Thanks a lot!
That works perfectly!
Good old MentalRay - you need to be a rocket scientist to handle it ;)
Search found 6 matches
- 18 Nov 2011, 12:40
- Forum: Rendering
- Topic: Final Gathering & Primary Visibility
- Replies: 3
- Views: 1111
- 16 Nov 2011, 17:04
- Forum: Rendering
- Topic: Final Gathering & Primary Visibility
- Replies: 3
- Views: 1111
Re: Final Gathering & Primary Visibility
By raising the FG ray count the hardcore artifacts vanished (they are still there but almost not visible in this resolution) but there is still a tremendous difference between the left and right side of the picture. It seems that the lower half of the sphere does not reflect the ground shadow when P...
- 16 Nov 2011, 16:48
- Forum: Rendering
- Topic: Final Gathering & Primary Visibility
- Replies: 3
- Views: 1111
Final Gathering & Primary Visibility
Hi, I found a strange behavior: Since I am looking for a solution to get rid of those pesky black FG artifacts in my renderings for quite a while, I found out that the FG sampling behaves significantly different depending on the primary visibility. You can see it clearly in the attached picture. On ...
- 01 Sep 2010, 17:20
- Forum: ICE
- Topic: Balloon strings/rope effect with ICE strands?
- Replies: 2
- Views: 1141
Balloon strings/rope effect with ICE strands?
Hi guys, I have to do an animation with lots of flying balloons which are hold by strings. So one end of the string is constrained to a fixed point and the other end connects to the balloon. This sounds like a perfect task for ICE and especially ICE strands with verlet framework applied I assume. So...
- 17 Feb 2010, 12:57
- Forum: Announcements
- Topic: ICE Plug-in - emRPC version 3.0 released
- Replies: 14
- Views: 5269
Re: ICE Plug-in - emRPC version 3.0 released
Servus, I am working on a project with shifted cameras (Cam Options > Projection Plane > Optical Center Shift). Unfortunately emRPC doesn't seem to be friend with that kind of camera and refuses to write the images to disk when rendering a shifted camera. Is there a possibility to make them friends ...
- 30 Oct 2009, 11:01
- Forum: Materials & Shaders
- Topic: How to connect 3D texture generators?
- Replies: 1
- Views: 960
How to connect 3D texture generators?
Hi there, I already posted this on the AREA but I am stuck with a problem and its kind of urgent, so here we go again: When piping one of the 3D texture generators (3D_lattice, 3D_fractal, etc) into the diffuse channel of a shader I just get a plain color on the object instead of a texture. I assume...