Search found 29 matches
- 10 Dec 2010, 16:09
- Forum: News
- Topic: studioNest GEAR (released)
- Replies: 20
- Views: 6181
Re: studioNest GEAR (released)
just a simple code to register Python in windows environment variables. maybe someone will find it useful. change C:\modules\ with your path to modules folder. save as bat file and run as administrator @echo off C:\Windows\System32\reg.exe ADD "HKCU\Environment" /v PYTHONPATH /t REG_EXPAND...
- 29 Nov 2010, 09:25
- Forum: Announcements
- Topic: studioNest updates
- Replies: 2
- Views: 1155
Re: studioNest updates
Thanks for info!
- 27 Nov 2010, 17:21
- Forum: News
- Topic: studioNest GEAR (released)
- Replies: 20
- Views: 6181
Re: studioNest GEAR (released)
WAAAAA! Thanks!!!
- 26 Nov 2010, 10:34
- Forum: ICE Tutorials
- Topic: ICE particle volume shading
- Replies: 2
- Views: 1657
Re: ICE particle volume shading
Thank You!
- 26 Nov 2010, 10:33
- Forum: Finished Work
- Topic: Ship on Ocean test.
- Replies: 16
- Views: 4935
Re: Ship on Ocean test.
Great Work!!
- 17 Nov 2010, 11:18
- Forum: Scripts
- Topic: Softimage -> After Effects CS5
- Replies: 1
- Views: 4109
Re: Softimage -> After Effects CS5
Thank You!
- 17 Nov 2010, 10:42
- Forum: Finished Work
- Topic: Mini Countryman
- Replies: 9
- Views: 2939
Re: Mini Countryman
really like the look! great work. cheers!
- 14 Nov 2010, 11:10
- Forum: Rendering
- Topic: rendering with gamma 2.2
- Replies: 8
- Views: 1925
Re: rendering with gamma 2.2
Thank You!!!
- 12 Nov 2010, 14:49
- Forum: Rendering
- Topic: rendering with gamma 2.2
- Replies: 8
- Views: 1925
rendering with gamma 2.2
always wanted to ask. rendering with gamma set to 2.2 what will give better more correct result adding inverse gamma (.455) before shader (e.g. texture map, diffuse color) or after? i believe that if you put gamma after shader than all other things like reflection, transparency will be affected by g...
- 11 Nov 2010, 08:43
- Forum: News
- Topic: Soon: Isotropix Clarisse?
- Replies: 41
- Views: 13738
Re: Soon: Isotropix Clarisse?
another modo?
- 07 Oct 2010, 11:15
- Forum: ICE
- Topic: how to get proper orientation by adding multy orientations
- Replies: 2
- Views: 664
- 06 Oct 2010, 13:33
- Forum: ICE
- Topic: how to get proper orientation by adding multy orientations
- Replies: 2
- Views: 664
how to get proper orientation by adding multy orientations
if i set orientation and then i want to edit orientation by adding second orientation node, i get strange angles.
all i want is to set orientation and then add more like local orientation. i think that i'm doing something wrong. there must be different method to add two or more orientation.
all i want is to set orientation and then add more like local orientation. i think that i'm doing something wrong. there must be different method to add two or more orientation.
- 25 Sep 2010, 16:36
- Forum: Animation
- Topic: keying the visibility
- Replies: 10
- Views: 1858
Re: keying the visibility
Look inside Slice Polygons Op of mesh, play with the settings and you'll figure it out
- 25 Sep 2010, 16:25
- Forum: Animation
- Topic: keying the visibility
- Replies: 10
- Views: 1858
Re: keying the visibility
1. you can do it with animated gradient map connected to transparency or cutout opacity(for mia material). 2. mm.. or deform shape. 3. ooor.. use boolean and then translate boolean mesh. 4. ooooorrr slice polygons, set action to Delete Polys Above, animate offset %. these are simplest methods that c...
- 24 Sep 2010, 17:10
- Forum: Scripts
- Topic: Mossman's small scripts
- Replies: 6
- Views: 4646
Re: Mossman's small scripts
Thanks!!
- 03 Sep 2010, 11:56
- Forum: ICE
- Topic: Balloon strings/rope effect with ICE strands?
- Replies: 2
- Views: 1141