Search found 89 matches

by claudevervoort
16 Feb 2018, 22:00
Forum: ICE
Topic: Spectrum Wave Custom ICE Node
Replies: 19
Views: 6915

Re: Spectrum Wave Custom ICE Node

Very old indeed! I've not launched softimage for years (sad). I remember this was finicky when it comes to the WAV, but if you used the embedded sin.wav, and the xsiaddon, not sure what is wrong. I'll try to see if this week end I can resurrect XSI for a few minutes and see if it works 'on my machin...
by claudevervoort
03 Jul 2013, 23:23
Forum: ICE
Topic: Spectrum Wave Custom ICE Node
Replies: 19
Views: 6915

Re: Spectrum Wave Custom ICE Node

You have the latest binary DLL and add on on the github:https://github.com/claudevervoort-perso ... o-spectrum

Let me know if that works for you!

Claude

edit by owei: PLEASE USE URL TAGS..! THANKS ;)
by claudevervoort
08 Oct 2012, 15:57
Forum: ICE
Topic: Random start time of a video sprite in a point cloud
Replies: 3
Views: 848

Re: Random start time of a video sprite in a point cloud

Oh I see, if I understand well, all your particles are spawned at the same time so have the same age. If so, one way to address it would be at spawn time to bind a random value of when the explosion should start, and create a new attribute to drive the animation which would be: age duration - random...
by claudevervoort
05 Oct 2012, 23:09
Forum: ICE
Topic: Random start time of a video sprite in a point cloud
Replies: 3
Views: 848

Re: Random start time of a video sprite in a point cloud

Have you look at the timesource on the clip? You could use the particle age, or any other ICE attribute to drive which frame from the animation is displayed.

Claude
by claudevervoort
05 Oct 2012, 18:52
Forum: ICE
Topic: Using ICE to drive time source at Object Scope
Replies: 19
Views: 4401

Re: Using ICE to drive time source at Object Scope

Yep I know it works when using shape instantiation, and I thought neither the doc nor Softimage itself (since it actually proposes those attributes that cannot work in the time source drop down) were clear on that limitation, and why I thought it might even be a bug. But I have beaten that one to de...
by claudevervoort
05 Oct 2012, 02:28
Forum: ICE
Topic: Using ICE to drive time source at Object Scope
Replies: 19
Views: 4401

Re: Using ICE to drive time source at Object Scope

Nice setup! Definitely going to be more cumbersome than just playing with textures on my object, and so i'm torn between that and using the multi switch. Anyway thanks for taking the time to build it!

Claude
by claudevervoort
04 Oct 2012, 02:38
Forum: ICE
Topic: Using ICE to drive time source at Object Scope
Replies: 19
Views: 4401

Re: Using ICE to drive time source at Object Scope

Actually I re-read the doc and I would tend to think it works on any object with ICE attributes, including ICE particles but not solely: The list includes ICE attributes only from objects used by this image clip (either directly on the object or indirectly if it's used via shape instancing). If it's...
by claudevervoort
03 Oct 2012, 18:53
Forum: ICE
Topic: Using ICE to drive time source at Object Scope
Replies: 19
Views: 4401

Re: Using ICE to drive time source at Object Scope

Thanks TS for looking at it so closely! Obviously not the answer I hoped, it's a bit confusing that it does show the attribute in time source, that it works when you use the attribute on the shader tree directly (switch), but doesn't when you use it in the clip itself when looking directly on the ob...
by claudevervoort
03 Oct 2012, 02:40
Forum: ICE
Topic: Using ICE to drive time source at Object Scope
Replies: 19
Views: 4401

Re: Using ICE to drive time source at Object Scope

I recreated a simple scene to illustrate the problem. You might have to point the image clip to the right location (i've included the images in the zip). In the image clip, I use time source the value of the attribute digit10 which is set by the ICE tree. It's a global object attribute and the displ...
by claudevervoort
02 Oct 2012, 23:34
Forum: ICE
Topic: Using ICE to drive time source at Object Scope
Replies: 19
Views: 4401

Re: Using ICE to drive time source at Object Scope

The multi switch works! Sure a lot less convenient than using time source on the texture itself, but at least it's a work around. Sucks it's only up to 7, I think I'll need 2 switches to handle my 10 digits, and 2 attributes for each counter: one boolean for 0-1, and another one for 0-4 so that I ca...
by claudevervoort
30 Sep 2012, 18:47
Forum: ICE
Topic: Using ICE to drive time source at Object Scope
Replies: 19
Views: 4401

Re: Using ICE to drive time source at Object Scope

olivier: I am not using shaped instances, just a plain mesh with an ICE tree on it to drive the counter texture on it. In the OGL view (high quality) it is showing the same number...

dave: color_switch, that sounds like a great alternative. Going to try that and let you know.

Thanks!

Claude
by claudevervoort
29 Sep 2012, 01:56
Forum: ICE
Topic: Using ICE to drive time source at Object Scope
Replies: 19
Views: 4401

Re: Using ICE to drive time source at Object Scope

Thanks Olivier, it is now cycling through... time :( So did not change really, still picking up the value from global scene time and ignoring my ICE attribute. Again I think my main difference here is that I am not using it to drive particle instances, but rather a plain shader attached the polymesh...
by claudevervoort
28 Sep 2012, 02:46
Forum: ICE
Topic: Using ICE to drive time source at Object Scope
Replies: 19
Views: 4401

Re: Using ICE to drive time source at Object Scope

Thanks for chiming in!

Unfortunately that does not solve it. The attributes do get updated (I have them to show in the viewport and they show they expected value). Maybe that is just a plain old bug, and i'll have to use scripting rather than ICE :(

Claude
by claudevervoort
27 Sep 2012, 03:54
Forum: ICE
Topic: Using ICE to drive time source at Object Scope
Replies: 19
Views: 4401

Using ICE to drive time source at Object Scope

Hi! I've been looking at that for a little while now and since I still can't it figure out, I'd thought it was time to ask for help :) So it is rather simple: I have a counter texture (10 pix, digit_00 to digit_09) which makes a sequence. I use that in my shader, but I want the value to come from an...
by claudevervoort
28 Jun 2012, 20:50
Forum: ICE
Topic: Spectrum Wave Custom ICE Node
Replies: 19
Views: 6915

Re: Spectrum Wave Custom ICE Node

Oh thanks a ton Hirazi! I thought distributing a debug version was just a bit slower but otherwise OK. As soon as I am back on my PC i'll try to get a release build out, and update the add on accordingly.

Couple of weeks I'm afraid...

Sorry for the confusion,

Claude
by claudevervoort
28 Jun 2012, 19:31
Forum: ICE
Topic: Spectrum Wave Custom ICE Node
Replies: 19
Views: 6915

Re: Spectrum Wave Custom ICE Node

I was scared of something just like that... Obvious first: it was compiled for 64 bits, just in case you use SI32. Is there any message outside of the Red flag? All libs (outside of VC++ runtime) are statically linked, so there should be no DLL to install. Unfortunately I'm on a trip away from my ma...