Search found 41 matches
- 16 Dec 2012, 23:32
- Forum: ICE
- Topic: Extrude and extrude and extrude and...
- Replies: 32
- Views: 12889
Re: Extrude and extrude and extrude and...
If I remember correctly, ICE Topology is just describing a stack of commands, so the timer is super fast for the "pure ICE Graph" part of the topo operation. Then the terminal node use this 'topology stack' to call 'true' polygon mesh functions, and this is why the timer is quite large for...
- 01 Oct 2012, 19:26
- Forum: News
- Topic: Creation Platform - _deep_ integration to Softimage/Maya
- Replies: 19
- Views: 2806
Re: Creation Platform - _deep_ integration to Softimage/Maya
The items shown, grass, tree, is something I can already achieve, without FE. As I've commented, wheres the USP of FE? Hello Letterbox, I totally understand your point, and I think this is the normal behaviour to compare a new app to existing ones. The big difference here is that you should not com...
- 31 Aug 2012, 13:31
- Forum: News
- Topic: exit Stephen Blair?
- Replies: 63
- Views: 16657
Re: exit Stephen Blair?
I'm also in the 7%...gfxman wrote:all the softimage legacy team it's litterally collapsing on itself. Any good news anywhere ?
- 09 Jun 2012, 15:00
- Forum: ICE Compounds
- Topic: Set Polygon/Edge Position
- Replies: 70
- Views: 17772
Re: Set Polygon/Edge Position
Does it work if you want more subdivisions per extrusions or if you want to extrude per group of polygons instead of per polygon ?
- 23 May 2012, 13:11
- Forum: ICE Compounds
- Topic: Set Polygon/Edge Position
- Replies: 70
- Views: 17772
Re: Set Polygon/Edge Position
Well, it might well be your personal feeling, but it still can be considered an inflammatory remark and that's my personal feeling as an Administrator, as it's my "job" to try to defuse threads like this one... ;) So we are not allowed to express personal feelings like this here ? And btw...
- 23 May 2012, 12:55
- Forum: ICE Compounds
- Topic: Set Polygon/Edge Position
- Replies: 70
- Views: 17772
Re: Set Polygon/Edge Position
Always tricky to try to help someone without getting comments like this... Not to correct EricTRocks on this, as I agree with him, but the final remark in Guillaume's post could be considered inflammatory as well, as it implies he (almost) ALWAYS gets into trouble like this potentially, whenever he...
- 22 May 2012, 23:39
- Forum: ICE Compounds
- Topic: Set Polygon/Edge Position
- Replies: 70
- Views: 17772
Re: Set Polygon/Edge Position
Guil, you can say whatever you want about two versions of compounds and other unnecessary things that I can do with it. The end user will not get the compounds for his older version of the software, and I will not force him to buy overpriced and unstable upgrade for it. Build Array from Set worked ...
- 22 May 2012, 22:15
- Forum: ICE Compounds
- Topic: Set Polygon/Edge Position
- Replies: 70
- Views: 17772
Re: Set Polygon/Edge Position
The Build Array From Set used by Softimage 2012 is a custom node, not multi-threaded and with less types (no array of topology or locations allowed). The Build Array from Set in Softimage 2013 is a new factory node who is supporting those features. I guess you could make your compounds compatible fo...
- 10 May 2012, 12:50
- Forum: News
- Topic: FMX 2012 - Live Stream and Co
- Replies: 11
- Views: 2869
Re: FMX 2012 - Live Stream and Co
Interestingly, the guy who was talking about Upside Down called their mysterious tool simply "software" even though you could see by the displayinfo box and familiar shading scheme it was softimage viewport capture. I can confirm it was Softimage captures in this presentation (I worked on...
- 01 May 2012, 15:10
- Forum: ICE Compounds
- Topic: Slice to Pieces
- Replies: 16
- Views: 11735
Re: Slice to Pieces
Nice KISS compound indeed.
For the little story, I added the "Slice, Delete and Collapse Vertices" option in the Slice Polygon node at the last minute ;). Good to see that it is smartly used.
For the little story, I added the "Slice, Delete and Collapse Vertices" option in the Slice Polygon node at the last minute ;). Good to see that it is smartly used.
- 01 Feb 2012, 04:44
- Forum: ICE
- Topic: 3ds max Radius Influence FX
- Replies: 53
- Views: 19073
Re: 3ds max Radius Influence FX
....If you want to modulate polys by null and have more speed you better use Guil's script Please don't use those old compounds from my blog :). They were created before ICE modeling and are very slow (but are still interesting for learning purpose). If you need something fast you can take a look h...
- 04 Dec 2011, 18:54
- Forum: ICE Tutorials
- Topic: ICE Topology and parametric equations
- Replies: 103
- Views: 52236
Re: ICE Topology and parametric equations (Warning math here!)
It looks like you've got a lot of fun with parametric equations Daniel ! Nice compounds, well done ! The Create Topo node (the little guy responsible of converting arrays to a true polygon mesh) is one of the simplest topo nodes, but I was convinced that it would be one of the most useful. Nice to s...
- 28 Oct 2011, 01:27
- Forum: ICE
- Topic: Randomize Instances Seed
- Replies: 11
- Views: 1596
Re: Randomize Instances Seed
For info, in Softimage 2012, you don't need to use any custom operators to do some polymesh copies. Also you will find some compounds in the Topology task if you need to copy attributes of your source mesh. You can find more info in the doc here : http://download.autodesk.com/global/docs/softimage20...
- 26 Oct 2011, 13:06
- Forum: ICE
- Topic: UVSwimCompounds/ICEModelingTools 0.3
- Replies: 6
- Views: 3335
Re: UVSwimCompounds/ICEModelingTools 0.3
Are you sure you download the latest version ?
- 30 Sep 2011, 16:51
- Forum: ICE
- Topic: Create Polygon Meshes from Instance Shapes
- Replies: 24
- Views: 32774
Re: Create Polygon Meshes from Instance Shapes
If you can share your scene (or a similar one) , I'm sure you will get more help from here.Pancho wrote:The example scene easily saves the instances. I wonder what's wrong in my scene. Sigh!
- 14 Sep 2011, 15:29
- Forum: Simulation
- Topic: Create Strands from Curves dynamics
- Replies: 2
- Views: 4029
Re: Create Strands from Curves dynamics
Hi Werner, The compound was missing the curve length and didn’t include simulations attributes by default. Here is an updated one working fine with the Strand Dynamics Framework : https://dl-web.dropbox.com/get/Public/Softimage/Compounds/Create%20Strand%20from%20Curves.1.1.xsicompound?w=01f928ee You...