Search found 13 matches

by Zarvosa
27 Apr 2011, 05:59
Forum: ICE
Topic: Overlaping in ICE
Replies: 10
Views: 3552

Re: Overlaping in ICE

Hey Gith, It's true, the distance from point to point is a scalar and the point's position is a vector. To have your particles spread out, you'd want to move each point away from the neighboring points. My suggestion is to use self.pointposition minus the average neighbor position. That gives you th...
by Zarvosa
13 May 2010, 21:58
Forum: ICE Compounds
Topic: Joe Compound
Replies: 20
Views: 17894

Re: Joe Compound

oh... I noticed later on that some of the compounds were broken and despite having used them previously they didn't appear to do what I intended them to... But it's crunch time at work. Joy! I hope to fix what's there and add more funky things later... I don't know what I was thinking when I uploade...
by Zarvosa
13 May 2010, 21:53
Forum: ICE Compounds
Topic: Joe Compound
Replies: 20
Views: 17894

Re: Joe Compound

yes! ...almost They aren't random, they're a reasonably even distribution of vectors. if you mapped them all out it would look like an icosahedron. If I knew how to define an even 3d distribution of directions mathematically I would have, but I haven't the knowledge. note that a regular sphere is no...
by Zarvosa
08 Mar 2010, 01:28
Forum: ICE
Topic: Overlaping in ICE
Replies: 10
Views: 3552

Re: Overlaping in ICE

There isn't a built-in solution to avoiding the overlapping of particles when they spawn. I fiddled around and here's what worked reasonably well for me. - get the closest points (within a range, the distance apart you want the particles to be) - find the average position - get the distance from eac...
by Zarvosa
28 Feb 2010, 02:29
Forum: ICE Compounds
Topic: Joe Compound
Replies: 20
Views: 17894

Re: Joe Compound

I sent an email back on the 23rd to uploads at this website.com, but I got bored of waiting for an answer or post, so I'm putting up a couple more nodes from my website. Then again, maybe there are virii inside! Obviously download at your own risk from an external source. Y'know, having online space...
by Zarvosa
20 Feb 2010, 05:01
Forum: ICE
Topic: Tagging points from another cloud from a geometry query
Replies: 6
Views: 1148

Re: Tagging points from another cloud from a geometry query

I read this and thought it was a cool idea so I challenged myself to make up a scene that does the same thing differently. It worked too, well enough. pictures are big so I'll just link them though, instead of embedding. Instead of using closest point queries, I used statistics. Assuming there is on...
by Zarvosa
19 Feb 2010, 09:34
Forum: ICE
Topic: Color map
Replies: 5
Views: 874

Re: Color map

Image
by Zarvosa
19 Feb 2010, 09:27
Forum: ICE
Topic: States and Rigid Bodies question
Replies: 3
Views: 790

Re: States and Rigid Bodies question

You could, if you wanted to, explore inside the "state" node. Within the state node there's a Simulate Particles node built in. You can replace that with Simulate Rigid Bodies and whichever collision objects you need plugged into it. some cons to this approach though: - You'd have to do th...
by Zarvosa
12 Jan 2010, 06:41
Forum: ICE Compounds
Topic: Joe Compound
Replies: 20
Views: 17894

Re: Joe Compound

Expose value hack. you use it when you want to expose the value of a branch you're building, but haven't gotten to the point where it actually plugs into anything in your ICETree. Like if you want to know the average number of neighboring points each particle has within a radius. you can easily grab...
by Zarvosa
02 Oct 2009, 08:58
Forum: ICE Compounds
Topic: Joe Compound
Replies: 20
Views: 17894

Re: Joe Compound

added a couple more: *Transform.xsicompound -- We all know that SI doesn't like it by default if you try to modify kinematics. Some of us know that you can multiply an object by a matrix to achieve the same effect (although the pivot point stays still) That's what this node does: you execute it and ...
by Zarvosa
26 Sep 2009, 11:52
Forum: ICE Compounds
Topic: Joe Compound
Replies: 20
Views: 17894

Re: Joe Compound

there! near the bottom is Compounds.zip -- I wonder how the php files gets the order of these files?

I just stuffed a really simple php file in there (14 lines!) to display the files in the folder. Maybe later I'll make it pretty and more useable...
by Zarvosa
26 Sep 2009, 11:46
Forum: ICE Compounds
Topic: Joe Compound
Replies: 20
Views: 17894

Re: Joe Compound

yeah. except Nifty Particle Denter.xsicompound. And any other exceptions in italics. Also, the Refract Through Surface is like 90% of "Bounce Off Surface" heh, the list isn't even in alphabetical order. I guess I COULD zip 'em up. :| get 7-zip. it works a billion times better than winzip b...
by Zarvosa
26 Sep 2009, 11:30
Forum: ICE Compounds
Topic: Joe Compound
Replies: 20
Views: 17894

Joe Compound

http://joepolygon.com/ice/fi.php Added Feb 27th, 2010: ================== *Emit Particle Tree.1.1.xsicompound (Direct Link) -- Ok, so I'm not very good at condensing cool constructions into a single node, but I think I did a good job here. Only one problem is that you need to have two point clouds ...