Search found 5 matches
- 23 Apr 2013, 12:46
- Forum: ICE
- Topic: Urge! Lightning Tesla type
- Replies: 2
- Views: 589
Re: Urge! Lightning Tesla type
Sure that Lkl Lightning can do that.
- 16 Aug 2012, 18:19
- Forum: Announcements
- Topic: Kristinka C
- Replies: 74
- Views: 42798
Re: Kristinka C
Yes it is the same problem.
- 16 Aug 2012, 15:53
- Forum: Announcements
- Topic: Kristinka C
- Replies: 74
- Views: 42798
Re: Kristinka C
Ok I will try this. thanks. I have the "shuffled" color bug too. I get the hair color from a texture map, and when I increase the hair number, It get totally mixed. I tried several way to re-assigned the correct color, but whereas the display is correct in the Viewport, the render is messe...
- 15 Aug 2012, 16:23
- Forum: Announcements
- Topic: Kristinka C
- Replies: 74
- Views: 42798
Re: Kristinka C
Wonderfull tools Mathaeus. You rock. The only thing is that "Get Self.KH_StrandTangent" produce NAN or INF in my case. I had to clamp the vector between -1,-1,-1 and 1,1,1 in kH3 Push and kH3 Randomize to get rid of these value. Perhaps I messed something somewhere. But it seems to be redu...
- 25 Jan 2011, 20:00
- Forum: ICE Compounds
- Topic: Create Grass
- Replies: 31
- Views: 21629
Re: Create Grass
When I set the Attribute_Color to StrandColor it is not bend, but when it is set to Color, The blades are bended. I do not understant why tweaking the render_tree changes the shape of the blades? I tried to reconnect the node bend strands before self strand size and color, as it was connected after,...