Search found 45 matches

by Leandro Oliveira
05 Aug 2010, 22:25
Forum: Rendering
Topic: Small FG map + big resolution image
Replies: 4
Views: 1034

Re: Small FG map + big resolution image

Yeah,

They say the resolution of the smaller FG Map can generate artifacts if it is used in a bigger image.
by Leandro Oliveira
29 Jul 2010, 20:35
Forum: Materials & Shaders
Topic: XSI and UV Layout
Replies: 2
Views: 1024

Re: XSI and UV Layout

Thanks, Tiago!
by Leandro Oliveira
29 Jul 2010, 16:38
Forum: Materials & Shaders
Topic: XSI and UV Layout
Replies: 2
Views: 1024

XSI and UV Layout

Hi Guys,

A friend of mine created the UV of a character using the software "UV Layout". He exported the character in OBJ format and imported it inside XSI. But, when open the Texture Editor, no UV is shown... In 3DMAX, the UV is shown correctly.

Any clue?

Thanks a lot.
by Leandro Oliveira
14 Apr 2010, 16:57
Forum: Rigging & Face Robot
Topic: CAT for Softimage
Replies: 2
Views: 1300

Re: CAT for Softimage

A shame... CAT is fully integrated in 3DMAX 2011... So, I must use the rig generator, right?

Thanks.
by Leandro Oliveira
14 Apr 2010, 15:17
Forum: Rigging & Face Robot
Topic: CAT for Softimage
Replies: 2
Views: 1300

CAT for Softimage

Hi,

Anybody know if there´s a version of CAT for Softimage?

Cheers,
by Leandro Oliveira
06 Apr 2010, 22:48
Forum: ICE
Topic: Using many Limit by Time Range compounds
Replies: 4
Views: 851

Re: Using many Limit by Time Range compounds

Thanks, dwigfor, for the math logic classroom. ;)
by Leandro Oliveira
06 Apr 2010, 18:56
Forum: ICE
Topic: Using many Limit by Time Range compounds
Replies: 4
Views: 851

Re: Using many Limit by Time Range compounds

Thanks, Origin. I was searching something like this, but I though the correct node was somthing like AND ou ADD.

Thanks, again.
by Leandro Oliveira
06 Apr 2010, 17:58
Forum: ICE
Topic: Using many Limit by Time Range compounds
Replies: 4
Views: 851

Using many Limit by Time Range compounds

Hi guys,

I want to emmit particles from an object from frame 100 to frame 300, 500 to 700 and 1000 to 1500. The Limit by Time Range compound has one single range only. How can I create many ranges?

Thanks,
by Leandro Oliveira
06 Apr 2010, 15:30
Forum: Materials & Shaders
Topic: Displacement in viewport
Replies: 3
Views: 924

Re: Displacement in viewport

Interesting solution, Rork. I´ll try it.

Thank you, guys.
by Leandro Oliveira
06 Apr 2010, 00:46
Forum: Materials & Shaders
Topic: Displacement in viewport
Replies: 3
Views: 924

Displacement in viewport

Hi guys,

Is there some way to view the displacement results (in shade mode, for exemple) in viewport without using Render Region?

Thanks,
by Leandro Oliveira
21 Jan 2010, 14:00
Forum: Rendering
Topic: Buckets and render time
Replies: 6
Views: 1213

Re: Buckets and render time

Thanks, Hirazi.

I hope I can help people here soon. You, Rork and many others have always helped me with my questions, but I´ll try to look for existent answers for my doubts before ask. Not only to stop borring (hehehehehehe), but to try avoid many same questions in the forum. :)

Cheers,
by Leandro Oliveira
21 Jan 2010, 12:54
Forum: Rendering
Topic: Buckets and render time
Replies: 6
Views: 1213

Re: Buckets and render time

Diurno,

Thanks again for the information, but the correct option to show Render Time (Wallclock) is the Information option, instead Progress option. At least, in version 7.5 ;)

Cheers,
by Leandro Oliveira
21 Jan 2010, 12:20
Forum: Rendering
Topic: Buckets and render time
Replies: 6
Views: 1213

Re: Buckets and render time

Diurno, Rork, thank you, very much.

Rork, yes, I´m relatively new in XSI and I´m sorry for borring you guys with basic questions. I tried to find this answer in forum, but I didn´t find it. The last questions I´ve made were based in another 3D software I used too.

But, thanks again.
by Leandro Oliveira
21 Jan 2010, 01:12
Forum: Rendering
Topic: Buckets and render time
Replies: 6
Views: 1213

Buckets and render time

Hi,

1 - I have a Intel QuadCore 9550. With 3D Max, Mental Ray shows 4 buckets in render view. When I make a preview render in XSI just 1 bucket is showed. Is all the cores´s processor working in render?

2 - How can I know the render time of a frame?

Thanks,
by Leandro Oliveira
21 Jan 2010, 01:03
Forum: Materials & Shaders
Topic: Blend shader
Replies: 6
Views: 1700

Re: Blend shader

Thank you, guys!

It worked Perfectly.
by Leandro Oliveira
20 Jan 2010, 17:14
Forum: Materials & Shaders
Topic: Blend shader
Replies: 6
Views: 1700

Re: Blend shader

Deracus,

Thanks for the demonstration.