Search found 11 matches

by trea
03 Jul 2018, 19:17
Forum: Softimage Mod Tool
Topic: mod tool 6.01 on windows 7
Replies: 12
Views: 6346

Re: mod tool 6.01 on windows 7

Apologies to double post but I figured I would share a fix for valve addon 6.02. This will fix the issues using rig from guide option when using mod tool 7.5. Replace the VBS script located at within the Addons\ValveSource\Application\Plugins\ directory. Download here.
by trea
11 Dec 2017, 01:50
Forum: Materials & Shaders
Topic: UV scale question
Replies: 3
Views: 3190

Re: UV scale question

It works, thank you!

Edit: Thank you FXDude, that is exactly what I was looking for.
by trea
10 Dec 2017, 14:32
Forum: Materials & Shaders
Topic: UV scale question
Replies: 3
Views: 3190

UV scale question

Hello Does anyone know how to make planar UV projection retain the same scale for multiple polymeshes? For example I am wanting to have a wall texture spanning multiple polymeshes, but when I use planar UV projection it causes the wall to be different depending on the polymesh bounding box. I'd like...
by trea
29 Apr 2017, 23:10
Forum: Softimage Mod Tool
Topic: mod tool 6.01 on windows 7
Replies: 12
Views: 6346

Re: mod tool 6.01 on windows 7

The author description is the same as the original 'Softimage'. I don't feel like I've made enough changes to be credited. It's still just as buggy as it was with modtools.
by trea
29 Apr 2017, 23:02
Forum: Softimage Mod Tool
Topic: mod tool 6.01 on windows 7
Replies: 12
Views: 6346

Re: mod tool 6.01 on windows 7

No credit needed, I've done zero edits apart from updating the XSI SDK used. Please check the previous post I have updated it.
by trea
29 Apr 2017, 02:01
Forum: Softimage Mod Tool
Topic: mod tool 6.01 on windows 7
Replies: 12
Views: 6346

Re: mod tool 6.01 on windows 7

Hi The valve source addon will only work with 32-bit XSI versions, and the SMD and VMF dlls were compiled with XSI SDK 6.0 which is why those plugins fail. The last 32-bit release was XSI 2013. I have recompiled the valve source addon with the XSI 2013 SDK. I was unable to port it to x64 due to the ...
by trea
30 Dec 2016, 03:19
Forum: Announcements
Topic: New "Classic" Free Video Training Available For Download!!
Replies: 9
Views: 4160

Re: New "Classic" Free Video Training Available For Download!!

Rork wrote:Thanks!! :D :-bd :ympeace: :ymparty: :ymapplause: O:-) :-B =))
Could you reupload them? Flefactory has since removed your files you posted in this thread.
by trea
10 May 2016, 18:22
Forum: Announcements
Topic: Alternative Solution for Mixamo Autorigger
Replies: 7
Views: 2935

Re: Alternative Solution for Mixamo Autorigger

Unfortunately the myRig plugin is no longer available for download however xsi_fanatic has kindly provided me with a copy. I have rehosted it on archive.org for everybody here. It should work with XSI 2015 SP2.

si_myRig_plugin_v1.021.zip
by trea
10 May 2016, 18:17
Forum: Rigging & Face Robot
Topic: Help applying IK on null rig
Replies: 8
Views: 2723

Re: Help applying IK on null rig

Thanks to xsi_fanatic for guiding me through on skype. I found the myRig plugin to be very well made and offered a lot of control. I now understand constrains with XSI a lot better than before. You can view xsi_fanatic's videos in this thread . You can restore IK by using the null chains as a snap g...
by trea
08 May 2016, 13:58
Forum: Rigging & Face Robot
Topic: Help applying IK on null rig
Replies: 8
Views: 2723

Re: Help applying IK on null rig

Yes, that would be great thank you. :)
by trea
13 Apr 2016, 00:21
Forum: Rigging & Face Robot
Topic: Help applying IK on null rig
Replies: 8
Views: 2723

Help applying IK on null rig

Hi. I have a model imported from a FBX file. The rig is made up of null joints and I'd like to know how to use IK much like when you draw a 2D skeleton. I'm new to softimage rigging and I'd appreciate it if someone could point me in the right direction. I am using Softimage 2015 SP2.

Thank you,
Trea