Search found 605 matches

by McNistor
10 Sep 2021, 17:25
Forum: News
Topic: Silo is alive
Replies: 3
Views: 4438

Re: Silo is alive

NNois wrote: 31 Aug 2021, 17:54 Silo had this go straight feeling just like LW modeler
Didn't you forget something? :)
I think XSI is the queen of "no f-ing around" type of poly modeling solution. At least when compared to 3dsMax, Maya and Houdini, I don't have experience with other 3d DCCs.
by McNistor
25 Aug 2021, 02:24
Forum: News
Topic: Silo is alive
Replies: 3
Views: 4438

Re: Silo is alive

By "LW" you mean lightweight? I ask because it could be confused it with LightWave.
I'm curios whether there still is a market for a such an application since most do a lot more nowadays, not necessarily very well and at a higher price point, granted.
by McNistor
08 May 2020, 19:58
Forum: WIP
Topic: What are you working on?
Replies: 76
Views: 88201

Re: What are you working on?

I've been keeping an eye on Terragen for almost a decade now.
Great landscapes, Maximus.
by McNistor
26 Mar 2020, 19:44
Forum: WIP
Topic: What are you working on?
Replies: 76
Views: 88201

Re: What are you working on?

Howdy,
I made this a while ago - my last "serious" project with the scope of learning more character related stuff in Houdini.

more here:
https://mcnistor.artstation.com/projects/1nPlQe
by McNistor
31 Aug 2019, 22:42
Forum: WIP
Topic: TMNT Complete Episode Work/Image Thread
Replies: 795
Views: 245941

Re: TMNT Complete Episode Work/Image Thread

My God! Universe, whatever...
Are you still doing this? I guess if it pleases you, but Jesus... :)
Someone should "report" this guy to the Guinness book for something. If they take applicants related to forums, or cgi, or persistence, he has a chance of winning something.
by McNistor
31 Aug 2019, 22:37
Forum: Open Discussion
Topic: So long, and thanks for all the Fish.....
Replies: 15
Views: 5534

Re: So long, and thanks for all the Fish.....

Good luck, live long and prosper!
CGI is a crazy industry, both from a technical perspective as well as a personal one.
Kudos to you and also to those who will still be around for the years to come.
by McNistor
20 May 2019, 18:36
Forum: Finished Work
Topic: The Remover [image heavy]
Replies: 21
Views: 20935

Re: The Remover [image heavy]

Hi stevejjd, Sorry for not getting back to you sooner, I'm no longer a regular visitor on this forum. The links posted above by Maximus are a great learning source and showcase for XSI sub-d modeling. Since I transitioned to Houdini, I haven't done much poly modeling, I've focused on mainly sculptin...
by McNistor
23 Apr 2018, 18:44
Forum: Finished Work
Topic: RND Photogrammetry “Wild Hog”
Replies: 5
Views: 4306

Re: RND Photogrammetry “Wild Hog”

I was thinking about object/textures, but now that you've mentioned that, I say "how about both?" :))
by McNistor
18 Apr 2018, 22:19
Forum: Finished Work
Topic: RND Photogrammetry “Wild Hog”
Replies: 5
Views: 4306

Re: RND Photogrammetry “Wild Hog”

Pretty sweet! Any chance of sharing it?
by McNistor
06 Jan 2018, 19:04
Forum: Open Discussion
Topic: Arnold Skin shader
Replies: 4
Views: 1597

Re: Arnold Skin shader

Well, maybe not removed, but since they've marked it as "deprecated", its days are numbered as they say here:
https://support.solidangle.com/display/A5AFMUG/Skin
Regarding the install- I was hoping I could avoid that. Either way, I no longer need it for the time being.
by McNistor
06 Jan 2018, 13:12
Forum: Open Discussion
Topic: Arnold Skin shader
Replies: 4
Views: 1597

Re: Arnold Skin shader

Wanted to compare it to the Mantra's Skin Shader Core on odforce forums, but upon further digging they've removed the skin shader in Arnold 5.
by McNistor
06 Jan 2018, 12:25
Forum: Open Discussion
Topic: Arnold Skin shader
Replies: 4
Views: 1597

Arnold Skin shader

Howdy all,
I hope 2018 has found you healthy and happy.
I have a bit unusual request, from anyone with the latest Arnold (5 I believe): can you share one or a few print-screens with all the settings of the Skin shader please?
by McNistor
03 Dec 2017, 15:50
Forum: News
Topic: Autodesk to lay off a further 13% of its workforce
Replies: 37
Views: 5362

Re: Autodesk to lay off a further 13% of its workforce

This could be just another sorry attempt at increasing profits. Don't get me wrong, I'm a pro free-market capitalist, so I don't dis the chase for profit, just the approach of some companies to achieving it. If the layoffs consist of developers, it's going to be their downfall. Otherwise, if it's &q...
by McNistor
28 Nov 2017, 08:02
Forum: Finished Work
Topic: Some of my new work :)
Replies: 33
Views: 17692

Re: Some of my new work :)

Very realistic cool looking images. Did you come up with the interior design too or it is the client's?
by McNistor
22 Nov 2017, 21:25
Forum: News
Topic: Vitaly Bulgarov Live & Uncut: Designing for Films, Games & Real-World Robotics
Replies: 5
Views: 1380

Re: Vitaly Bulgarov Live & Uncut: Designing for Films, Games & Real-World Robotics

Yes, his attitude towards work and accomplishment is definitely one of a winner. Also, notice the non-BS clear think and by contrast, the pervasive sheep-think "software doesn't matter, it's the artist" the other guy has espoused. This kind of relativism is not at all surprising considerin...
by McNistor
29 Oct 2017, 15:34
Forum: News
Topic: Fabric Engine EOL
Replies: 52
Views: 35962

Re: Fabric Engine EOL

Yeah, things do change at a fast pace in Houdini, which has an obvious upside: advancement. It's indeed an issue when many, if not most, learning materials are referring to obsolete methods and tools, but SESI is deprecating lost of stuff as of late while maintaining some backwards compatibility for...