Search found 18 matches

by xowgax
16 Mar 2014, 15:26
Forum: News
Topic: Autodesk retires Softimage
Replies: 341
Views: 99849

Re: Autodesk retires Softimage

Anyone remember the snipe Autodesk took at Blender during Siggraph Vancouver?

Make up your damned minds, Autodesk. L-)
Image
by xowgax
11 Mar 2014, 17:55
Forum: News
Topic: Autodesk retires Softimage
Replies: 341
Views: 99849

Re: Autodesk retires Softimage

http://forums.autodesk.com/t5/Softimage-General/Open-letter-to-Autodesk/td-p/4874950 More studios need to join in on this.. Stand up for your pipeline! PS: Can I sue Autodesk into paying for the psychologist I need for the depression that hits every time I need to open Softimage at work? I ask know...
by xowgax
09 Mar 2014, 05:30
Forum: News
Topic: AD: new SI licensing plans!!!
Replies: 34
Views: 11342

Re: AD: new SI licensing plans!!!

angus_davidson wrote:Havent heard anything on that or the state of the EDU versions.
PDF states
All Softimage licenses will still continue to work after April 30, 2016
Hopefully we're covered..
by xowgax
05 Mar 2014, 20:31
Forum: News
Topic: Autodesk retires Softimage
Replies: 341
Views: 99849

Re: Autodesk retires Softimage

http://www.change.org/petitions/autodesk-save-softimage I really don't feel we'll be getting anywhere until studios that use Softimage ANYWHERE in their pipeline, start sharing links to this on their company's Facebook / Twitter / Blog pages. I encourage everyone to pass this on towards your compan...
by xowgax
04 Mar 2014, 19:52
Forum: News
Topic: Autodesk retires Softimage
Replies: 341
Views: 99849

Re: Autodesk retires Softimage

Someone needs to ask Foundry (or perhaps Adobe?) to try and acquire it..
At least Microsoft/Avid had the fucking decency to put their baby up for adoption instead of abandoning it to die.
by xowgax
13 Oct 2013, 00:39
Forum: ICE & Math
Topic: Can we have a math section?
Replies: 8
Views: 6154

Re: Can we have a math section?

Thank you!
by xowgax
06 Oct 2013, 05:17
Forum: ICE & Math
Topic: Can we have a math section?
Replies: 8
Views: 6154

Can we have a math section?

I was wondering if the forum would benefit from having a math section.
Basically a sub-forum where people can ask about/discuss/list formulas & how they incorporated them into ICE
Was wondering what other people thought of this idea.
by xowgax
30 Nov 2011, 17:12
Forum: ICE
Topic: Global Point/Poly positions?
Replies: 10
Views: 2071

Re: Global Point/Poly positions?

It works! Thanks a bunch.
(Not liking the new help stuff, the 'search' always freezes up on me!)
by xowgax
30 Nov 2011, 16:53
Forum: ICE
Topic: Global Point/Poly positions?
Replies: 10
Views: 2071

Global Point/Poly positions?

Can't really seem to figure out how to get an Polygon's global position.. I thought self.PolygonPosition would return it but it seems to be a constant value that doesn't change as the object moves.. As a last resort, I tried using a temp buffer set to self.PolygonPosition x self.kine.global.scl + gr...
by xowgax
20 Mar 2011, 06:39
Forum: Plugins
Topic: Grow Rig System Beta
Replies: 26
Views: 14083

Re: Grow Rig System Beta

Mind = Blown.
Awesome stuff, can't wait to play with it!
by xowgax
19 Mar 2011, 23:21
Forum: General & Troubleshooting
Topic: Active window based mouse mapping
Replies: 2
Views: 910

Active window based mouse mapping

Hey all, I was wondering if it's possible to re-assign mouse button functions in XSI, based on active window. It's a small thing, but I was hoping to re-assign a middle click+drag to Pan around for tree views (Schematic, Render Tree, FXTree, & ICE Tree) I have no clue where to start.. Any ideas?...
by xowgax
10 Aug 2010, 20:06
Forum: ICE
Topic: kine.local.rotz
Replies: 4
Views: 1148

Re: kine.local.rotz

Thanks for the reply, could you please explain (or link to) how the kine.global matrix works? ><
by xowgax
03 Aug 2010, 20:44
Forum: ICE
Topic: kine.local.rotz
Replies: 4
Views: 1148

kine.local.rotz

all this talk about ICE Kinematics, & I still can't figure out how to set data for "this.kine.local.rotz" while using 2011.. I think I'm missing something very basic.. I've seen the "Automatically Rotate Wheels With ICE" compound, but that changes point positions, is that sti...
by xowgax
16 Jun 2010, 02:00
Forum: Rigging & Face Robot
Topic: Skeleton Hierarchies?
Replies: 2
Views: 1075

Skeleton Hierarchies?

I've been wondering why XSI by default parents EndEffectors to Roots (Right) instead of to the last bone (Left)?
The left lets us use alt+Up/Down to move up and down entire chains..
Rigging.JPG
Rigging.JPG (12.07 KiB) Viewed 1074 times
Is there any benefit by the default that I'm completely missing??
by xowgax
04 Jan 2010, 18:00
Forum: ICE
Topic: Instance Shape scale issues
Replies: 5
Views: 1118

Re: Instance Shape scale issues

I'm assuming that by reset you meant remove.. Worked! Thanks!! :ymapplause:
by xowgax
13 Dec 2009, 06:24
Forum: ICE
Topic: Lighting with ICE
Replies: 0
Views: 988

Lighting with ICE

Hi all, I was just playing around with ICE and realized I can use point lights as instances.. (MIND=BLOWN). Has anyone else played with this yet? I'm trying to color the lights based on the emitter's texture map.. I know I can assign point colours by texture maps, but is there a way to change the li...