I also took a video.
Search found 39 matches
- 17 Feb 2023, 15:42
- Forum: Open Discussion
- Topic: aaocean ice foam
- Replies: 5
- Views: 9026
- 11 Feb 2023, 06:52
- Forum: Open Discussion
- Topic: aaocean ice foam
- Replies: 5
- Views: 9026
Re: aaocean ice foam
Check the Foam checkbox and insert a Foam scalar into a weight map, for example, and use it as a filter for particle generation. And if I use egnVector as velocity, I can create simple bubbles. I'm thinking something like that, but if anyone has a better way to use it, I'd like to know too! https://...
- 30 Nov 2022, 05:02
- Forum: Modeling
- Topic: changing of models
- Replies: 9
- Views: 11948
Re: changing of models
I know it's a little late for that.
If it's just for looks, I could convert it to particles once and then convert it...
it's quite difficult...
If it's just for looks, I could convert it to particles once and then convert it...
it's quite difficult...
- 09 Aug 2022, 15:07
- Forum: Rigging & Face Robot
- Topic: Mirror weights
- Replies: 1
- Views: 3004
Re: Mirror weights
Is the model you are weighting parented to a null or something?
Try cutting off all parent-child attachments to the model and putting it out on the top level and running it.
Try cutting off all parent-child attachments to the model and putting it out on the top level and running it.
- 09 Aug 2022, 15:06
- Forum: ICE
- Topic: Kristinka Hair 3 - Emit from Polymesh -- Error
- Replies: 8
- Views: 26028
Re: Kristinka Hair 3 - Emit from Polymesh -- Error
Sycles manual, page 19-21, explains PrincipledHairBSDF in the Kristinka Hair sample.
The point is that it is a Strand, so Attributes and so on work without any problems.
The point is that it is a Strand, so Attributes and so on work without any problems.
- 23 Jun 2022, 15:33
- Forum: Animation
- Topic: Shape Animation help
- Replies: 12
- Views: 15246
Re: Shape Animation help
The language is Japanese, but here's how it goes.
- 22 Jun 2022, 16:08
- Forum: Animation
- Topic: Shape Animation help
- Replies: 12
- Views: 15246
Re: Shape Animation help
Softimage has been non-destructive when modeling during shape animation since 4.0!
If you want to perform a local subdivision after setting up a shape animation, select BaseShape in the Shape Manager, apply a local subdivision, and then
Select Result in the Shape Manager and play it back!
If you want to perform a local subdivision after setting up a shape animation, select BaseShape in the Shape Manager, apply a local subdivision, and then
Select Result in the Shape Manager and play it back!
- 14 May 2022, 15:23
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 487598
Re: Cycles for Softimage
Nice!
Switch in Cycles is still a numerical input as far as I know, so I think Weight is the right choice!
Switch in Cycles is still a numerical input as far as I know, so I think Weight is the right choice!
- 06 May 2022, 15:10
- Forum: Rendering
- Topic: how to bake ray lenght
- Replies: 7
- Views: 4611
Re: how to bake ray lenght
If it can render, then the scalarstate can output colors, right? If you want to record the position, does that mean you want to burn the video into the texture? To burn a video into a texture, there is a "RenderMap Sequence Script". Can you make a simple sample that shows that you want to ...
- 24 Apr 2022, 14:52
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 487598
Re: Cycles for Softimage
Thanks Shekn!
- 23 Apr 2022, 11:43
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 487598
Re: Cycles for Softimage
Thank you Shekn for the update on Sycle. I did a render test of the same Scene. The render time in 1_11_1 was 2 hours, but in 1_12 it was 1 hour 23 minutes, And with the GPU on, it took 37 minutes! This is amazing! But VDB is a little different from the previous render results, image attached To mak...
- 17 Apr 2022, 15:26
- Forum: Open Discussion
- Topic: species and maximo
- Replies: 1
- Views: 3156
Re: species and maximo
I don't know if this will help. [Youtube] Softimage to Unreal Engine 4 using Exocortex Species Around 2:30, the ankle is twisted and it's fixed, so a simple rotation will fix it? Or is it not such a simple problem? There's a Softimage - FBX Nulls to IK/FK Rig video on vimeo, which is myRig, but Part...
- 22 Mar 2022, 13:54
- Forum: Rendering
- Topic: Sycles 1.1.2 - HDR Environment
- Replies: 2
- Views: 3354
Re: Sycles 1.1.2 - HDR Environment
・Just to be sure, are you using new or merged scenes instead of scenes from previous Cycles versions to resolve the glitch? ・Did you uncheck Transparent in the Background tab of the Cycles Renderer Options? To rotate the image, add cycMapping and enter a number in the Y value to rotate the image hor...
- 14 Mar 2022, 14:05
- Forum: Materials & Shaders
- Topic: Gradient in Sitoa 7.0
- Replies: 3
- Views: 3616
Re: Gradient in Sitoa 7.0
I don't have Arnold so I don't know the details.
If you follow the pictures, I think you can do without the UV.
Does it not reflect changes in gradient type like when you apply a gradient in Mental Ray?
Hmmm... I don't know myself...
If you follow the pictures, I think you can do without the UV.
Does it not reflect changes in gradient type like when you apply a gradient in Mental Ray?
Hmmm... I don't know myself...
- 13 Mar 2022, 03:29
- Forum: Materials & Shaders
- Topic: Gradient in Sitoa 7.0
- Replies: 3
- Views: 3616
Re: Gradient in Sitoa 7.0
It's a little late for that now.
Is it not possible to simply insert a gradient in the colors?
Just like inserting a gradient into a phong.
https://arnoldsupport.com/2014/08/28/mt ... tor-state/
Is it not possible to simply insert a gradient in the colors?
Just like inserting a gradient into a phong.
https://arnoldsupport.com/2014/08/28/mt ... tor-state/
- 14 Sep 2021, 10:44
- Forum: News
- Topic: Cycles for Softimage
- Replies: 804
- Views: 487598
Re: Cycles for Softimage
Perhaps you're not changing the Scene Option to Cycles when you render?
It's the first item in the SToon_references pdf
Changing only the Region Option to Cycles will not result in a SToon.
It's the first item in the SToon_references pdf
Changing only the Region Option to Cycles will not result in a SToon.