Search found 6 matches

by gumboyaya
18 Nov 2011, 12:40
Forum: Rendering
Topic: Final Gathering & Primary Visibility
Replies: 3
Views: 1089

Re: Final Gathering & Primary Visibility

Thanks a lot!

That works perfectly!
Good old MentalRay - you need to be a rocket scientist to handle it ;)
by gumboyaya
16 Nov 2011, 17:04
Forum: Rendering
Topic: Final Gathering & Primary Visibility
Replies: 3
Views: 1089

Re: Final Gathering & Primary Visibility

By raising the FG ray count the hardcore artifacts vanished (they are still there but almost not visible in this resolution) but there is still a tremendous difference between the left and right side of the picture. It seems that the lower half of the sphere does not reflect the ground shadow when P...
by gumboyaya
16 Nov 2011, 16:48
Forum: Rendering
Topic: Final Gathering & Primary Visibility
Replies: 3
Views: 1089

Final Gathering & Primary Visibility

Hi, I found a strange behavior: Since I am looking for a solution to get rid of those pesky black FG artifacts in my renderings for quite a while, I found out that the FG sampling behaves significantly different depending on the primary visibility. You can see it clearly in the attached picture. On ...
by gumboyaya
01 Sep 2010, 17:20
Forum: ICE
Topic: Balloon strings/rope effect with ICE strands?
Replies: 2
Views: 1133

Balloon strings/rope effect with ICE strands?

Hi guys, I have to do an animation with lots of flying balloons which are hold by strings. So one end of the string is constrained to a fixed point and the other end connects to the balloon. This sounds like a perfect task for ICE and especially ICE strands with verlet framework applied I assume. So...
by gumboyaya
17 Feb 2010, 12:57
Forum: Announcements
Topic: ICE Plug-in - emRPC version 3.0 released
Replies: 14
Views: 5246

Re: ICE Plug-in - emRPC version 3.0 released

Servus, I am working on a project with shifted cameras (Cam Options > Projection Plane > Optical Center Shift). Unfortunately emRPC doesn't seem to be friend with that kind of camera and refuses to write the images to disk when rendering a shifted camera. Is there a possibility to make them friends ...
by gumboyaya
30 Oct 2009, 11:01
Forum: Materials & Shaders
Topic: How to connect 3D texture generators?
Replies: 1
Views: 943

How to connect 3D texture generators?

Hi there, I already posted this on the AREA but I am stuck with a problem and its kind of urgent, so here we go again: When piping one of the 3D texture generators (3D_lattice, 3D_fractal, etc) into the diffuse channel of a shader I just get a plain color on the object instead of a texture. I assume...