Search found 5 matches

by wombat778
13 Feb 2010, 03:20
Forum: Plugins
Topic: wom_archlight by wombat778
Replies: 19
Views: 13449

Re: wom_archlight by wombat778

Folks, I have finally managed to build a new complete package of wom_archlight which is compatible with Softimage/Maya 2010. Here are the links to the new version (1.23): http://www.creativecrash.com/maya/downl ... _archlight http://www.megaupload.com/?d=QHSHM9O4 Please note that there are no change...
by wombat778
23 Jul 2009, 05:55
Forum: Plugins
Topic: wom_archlight by wombat778
Replies: 19
Views: 13449

Re: wom_archlight by wombat778

All, I have updated wom_archlight to version 1.2. Here is the changelog: Version 1.2 New Features/Changes - Added visible area light falloff options - Default visible area light intensity now is related to light output - Added ability to use spotlight manipulator in softimage - Added a Relative Inne...
by wombat778
11 Jul 2009, 13:12
Forum: Plugins
Topic: wom_archlight by wombat778
Replies: 19
Views: 13449

Re: wom_archlight by wombat778

Hi Rork, I would certainly try it without the XSI tonemappers and see what happens. If you have been able to get good results in the past (for example when using Physical Sun/Sky) there is no reason why you could not use the same process with my shader. Good luck, and please let me know if you run i...
by wombat778
09 Jul 2009, 17:30
Forum: Plugins
Topic: wom_archlight by wombat778
Replies: 19
Views: 13449

Re: wom_archlight by wombat778

Hi Rork, I really designed the shader to be used with mia_exposure_photographic. Technically speaking, the wom_archlight light shader will produce the same values internally with or without the tonemapper shader. But, I do not know one would go about turning those into meaningful physical results wi...
by wombat778
28 Jun 2009, 17:06
Forum: Plugins
Topic: wom_archlight by wombat778
Replies: 19
Views: 13449

Re: wom_archlight by wombat778

Thanks very much Terry! I had fun writing the manual actually. I think it also helped me make the interface for the shader better. When I had trouble explaining a particular function in the manual, it means that I needed to make the function simpler to use ;) Anyhow, please let me know if you have a...