Search found 18 matches
- 28 Oct 2012, 02:35
- Forum: General & Troubleshooting
- Topic: Want to see your art in an indie game?
- Replies: 2
- Views: 1296
Re: Want to see your art in an indie game?
Hey, thanks Tekano! Well, there are quite a few assets I need and I figured rather than throw out a big list it would make more sense to learn a bit more about what people like or want to do in general terms and I could cherry pick stuff that fit them. I'm also open to the idea of seeing something c...
- 27 Oct 2012, 07:18
- Forum: Rigging & Face Robot
- Topic: XNA avatar rig?
- Replies: 6
- Views: 2518
Re: XNA avatar rig?
dwigfor, you can get to the avatar rigs here: http://xbox.create.msdn.com/en-US/education/catalog/utility/avatar_animation_rig They are bound to the MS-PL license which doesn't seem to indicate you need to be in the creators club (this wasn't the case with XNA3). Best of luck with it! AceMasterMind,...
- 26 Oct 2012, 23:21
- Forum: Rigging & Face Robot
- Topic: XNA avatar rig?
- Replies: 6
- Views: 2518
Re: XNA avatar rig?
Yep - FBX transfer works for getting the enveloped mesh, but the rig itself doesn't make it through the process.
It's a pretty simple rig - maybe I can figure it out. It's not a high priority right now, just planning ahead.
It's a pretty simple rig - maybe I can figure it out. It's not a high priority right now, just planning ahead.
- 26 Oct 2012, 22:04
- Forum: Rigging & Face Robot
- Topic: XNA avatar rig?
- Replies: 6
- Views: 2518
XNA avatar rig?
Hi I'm looking for a usable rig for the XBox XNA 4.0 Avatar rig. The one they provide on the xbox site is only for the Mod Tool, and I use the full version which won't load that file. Does it exist anywhere? I was able to import an enveloped mesh converted from one of the other resources which is an...
- 26 Oct 2012, 08:20
- Forum: General & Troubleshooting
- Topic: Want to see your art in an indie game?
- Replies: 2
- Views: 1296
Want to see your art in an indie game?
Hi I'm a game industry veteran turned indie game dev. Since going indie over two years ago, I have done all the code, design and art for my games by myself. I've shipped 3 distinct games on two platforms (XBox Indies and Windows Phone). I'm not a great artist and I'm hoping to start finding people w...
- 22 Aug 2012, 23:05
- Forum: Open Discussion
- Topic: Any interest in Kinect for Windows & XBox gamepad drivers?
- Replies: 15
- Views: 3956
Re: Any interest in Kinect for Windows & XBox gamepad drivers?
Thanks, Nick I haven't made many public updates in a while, trying to stay focused on the game dev itself until I reach some kind of alpha but here is a video I made back in January (wow has it been that long!?!?!) http://youtu.be/T48eNKBJI8M [media]https://www.youtube.com/watch?v=T48eNKBJI8M[/media...
- 22 Aug 2012, 22:13
- Forum: Open Discussion
- Topic: Any interest in Kinect for Windows & XBox gamepad drivers?
- Replies: 15
- Views: 3956
Re: Any interest in Kinect for Windows & XBox gamepad drivers?
@Nick3d, I wrote my own engine - part of the reason why it's taking so long! A big part of the motivation for it was I was very frustrated with the process of getting animations from Softimage into a game. I wrote an exporter that packages the scene, including all meshes, instances, textures, shader...
- 22 Aug 2012, 21:20
- Forum: Open Discussion
- Topic: Any interest in Kinect for Windows & XBox gamepad drivers?
- Replies: 15
- Views: 3956
Re: Any interest in Kinect for Windows & XBox gamepad drivers?
I was very close to committing to this project but after much thought and discussion I decided I need to stay focused on finishing up the game I am working on right now. The game has been over a year in the works and despite the appeal of all this, I really can't let myself switch gears to work on a...
- 23 Jul 2012, 21:10
- Forum: Open Discussion
- Topic: Any interest in Kinect for Windows & XBox gamepad drivers?
- Replies: 15
- Views: 3956
Re: Any interest in Kinect for Windows & XBox gamepad drivers?
It seems to record the data correctly, to the best of my knowledge and ability to test. Like anything moving data around, there is a bit of latency that varies based on how many UIs are visible and being updated as well as scene complexity, but it seems to accumulate the data and apply it at the cor...
- 23 Jul 2012, 09:31
- Forum: Open Discussion
- Topic: Any interest in Kinect for Windows & XBox gamepad drivers?
- Replies: 15
- Views: 3956
Re: Any interest in Kinect for Windows & XBox gamepad drivers?
I just made a very quick capture of running Softimage with the kinect driver capturing a live stream, http://youtu.be/cc66W0c5vHA As I said above I can't spend much time on it yet so I hope this gives you a sense of what it can do in practice. It's a bit noisy in this video- I made no effort to get ...
- 22 Jul 2012, 00:10
- Forum: Open Discussion
- Topic: Any interest in Kinect for Windows & XBox gamepad drivers?
- Replies: 15
- Views: 3956
Any interest in Kinect for Windows & XBox gamepad drivers?
Hi, I recently wrote an application that captures bone data from a Kinect for Windows devices (Important: this is not the XBox Kinect) and sends it to a device driver running in Softimage. It is a functional solution for getting the raw skeletal motion data into Softimage using the device driver int...
- 16 Jan 2012, 19:21
- Forum: Announcements
- Topic: Essential Geo for Softimage
- Replies: 13
- Views: 4937
Re: Essential Geo for Softimage
Yeah, a girder builder is something I had hoped to do in the next set, if I ever get time to work on it that is. BTW some people had trouble getting the addon to work for them because of missing DLLs - if you are one of them, check out the EssGeo download page for instructions on where to get the Vi...
- 14 Jan 2012, 20:58
- Forum: Announcements
- Topic: Essential Geo for Softimage
- Replies: 13
- Views: 4937
Re: Essential Geo for Softimage
BTW, I'd be very interested in seeing any results of people using these shapes. The basic premise of this plugin is to make it easier to create common shapes like the tools seen in various paint/illustration programs so its easy to imagine quite a few generators. Could this perhaps be useful enough ...
- 14 Jan 2012, 20:51
- Forum: Announcements
- Topic: Essential Geo for Softimage
- Replies: 13
- Views: 4937
Re: Essential Geo for Softimage
Glad you like it I believe it should be working now, please let me know if you have any trouble getting it to work.
- 14 Jan 2012, 20:49
- Forum: Announcements
- Topic: Essential Geo
- Replies: 3
- Views: 2207
Re: Essential Geo
Woops! I am a bit tired today, it didn't even cross my mind that anyone else would have posted on this forum for me
- 14 Jan 2012, 20:18
- Forum: Announcements
- Topic: Essential Geo
- Replies: 3
- Views: 2207
Essential Geo
Hi Essential Geo 1.0 is now available. It provides a dozen geometric primitives used as building blocks for modeling. For more information and download, check out http://www.boundingboxgames.com/tools/essgeo [media]https://www.youtube.com/watch?v=ZaPZy9ZoLoQ[/media] http://www.boundingboxgames.com/_...