Wasn't Avid having financial problems at the time...so much so, that they sold Softimage to Autodesk? Also, the mi...
- 22 Nov 2019, 21:00
- Forum: News
- Topic: Yeah!! Hail to Softimage, winner of three awards at VES ...
- Replies: 96
- Views: 17592
Re: Yeah!! Hail to Softimage, winner of three awards at VES ...
Apology accepted. The Autodesk contract from our reseller clearly stated one designated contact per site for all communications. There was an electronic form and everything. Whether that was enforced on your end is a different matter, but it did come into play when we contacted Autodesk for support ...
- 22 Nov 2019, 11:48
- Forum: News
- Topic: Yeah!! Hail to Softimage, winner of three awards at VES ...
- Replies: 96
- Views: 17592
Re: Yeah!! Hail to Softimage, winner of three awards at VES ...
This is an old thread from 2014. I'm having trouble figuring out what it was about and what my quoted comment was meant to say. I think there was a thread at the time on the XSI mailing list where people were criticizing us for not doing fixes outside of ICE. I meant to say here that we did continu...
- 20 Nov 2019, 18:53
- Forum: News
- Topic: Yeah!! Hail to Softimage, winner of three awards at VES ...
- Replies: 96
- Views: 17592
Re: Yeah!! Hail to Softimage, winner of three awards at VES ...
Not sure about that characterization as a big/VIP client. You should ask him how many XSI seats, it's probably between 5 and 15, probably old versions. We've had developers spent month looking at various issue for Carbine. He's been on the beta since.. 1997 .. and we've been listening to all the fl...
- 02 Feb 2015, 06:15
- Forum: Programming
- Topic: building c++ plugins for 7.01
- Replies: 18
- Views: 3891
Re: building c++ plugins for 7.01
Just one more question (sorry) Do I absolutely have to use vs2005 ? or is it possible to compile the same output with a newer version such as vs2008 or vs2010 ? No. At Carbine we always used a newer version of Visual Studio than was supported by Autodesk/Softimage and didn't run into any problems. ...
- 07 Jan 2015, 01:23
- Forum: Programming
- Topic: Offset Key
- Replies: 8
- Views: 2468
Re: Offset Key
Why don't you use the HLE mode in the animation editor and offset your FCurves in bulk?
You can also put all your FCurves into mixer source(s) and apply offset map(s).
You can also put all your FCurves into mixer source(s) and apply offset map(s).
- 07 Dec 2014, 18:11
- Forum: Programming
- Topic: Accessing UV coordinates
- Replies: 14
- Views: 4404
Re: Accessing UV coordinates
You have to build a lookup map, then use it to find the siblings of your selected samples. A 'sample' (aka Polygon Node in the case of polygon meshes) is Softimage's term for unshared vertex. Back in the day polygons were described individually, each polygon had a physical vertex for each corner of ...