Here is a link to the compound:
https://mega.nz/file/FgJCAaLY#x6ebhxgLi ... ybjw-TR288
Search found 215 matches
- 31 Mar 2024, 13:40
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 487819
- 27 Mar 2024, 16:57
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 487819
Re: Cycles for Softimage
Integer per-point attributes from ICE are supported by using default cycAttribute shader node. Color Multi-Switcher shader node can be constructed by using default Cycles shader nodes. Here is an example: https://i.imgur.com/DhQKi12.png This is a compound container: https://i.imgur.com/hSJbtwH.png A...
- 04 Mar 2024, 16:22
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 487819
Re: Cycles for Softimage
I made a small test, and it looks like particles motion blur is not working. I will try to understand why it happens. May be the motion blur of native Cycles points is not supported, but may be it's bug in my implementation.
- 26 Feb 2024, 14:49
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 487819
Re: Cycles for Softimage
I think that Cycles does not support the color variation along strands. But it supports intercept attribute, which measure the proportion of the point along the strand (black at the root and white at the tip). You can use it the shader tree to change the color along strands.
Re: S-USD
It looks like both addons require the same pre-compiled library, but with different versions. The S-USD loads first and loads the required library. Then Sycles loads, sees that the required library is already loaded and tries to use it, but it requires a different version and fails. Both addons are ...
- 09 Jan 2024, 08:14
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 487819
Re: Cycles for Softimage
Some comments to FXDude issues 1-2. About AO settings in LightPath. I don't fully understand how these parameters should works in Blender. And that's why I can not properly implement it in Softimage. In fact I simply transfer parameters from UI to Cycles engine. But may be some additional tweaks are...
- 17 Nov 2023, 14:11
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 487819
Re: Cycles for Softimage
Yes, it possible to transfer only four float values from pointcloud attributes to shader tree. And yes, I decide to remove the possibility to render instance shapes as separate objects (and transfer any point cloud attribute to mesh attributes of these objects). The main reason is the difference bet...
- 16 Nov 2023, 14:02
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 487819
Re: Cycles for Softimage
Use cycObjectInfo shader node. https://i.imgur.com/dg8v2SK.png The explanation is the following. Even if simple particles simulation used, in the render side it render each particle as instance of one special shape. The mesh of this shape is generated during the render process, but in fact the proce...
- 15 Nov 2023, 17:30
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 487819
Re: Cycles for Softimage
As I understand the situation is as follows. You have a master object and pointcloud with instances of this master object. And you would like to use pointlcoud attribute (size of the instance, for example) for shading this instance. The solution is to use colors. In the ICE tree for the pointcloud s...
- 14 Nov 2023, 08:26
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 487819
Re: Cycles for Softimage
If pointcloud object contains CyclesPointcloud property with activated "Native Cycles Pointcloud" then it always rendered as a set of balls. All attributes for shader are taken from ICE attributes of this pointcloud (Color, Size and so on). Even if the pointcloud contains strands, instance...
- 12 Nov 2023, 08:29
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 487819
Re: Cycles for Softimage
cycVolumeInfo shader node allows to get some default volume attributes: color, density, flame and temperature. It's possible to get the same attribute by using general cycAttribute node. Simply set the same name and you get the same attribute. To obtain heat grid from emFluid simulation, you should ...
Re: S-USD
No, I can not do anything with the issue. If the addon is not properly loaded into Softimage, then, in most cases, some required system libraries are missing or conflict with something. If it loaded, but crashes after calling execution of some function - the it is very strange behavior, I've never m...
Re: S-USD
Can you repost the FB message here? I might be able to help. But probably not, because as mentioned in other post here, this plugin is very experimental and does not work well.
- 12 Oct 2023, 10:06
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 487819
Re: Cycles for Softimage
Ok, I am able to reproduce this bug. It looks like the Sycles should more carefully select proper time for animated objects and parameters. Now it selects the time of the rendered frame by eval_time = render_context.GetTime(); And then use it like XSI::MATH::CMatrix4 camera_tfm_matrix = xsi_camera.G...
- 06 Oct 2023, 18:08
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 487819
Re: Cycles for Softimage
It's a strange bug, I failed to reproduce it. When I call to render the whole pass, it renders 5 frames with correct camera fov. I attach the animated gif under the spoiler.
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- 06 Aug 2023, 12:17
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 487819
Re: Cycles for Softimage
Small update - version 2.1.3. Cycles binaries are the same as previously. Only fixed some issues on the Softiamge addon. It can be download from the release page on github: https://github.com/Tugcga/Sycles/releas ... ddon.2.1.3
This link contains more detailed description of the update.
This link contains more detailed description of the update.