Search found 6 matches
- 04 Feb 2011, 02:11
- Forum: ICE
- Topic: Lagoa - How do I make object bob/float in it?
- Replies: 3
- Views: 1142
Re: Lagoa - How do I make object bob/float in it?
Except that I want the objects and the lagoa particles to interact with each other. I want the fluid pushing the objects and the objects pushing back. I don't see anything in the demos that show this sort of thing. At this point I don't think it can be done.
- 02 Feb 2011, 23:57
- Forum: ICE
- Topic: Lagoa - How do I make object bob/float in it?
- Replies: 3
- Views: 1142
Lagoa - How do I make object bob/float in it?
I thought it would be easy... I have a simple lagoa sim of some liquid flowing into a bowl. I want it to interact with other objects in the bowl and make them float and bob around in the liquid. Think milk pouring into a bowl of cereal. I find that collision objects with lagoa only affect the liquid...
- 02 Feb 2011, 22:01
- Forum: Plugins
- Topic: User .obj library
- Replies: 16
- Views: 32145
Re: User .obj library
Thanks!
Your fix is working here, no problems!
Your fix is working here, no problems!
- 02 Feb 2011, 05:15
- Forum: Plugins
- Topic: User .obj library
- Replies: 16
- Views: 32145
Re: User .obj library
Thanks for implementing the Workgroup option. Sadly, I get an error when I run it... // ERROR : Cannot open C:\users\bblevins\Autodesk\Softimage_2011_Subscription_Advantage_Pack\Data\ObjLib\UVSphere.obj // ERROR : 2028-ObjImport - Invalid argument specified. ObjImport("C:\\users\\bblevins\\Auto...
- 28 Jan 2011, 03:24
- Forum: Plugins
- Topic: User .obj library
- Replies: 16
- Views: 32145
Re: User .obj library
This is fantastic!
Now I can have a bunch of pre UV'd primitives at the ready.
I would like to put the Objlib in a workgroup so I can have a library everyone can use. Anyway to do that?
Now I can have a bunch of pre UV'd primitives at the ready.
I would like to put the Objlib in a workgroup so I can have a library everyone can use. Anyway to do that?
- 15 Jan 2011, 01:05
- Forum: ICE
- Topic: Getting .kine. values at different frame/time
- Replies: 4
- Views: 1070
Getting .kine. values at different frame/time
I have an object keyframed around a scene. I want to make other objects follow it a few frames behind. Eventually I want to make the points of the object lag behind as well, but wanted to start out simple. I can get the .kine.global info for an object at the current frame with the 'Get Data' node, a...