Search found 29 matches

by irakli_san
10 Dec 2010, 16:09
Forum: News
Topic: studioNest GEAR (released)
Replies: 20
Views: 6181

Re: studioNest GEAR (released)

just a simple code to register Python in windows environment variables. maybe someone will find it useful. change C:\modules\ with your path to modules folder. save as bat file and run as administrator @echo off C:\Windows\System32\reg.exe ADD "HKCU\Environment" /v PYTHONPATH /t REG_EXPAND...
by irakli_san
29 Nov 2010, 09:25
Forum: Announcements
Topic: studioNest updates
Replies: 2
Views: 1155

Re: studioNest updates

Thanks for info!
by irakli_san
27 Nov 2010, 17:21
Forum: News
Topic: studioNest GEAR (released)
Replies: 20
Views: 6181

Re: studioNest GEAR (released)

WAAAAA! Thanks!!!
by irakli_san
26 Nov 2010, 10:34
Forum: ICE Tutorials
Topic: ICE particle volume shading
Replies: 2
Views: 1657

Re: ICE particle volume shading

Thank You!
by irakli_san
26 Nov 2010, 10:33
Forum: Finished Work
Topic: Ship on Ocean test.
Replies: 16
Views: 4935

Re: Ship on Ocean test.

Great Work!!
by irakli_san
17 Nov 2010, 11:18
Forum: Scripts
Topic: Softimage -> After Effects CS5
Replies: 1
Views: 4109

Re: Softimage -> After Effects CS5

Thank You!
by irakli_san
17 Nov 2010, 10:42
Forum: Finished Work
Topic: Mini Countryman
Replies: 9
Views: 2939

Re: Mini Countryman

really like the look! great work. cheers!
by irakli_san
14 Nov 2010, 11:10
Forum: Rendering
Topic: rendering with gamma 2.2
Replies: 8
Views: 1925

Re: rendering with gamma 2.2

Thank You!!!
by irakli_san
12 Nov 2010, 14:49
Forum: Rendering
Topic: rendering with gamma 2.2
Replies: 8
Views: 1925

rendering with gamma 2.2

always wanted to ask. rendering with gamma set to 2.2 what will give better more correct result adding inverse gamma (.455) before shader (e.g. texture map, diffuse color) or after? i believe that if you put gamma after shader than all other things like reflection, transparency will be affected by g...
by irakli_san
11 Nov 2010, 08:43
Forum: News
Topic: Soon: Isotropix Clarisse?
Replies: 41
Views: 13737

Re: Soon: Isotropix Clarisse?

another modo?
by irakli_san
06 Oct 2010, 13:33
Forum: ICE
Topic: how to get proper orientation by adding multy orientations
Replies: 2
Views: 664

how to get proper orientation by adding multy orientations

if i set orientation and then i want to edit orientation by adding second orientation node, i get strange angles.
all i want is to set orientation and then add more like local orientation. i think that i'm doing something wrong. there must be different method to add two or more orientation.
by irakli_san
25 Sep 2010, 16:36
Forum: Animation
Topic: keying the visibility
Replies: 10
Views: 1858

Re: keying the visibility

Look inside Slice Polygons Op of mesh, play with the settings and you'll figure it out
by irakli_san
25 Sep 2010, 16:25
Forum: Animation
Topic: keying the visibility
Replies: 10
Views: 1858

Re: keying the visibility

1. you can do it with animated gradient map connected to transparency or cutout opacity(for mia material). 2. mm.. or deform shape. 3. ooor.. use boolean and then translate boolean mesh. 4. ooooorrr slice polygons, set action to Delete Polys Above, animate offset %. these are simplest methods that c...
by irakli_san
24 Sep 2010, 17:10
Forum: Scripts
Topic: Mossman's small scripts
Replies: 6
Views: 4646

Re: Mossman's small scripts

Thanks!!